Ugralitan;n7731550 said:Weather got more powerful, that is true. With the Clear Skies nerf weather spam became truly a force of nature...but this also encouraged people to use alternate ways to deal with weather. Gold cards, removing enemy strength and timely application of blizzard potion are some of those options.
GenLiu;n7737020 said:I personaly don't think it's unbalanced. clear skies has been nerfed but I'm agree with that. It was unfair that a bronze card could deal with any weather card including silver and gold.
On the other hand some changed has been made against weather as well, now units that are immune to weather are immune to all their effect (which sure benefits weather strategy but also works for countering it).
Not to mention, THE best improvement of the weather system imo, now the game keeps in mind the power of your units before weather is appiled and brings them back to that value if you manage to remove the effect.
That's something I always found unfair in the previous system, you invest some resources to make a big fat units and weather just erased everything in one go. It's not the case anymore and that's a really good thing.
onelung;n7736670 said:I understand but don't you think that if there is a double weather offence there should be double weather defense especially if it became spam play. This was too excessive nerf.
Ugralitan;n7739420 said:Perhaps there could be a 800 scrap First Light which can either summon a non-gold unit or clear all the weather. A powerful yet limited card.
ispyy;n7789040 said:I've only got into the beta since the nilf fraction was added to the game.
I'm level 13 and 70% of the decks I meet in ranked are weather spam monster decks.
It's not fun at all since they have units spawning weather.
Do they even need to have the weather in their decks? Units spawning weather should only be allowed to do so by playing it from the deck. I hope that is the case.
The only unit I can think of which removes a weather effect is a griffin which is funny enough a monster card