Lantea;n7247270 said:
I think its ok the way it is, you either have a gold card or a legendary card (gold is only visual indication); or you can say you have a gold legendary card or a double gold card when thats the case. IMO it makes sense the way it is.
It makes sense to you, but it is confusing for people who are just starting out. Personally, it did take me a moment to figure it out. I think 4RM3D's suggestions make a lot of sense: it needs to be made clearer that bronze/silver/gold affects the way the cards behave on the board (how they're summoned, what affects them, etc.) and is something entirely different to rarity. What's more, the whole "non-gold" thing is really clunky and looks clumsy when it appears in card texts.
The fact that a card's rarity and quality are both indicated by a colour scheme is bound to lead to confusion - even if they are indicated by a 'square' (not sure what else to call it) in the bottom right-hand corner and the border, respectively.
Bearing Rawls' comment about colour perception in mind, maybe we could make the rarity indicator a shape, or an icon of some sort so that we have a system whereby a card's border colour indicates its quality (how it behaves on the board) and its rarity 'badge' would tell us if it's a common, rare, epic or legendary. Given that rarity is only really relevant at the collection management level - not in play - I don't see why it functionally needs to be as prominent in terms of visual display as the bronze/silver/gold system.
Just make it a 'badge' (moon < planet < star < sun; cross < triangle < square < star - anything else you can think of, most likely something related to the Witcher universe) that will be somewhere in the card art (maybe integrated into the border decorations at the top-left or somewhere in the card text box). You could even make the icons or badges stand out in some way in the card management and shop sections of the game by highlighting them so that the rarity is immediately obvious.
Anyway, just a few ideas here - but I think this could be a way to not only make the systems clearer to new players (and to colour-blind people by the same token) and an opportunity to make the card art a little sexier than just little coloured squares. Not sure if they have a redesign planned at this stage in development, but there you have it.
TLDR: Why not use differently-shaped icons instead of colours to indicate rarity?