I'm wondering myself. It looks great to me. And there are those small touches which I personally find really important. Attacks chain together smoothly. The way many strikes begin from where the last one ended - your swung the sword and it ended to your left and low? Your next swing will start from there, without Geralt phasing suddenly into some default stance. Speaking of stances, I enjoy how he has several of them (the Souls series, for all their good sides, stick out to me in how the character doesn't change stances at all, after watching videos of TW3). Geralt's quick, without flashing around the screen like in an anime. And finally, we now have cool finishers, too. Combat may not be perfect here, but it looks damn good to me.Just curious, what the hell did you want the combat to be? hahaha
Only thing that bothers me so far is the way how Geralt acts when he deflects arrows to opponent. Sometimes he's not even looking to the direction from which arrow is firing.. It looks really silly when you can clearly see that the player is obviously in the "auto-arrow-reflect" stance but Geralt's head is looking to a different direction.
Love the way it happens; without the little cutscene.
The distance from camera bothers me the most, they've yet to replicate the intimate feel of combat the close camera gave in the numerous trailers.I still think Geralt seems awfully far away from the camera most of the time during combat for no real reason, but I'm not sure if that's just adjusted by tilting the camera or something.
Totally agree. I'd maybe even use Witcher sense camera all the time if there would be an option. I hope there will.The distance from camera bothers me the most, they've yet to replicate the intimate feel of combat the close camera gave in the numerous trailers.
To be honest the camera distance and camera angle in general works against immersion for me. The gameplay trailers had it right imo, it gave the world a more tangible feel, current camera gives me the feeling of being detached from the world. Its like I'm watching Geralt from a distance rather than being Geralt, hope its adjustable.
Also not a big fan of the screen turning red when getting hit, how the hell did that make the cut? Its very Call Of Duty of them.
Yup. All finishers happen during gameplay now. No more losing control over your character
Do the finishing moves only happen when you kill the last enemy? or is it a skill you can aquire and can be performed at any time?
It's not a skill. You will be able to perform them from the beginning of the game and they will trigger when killing the last enemy in the pack.
Just curious, what the hell did you want the combat to be? hahaha
What is this, is this blood?
Don't you think, there is too much blood and it looks kind of unrealistic, when it splatters.
Why does Geralt have this massive blood flow, just out of a single bite?
Well i guess that the auto aim and auto run to the enemy, and roll reminded me abit of Shadow of mordor and Batman. I did not like the combat in either. I would prefer it dark souls style.
Yup. All finishers happen during gameplay now. No more losing control over your character
It's not a skill. You will be able to perform them from the beginning of the game and they will trigger when killing the last enemy in the pack.