It's remarkable how CDPR's management never seems to learn from their mistakes: always prematurely announcing and rushing into projects, wildly underestimating the time, work and people required. Every single project it's always the same mistakes ( my speculation: this is the result of none of them actually having any personal experience as game developers prior to jumping into role as project managers).
Just recently they did it with Gwent, which was released too late and by the time they managed to fix/overhaul it, it's already small userbase dwindled away.
Instead of learning from this: they immediately wanted that GTA/Cyberpunk online $$$, while not having enough people just for SP game, with nearly all systems something they had no actual experience with, and that was already too much of a technical challenge.
Adding Multiplayer makes absolutely no sense when majority of your player base are disappointed with open world single player experience. Vast majority of them ( imo, ofc) don't care if you add PvP Arena deathmatch, some form of battle royale, etc. ( and enemy AI can't even cope with 1 player, let alone some kind of co-op).
- Abandon multiplayer
- Be brutally honest with yourselves and acknowledge short comings of the game
- In my opinion, they fall into three major areas: Technical state/performance, Open world content/experience, and Rpg mechanics
- Along with working on expansions, continue improving performance and fixing bugs
- Hire and form two major teams that would work separately ( from those working on DLCs/expansions) on those two major areas, for the next several years
- Open world team: Open up new areas ( barber shops, car shops, etc), more interactive world, more sandbox and side activities, AI dynamic, etc
- Rpg team: completely overhaul itemization, loot and crafting systems ( as separate DLC, and something that's actually faithful to source material/2020), difficulty, enemy abilities, streetcred redesigned as more complex reputation system, more lifepath and faction quests, dialogue focused world encounters, more unique cyberware options, etc.
heavy thumbs up.
this is the best post I've seen on this forum - well spoken Mate
man i just love him for this words. indeed i do.