Recent content by qurbani

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  1. Q

    GWENT: Ask a Dev

    hello What are the devs plans for new players who will have an ever increasing collection to acquire to be competitive and have fun with the game? Will there ever be an option to pay for all the cards whether for an expansion or for complete collection? If not what would the problems be?
  2. Q

    GWENT: Ask a Dev

    Hi Burza Would the design team ever consider releasing a small expansion (of about 20 cards), maybe a couple of months after a large expansion, when the meta has settled, with the specific intention of fleshing out weak archetypes introduced by the larger expansion and adding more unique...
  3. Q

    GWENT: Ask a Dev

    A big problem with digital card game monetization is that when you spend the equivalent of a triple A game, you do not get the value that would make the purchase worthwhile. Would you consider adding a pity timer, where you would be guaranteed an epic every 5 packs and legendary every 10, for...
  4. Q

    GWENT: Ask a Dev

    What are the devs views on f2p players (or new players who are so far behind in terms of collection) and do they expect f2p players to have a complete collection by the time the next expansion is released? Maybe a month after an expansion would you consider selling 20 guaranteed non-duplicate...
  5. Q

    GWENT: Ask a Dev

    1- Is the concept of lock thought to be in a good place in terms of game-play by the design team? I feel timed locks would help with adding more dynamism. 2- It feels bad when yrden erases all the effort/planning you put in to set up boosts. Is the card on the radar of the devs? Maybe it could...
  6. Q

    GWENT: Ask a Dev

    hey Burza 1- WHEN Jason Slama was on stream he was great at giving insights into the design process, could he (or design team in general) talk about why the 3rd row (one personally painful and confusing change homecoming brought) and therefore more complex positioning strategies not being...
  7. Q

    GWENT: Ask a Dev

    :D(y) 1 - Do the design team have their own definitions for types of decks --- categories for interesting ways of putting points on the board and taking points off and ratios of reactivity vs pro-activeness of a deck --- would be interesting as Gwent is such a unique card game that commonly...
  8. Q

    Open PTR feedback

    1 hand limit and card draw great (2 card drawn each round may play better) - more mulligans for consistency 2 art design amazing except the board being needlessly dark 3 locks and destroy artefact cards are binary and not fun - should delay the effect of the artefact or card depending on the...
  9. Q

    GWENT: Ask a Dev

    Hi:) Was having a guaranteed gold slot in opening hand for consistency considered (love the idea of more mulligans)? What will the game look like as time goes on, will there be 30 different factions or like hearthstone will there be hard cap and i really dislike hearthstones rotating formats...
  10. Q

    Gwent Challenger 4: Please give your feedback!

    I was watching with a beginner at Gwent and had to explain all the card interactions to him i feel a better balance could be made between commentating on advanced strategies and helping beginners follow the action. Maybe better visual aides for the casters to highlight cards in hand and on the...
  11. Q

    GWENT: Ask a Dev

    hi Burza, I have a few questions having watched you on the mana burn podcast - it was really interesting. - when it was decided to remove gold immunity from cards why was it all or nothing? would it not be possible for some cards to be balanced to have timed immunity. - was the board in a...
  12. Q

    GWENT: Ask a Dev

    Hello Burza As you will implement the Provision system (no set number of golds and silvers) and reduce bronzes from 3 to 2, with Homecoming, plus Gwent having no mana system to limit range of possible cards that can be played in a turn, will predicting what your opponent could possibly...
  13. Q

    GWENT: Ask a Dev

    Will locks be getting an overhaul with Homecoming? As I feel they are binary: play a card - lock a card. Maybe a timer for locks and a deathwish if unlocked before timer is done. Thanks for answering questions, have a great day.
  14. Q

    GWENT: Ask a Dev

    Is there plans for a guaranteed rare card week before Homecoming or did you decide it would be a one off? thanks.
  15. Q

    Gwent Challenger 3: Please give your feedback!

    --Would like to see matches all the way through, when there are a few cards left to play, rather than a forfeit. --More reminders of the current stage of the competition and the players that are going through and those who are out.
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