As of 2.0; with RTX enabled V's shadow will completely break apart because RTX makes both 1st & 3rd person models cast shadows, which the player is absolutely not meant to see and wasn't able to see in 1.6 with RTX.
In 2.0 the player now sees;
Here's a comparison between VANILLA and RTX shadows;
And here's an example of all the numerous shadow bugs listed above;
In 2.0 the player now sees;
- Limbs and torso detaching depending on various actions (swimming or taking out weapons)
- Spine breaking and entire body twisting in unnatural ways
- Having 4 arms and 2 torsos because it renders both 1st and 3rd person models
- Weird spiky shadows on arms and hands in 1st person because 3rd person outfit models (which do not have rolled up sleeves) are casting shadows onto arms and hands
Here's a comparison between VANILLA and RTX shadows;
And here's an example of all the numerous shadow bugs listed above;
- Spiky shadows on arms and hands because the 3rd person outfit model is casting shadows onto them
- 4 arms and 2 torsos because both 1st & 3rd person models are casting shadows
- Limbs and torso detaching as V is moving around, which the player is not meant to be seeing as it's the whole reason why the game has no 3rd person view.
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