I am up for playing, (maybe helping to GM)
I am very happy to produce materials for distribution.
I am very happy to produce materials for distribution.
And the issue is this: Cyberpunk is a very visual setting, yet I feel that often gets missed in the action of the PnP game. How do you bring out the detail, the zoooom! of the setting, while keeping the action flowing?
I am up for playing, (maybe helping to GM)
I am very happy to produce materials for distribution.
...giggity...I am very happy to produce materials...
Uh huh.... sure.... you know you are dying to break into the lucrative pancreas juice market.
Due to time restraints, I will likely just act as a collaborator of ideas if such a thing is desired... It will be a while before my schedule is comfortable enough for me to run or play in anything reliably...
Well, this is pretty much going to drop me out of the running for people wanting to play if I run, but if I run it will most definitely be in 2020ish (2024 to be exact) canon setting, using the supplemental material from my site, and using IU as the rules it's not vanity, it's just a quarter century of doing it my way on a mostly weekly basis). So I don't expect a whole lot from this crowd to be interested in that...
Well, a) canon setting is certainly a valid option and I have no problem with it. Your supplementary stuff seems to be generally fine - can't think of anything that strikes me as crazy. You?
b)IU is a fine system, but might be a hanging point for those who already know the base rules and don't want ot relearn. Same issue as you, just from the opposite end. Perhaps a conversion method or, really different characters? My only issue with IU was how it complexifies combat, that I can think of.
c) that certainly wouldn't stop you from playing, and of course contributing to the setting and theme. The rules of play, whether they were FNFF, house ruled FNFF or IU, could easily vary from game to game. It's setting, theme and shared story that matter the most.
No, if anything it tones back some of the crazy, which puts you off...The US is engaged in a 3rd war in South America, and is engaged in military action across africa. Nomad markets are mapped out and exist.
Nothing of too much importance to the casual,or even experienced player, but most of the hyperbole has been toned down to more realistic levels.
Well, it is compared to base 2020 rules. Also, you actually wrote that Bruce Lee could lift as much as Arnie and that causes me pain. What else..only the GM can raise Special Abilities is...not great. That should be up to the player, within reason. I love your Fitness/BB skill..I think given your fix to Roles, you didn't need to make Init a skill, but whatever...I like your MA damage fix and the doubled head damage fix...I like your perks, nice addon...It looks complex, but it's really really not
I meant gear-wise crazy. Politics and hyperbole vs reality are a subject for another thread. I have no serious issue with the flavour changes you make. I prefer Corps much more potent, but Neuromancer for example still favours a more 20th Century structure like yours. As for weather, it's not that heatstroke can kill you - that'd be an argument for a game set in -40 weather which will kill you faster than anything short of vacuum, which you also don't like - it's that rain is generally oppressive. Seasonal Affective Disorder sets in generally due to lack of light, is the current thinking. Thus the rain, the night, etc. But no biggy.
I think you and I would differ most strenuously in that you really consider Cyberpunk the setting to be Heat or GTA with cyberware, ( which of course I love) whereas I consider it that and so much more. To me, Cyberpunk and CP2020 include Rockerboys, Netrunners, techies messing with crazy cyberware, corporates working with hit teams, vigilantes fighting booster gangs, the question if humanity in the face of the machine, a hope for change in oppression, all that great stuff as well as crime spree games. But I certainly think Heat and crime spree games are a fun part of it.
Well, it is compared to base 2020 rules. Also, you actually wrote that Bruce Lee could lift as much as Arnie and that causes me pain. What else..only the GM can raise Special Abilities is...not great. That should be up to the player, within reason. I love your Fitness/BB skill..I think given your fix to Roles, you didn't need to make Init a skill, but whatever...I like your MA damage fix and the doubled head damage fix...I like your perks, nice addon...
And then we get to the combat section. Reaction Total+ Combat Skill means total actions. 3 types of Combat Actions, each with a different divider depending on Quick, Normal or Full..
stuff like lose a Quick Action if attacking more than one target, cumulative effect...after first CA, all following take -1 cumulative..if Weapon BOD is higher than yours, halve CA..A character may even use 2 separate skills to perform multiple Combat Actions, however the number of actions are determined by the LOWEST skill being used..
You know all this. But it's a LOT more complex than FNFF. It's all pretty reasonable and would slide nicely into a CRPG system, but to have players each doing this, new players who've never played, well.
It's a lot to ask, as opposed to, "You can take as many actions as are reasonable, -3 to each one after the first, cumulative."
For simplicities sake, I'd also ignore the Recoil rules. I would include Morale, from IU, which is simple and really sharp. I'd dump the Seeking Cover/Facing Vehicles rules.
Then there is your admittedly delicious HtH section, but yet more complexity.
It's just so much for players to have to factor in before they do something - especially something that might kill them.
Sounds good to me.And generally for starting street characters, I limit gear to whats in the core book.
because the weather should be as much a character as anything else in the game.
You would actually be kind of surprised with the kind of game I actually run, as to the kinds of things I say on here...
But again, my style of GMing is long drawn out, like an open ended series, as opposed to others who run campaigns with a set end point.... more like a movie.
Again... it's all optional, there for those times when you need the complexity, and ignored when you don't... Hell I don't use half the rules most of the time because they aren't necessary to the story I am telling... but if it does become necessary, I have something to fall back on. As I have said, rules are suggested guidelines to me, not scripture. RPG's are not competetive, they are co-operative, and rules should serve to create fun and arbitrate awesome, not get in the way of it.
Hell right now I am working on a way of delineating initiative based on the method used in Epic Role PLaying. But just like Combat actions and the more pedantic rules, it's very unlikely to ever be used in an online game I run....
Well, see I have read some of that. The Autumn...whatsit..Blade? Rain..No, it's Autumn Blade. Anyway, yeah, I was surprised when you first started posting with such a focus on GTA and open world over story and such, since your actual material is ripe with loads of detail, plot stuff, alternate tech tricks, etc. Quite a contrast to a run-and-gun style game.
Most GM have a story they want to tell, and when its done the campaign is over.... some do it quickly, others may take a few months, but either way, they have a set end game or conclusion in mind... be it save the world from the whatsis, or rescue the princess from the whozits, or just finish the dungeon...Hmm? I know relatively few GMs that set up end-games. Like we're that organized. I wish I was, it really makes the story timing easier. I wonder how @suhiir or @blank_redge do it?
Yeah, absolutely. It would be lots of fun to run a game with all the crunchy goodness in there, nerve-cluster strikes, ( I love that and immediately wanted to make Remo Williams in CP2020) but it would be a headache if it came up everytime your newbie player just wanted to bounce some ganger off a wall a few times.
even a shitty sandbox like Just cause, provided me much more entertainment than the best linear games I have ever played, like Last Of Us.... and certainly gave me more of an "rpg" feeling than anything I have ever seen classed as an rpg save for fallout.... which mized both...
And you did realize Sinanju is included in my martial arts list didn't you
Back in the Old Days, when Gygax was king, we had modules. Individual, stand-alone sessions. The games I run are closer to those, rather than an ongoing campaign.I know relatively few GMs that set up end-games. Like we're that organized. I wish I was, it really makes the story timing easier. I wonder how @suhiir or @blank_redge do it?