On the topic of dialogue in games...
What I hate is when the dialogue tree is done half-assed; when you've got a tree that starts with A, B, C, D and E, then A leads to AA1 and AA2, and AA1 leads to it's own branch and so on. Then once you're done with one of the branches, you have to start the whole damn dialogue again, because you missed some things, and because the dialogue is still showing that option in a different color, telling you there's stuff there you haven't read or listened to.
Also, when you do go through it again, you hear the same shit, when you shouldn't. For example:
First time you want to ask an NPC something, you'll go "Can I ask you something?"
The next time you want to ask an NPC something, you should go "Hey, can I ask you something else?"
Or for example:
First time you go "Hey, could you tell me about X?"
And the next time you ask that, it should be "Hey, I'm sorry but could you tell me about X again?"
Intelligently built dialogue trees is what's missing in so many games. It's so frustrating to go through them, when I know they could easily be made better (you could make dialogue trees yourself in the NWN editor), if you just spent a bit of time on it, making the "re-discussion" logic a bit better. Sure, it would be a bit of more time and resources spent, but man would it be nice.
Also, when you go through a dialogue option completely once, it should go under a new dialogue option at the very end. Something like "Hey, remember that one topic we covered once..." That way you'd know exactly what you've read and listened through, and you'd know what are new things. Even though they're usually colored, making the dialogue tree more intelligent could only be a good thing.
On the topic of fresh dialogue, there should be some. If you talk to person X and exhaust his dialogue options, then come back a year later and he's got nothing new to say... Man. Wouldn't it be better if he'd have at least one new story to tell?
As far as silent or voiced protagonists go, I'm all for having a voiced one. The problem with dialogue is though, Cyberpunk 2077 most likely has a very thick lingo we can't really follow without subtitles, and if it's done properly, the English used is more towards Panglish now; a mishmash of several languages, and an evolved language in itself.
What I hate is when the dialogue tree is done half-assed; when you've got a tree that starts with A, B, C, D and E, then A leads to AA1 and AA2, and AA1 leads to it's own branch and so on. Then once you're done with one of the branches, you have to start the whole damn dialogue again, because you missed some things, and because the dialogue is still showing that option in a different color, telling you there's stuff there you haven't read or listened to.
Also, when you do go through it again, you hear the same shit, when you shouldn't. For example:
First time you want to ask an NPC something, you'll go "Can I ask you something?"
The next time you want to ask an NPC something, you should go "Hey, can I ask you something else?"
Or for example:
First time you go "Hey, could you tell me about X?"
And the next time you ask that, it should be "Hey, I'm sorry but could you tell me about X again?"
Intelligently built dialogue trees is what's missing in so many games. It's so frustrating to go through them, when I know they could easily be made better (you could make dialogue trees yourself in the NWN editor), if you just spent a bit of time on it, making the "re-discussion" logic a bit better. Sure, it would be a bit of more time and resources spent, but man would it be nice.
Also, when you go through a dialogue option completely once, it should go under a new dialogue option at the very end. Something like "Hey, remember that one topic we covered once..." That way you'd know exactly what you've read and listened through, and you'd know what are new things. Even though they're usually colored, making the dialogue tree more intelligent could only be a good thing.
On the topic of fresh dialogue, there should be some. If you talk to person X and exhaust his dialogue options, then come back a year later and he's got nothing new to say... Man. Wouldn't it be better if he'd have at least one new story to tell?
As far as silent or voiced protagonists go, I'm all for having a voiced one. The problem with dialogue is though, Cyberpunk 2077 most likely has a very thick lingo we can't really follow without subtitles, and if it's done properly, the English used is more towards Panglish now; a mishmash of several languages, and an evolved language in itself.