I'm with some of the earlier posts in this thread. I'm bored of bland open worlds with pretty vistas, pretty faces, and pretty words. But no depth.
On the same line of thought, however. Ever heard of the Ocarina of Time? It's one of the most highly praised and respected games of all time, and I myself have VERY fond memories of it. But if we objectively put its open world next to today's open world, it looks like an insignificant pile of poo (not graphics, those can't be helped. I'm talking content.) It was revolutionary in alot of the things it did, so much so that it completely redefined the franchise, and if it didn't play and behave a certain way, it wasn't considered Zelda anymore (thankfully, Breath of the Wild has been a metaphorical breath of fresh air.) If anyone made a game with as few meaningful things to do outside of the story as the Ocarina of Time nowadays, though, it'd be called Ghost Recon: Wildlands... Sorry, couldn't resist the poke (but seriously, Ubisoft?)
Don't get me wrong, I LOVE open world games. Words cannot express my rage when there are invisible walls that prevent me from avoiding a blatant trap. "Hmmmmmmm, small rocky valley with suspiciously red soil on just the ground next to the giant chasm with claw marks... Is that a skull I see? Well, I'm just going up on the ridge instead of down there because I'm just getting bad juju from that." then the game flips you the bird and replies "No, you are going into my carefully designed and not at all obvious trap whether you like it or not. And then an NPC will make fun of you for your stupidity"
The solution to the open world problem we're facing right now isn't boycotting open worlds; it's finding an accomplishable way to make the open world integral to the plot, gameplay, everything. Make the world the main character. Instead of the world just being a beautiful setting, make it live and breathe.
Tolkien was a linguist before an author. He even admitted that he created the world of Middle-Earth (and Valinor, etc) just so he had a place where the intricate languages he was creating could live and breathe. Unorthodox, yes. But there's a reason that even to this day people are trying to milk his labor of love for all the money they can get out of people (pisses me the hell off, too. I won't get started)
Just give a damn about your creation and your love for it will show. And don't do something just because "That's common practice." Beethoven was a Baroque pianist who sounded more like Mozart than himself with his early compositions, but was a key figure that helped usher in the Romantic Movement, which changed the face of music forever (wasn't called Classical Music to them.) Open worlds need another revolution, like Ocarina of Time did for Zelda, like Tolkien did for Fantasy, and like Beethoven did for music.
And what's got me so damn excited about Cyberpunk 2077 is that it has MASSIVE potential to do just that, and be a classic that every grandpa looks back on and tells stories about to their grandchildren with misty eyes.