Project Orion Wishlist

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I disagree. A jacket can give me armor stats boost or elemental protection boost. Shoes can give me low detection boost. Glasses and visor boost headshoot hits or hacking damage. And so on.
Level scaling is the worse thing you can make in a videogame. It just make your character dull without being powerful at high level. I always liked the perception of entering "dangerous" area when you're low level (example: Pacifica or some areas of Heywood when you face Valentinos).
Some clothes still give stat boosts, but those are the ones were it make sense (like bullet proof vests). So I could see it being a few types of clothes that give stat bonuses. So sure, add combat boots, they give a slight reduction to fall damage, and military pants give plus to carrying capacity. But other than stuff like that? No, we have cybernetics and perks for that.
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From a purely financial perspective that's just not going to happen.
1. They need the game to be released in certain countries to maximize profits and prioritizing male romances is antithesis to that objective. Adding to that, the target audience for the game are largely those with female romance interests.
2. To their credit they tried to what you wanted in Cyberpunk 2077 and in my opinion, all the romance options suffered because of it. When you try to appease everyone and have limited resources, something suffers in quality. So what ended up happening was players were left with half-baked relationships all round. Panam and Judy felt like distant friends at a certain point in the story and they were your only option so if you didn't like either of them then that's it. In the Witcher 3 players had more options in romance and more fleshed out ones but in Cyberpunk 2077 they had 1 option that wasn't very well developed.

Who knows, maybe CDPR will do a better job on the next one and you'll get what you want or they'll try gain and the game will suffer for it. I guess we'll see.
I think BG3 showed they way here, it's possible to have several romance options and several sexualities in the game. My hope is that Orion still keep the concept of the NPC.s having their own preferences. Sure I would have loved to be able to romance Judy as a guy, but it gives more life to her character that she's gay. Since they could tie that into her backstory then.

So I think it's possible to have a lot more in that department, but that doesn't mean I think they should go full on BG3. Maybe Dragon age Inquisition is a good middle ground here?

Or they could just do like Kingdome Come: Deliverance and have like one extremely well written romance and call it a day (I hope they don't do that).
 
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From a purely financial perspective that's just not going to happen.
1. They need the game to be released in certain countries to maximize profits and prioritizing male romances is antithesis to that objective. Adding to that, the target audience for the game are largely those with female romance interests.
Numerous companies in recent years somehow managed to overcome this hurdle and still make profit except for CDPR.

If they want to grow their playerbase (which means more copies of their product being sold) they need to do more than throw half-done scraps at the new demographics they're trying to attract. If Larian can provide more options without shafting the part of their playerbase that prefers male characters and on a smaller budget no less then so can (or should) CDPR.

I wouldn't object in the slightest to no romance content at all in Orion as long as all demographics are treated equally.
 
Numerous companies in recent years somehow managed to overcome this hurdle and still make profit except for CDPR.

If they want to grow their playerbase (which means more copies of their product being sold) they need to do more than throw half-done scraps at the new demographics they're trying to attract. If Larian can provide more options without shafting the part of their playerbase that prefers male characters and on a smaller budget no less then so can (or should) CDPR.

I wouldn't object in the slightest to no romance content at all in Orion as long as all demographics are treated equally.
Hey,
I think CDPR considered all of what you're saying, but they simply can't do everything and please everyone.
Their games would even become a horrible mess if they did so.

Love their games for what they are, don't hate them for what they are not :beer:
 
Joined up to ask for a VR mode, or at least provide enough modding support so modders can implement a fully featured VR mod.

Hopefully since the next Cyberpunk is UE, the universal VR injector will work...
 
Numerous companies in recent years somehow managed to overcome this hurdle and still make profit except for CDPR.

If they want to grow their playerbase (which means more copies of their product being sold) they need to do more than throw half-done scraps at the new demographics they're trying to attract. If Larian can provide more options without shafting the part of their playerbase that prefers male characters and on a smaller budget no less then so can (or should) CDPR.

I wouldn't object in the slightest to no romance content at all in Orion as long as all demographics are treated equally.
Larian's BG3 is a turned based, top down RPG, not a massive open world action RPG. I'm sure I don't need to explain the difference in scope and resources between the two. These are not remotely the same thing so yes Larian can take that risk. Each character has a predefined story and base design from the get-go so it is easier to establish these linear relationships.

You don't "Grow" your player base by adding options your existing playerbase will have no interest in, especially if doing that limits their gaming experience. We already saw them try that and it resulted in a huge blow to their reputation. Everyone will be looking at the next game with extreme skepticism, even me and I actually liked the game at launch. I pre-ordered the game, first game I've ever done that for but I'm absolutely never doing that for another CDPR game.

This isn't about treating any demographic fairly, this is a video game...it's a product. No one is owed or entitled to anything and no one is being prohibited from buying it. If I'm vegan I don't go to a meat shop and expect them to change the menu. If they do it would be nice but that's not something I'm entitled to. By your logic only white folks would go to movies because 90% of the films every year has a white lead, writer and or director. Instead, all kinds of people go because the movie is about a story. That's also the focus of the game, the story that the writers presented us with....not a romance. That is secondary and not where they should be allocating resources trying to please everyone. Trying to do that is why it took several years to fix the game.
 

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Each character has a predefined story and base design from the get-go so it is easier to establish these linear relationships.
So does V and Judy, Kerry, Panam and River. These type of relationships are just as linear if not more so in Cyberpunk.

This isn't about treating any demographic fairly, this is a video game...it's a product. No one is owed or entitled to anything and no one is being prohibited from buying it. If I'm vegan I don't go to a meat shop and expect them to change the menu. If they do it would be nice but that's not something I'm entitled to.
If a game has romances, developers mentioned romances being a thing in their game prior release, I would expect all available options to provide sufficiently developed experience and it is not the case in Cyberpunk. Your meat shop scenario fails to account that it does in fact have products to a vegan's tastes but only some of them.

By your logic only white folks would go to movies because 90% of the films every year has a white lead, writer and or director. Instead, all kinds of people go because the movie is about a story. That's also the focus of the game, the story that the writers presented us with....not a romance. That is secondary and not where they should be allocating resources trying to please everyone. Trying to do that is why it took several years to fix the game.
That's a false equivalent. I am talking about content not the people who made it. If an action movie dropped the ball on non-action elements or subplots it doesn't meant it should be excused just because they're not the main part of the film.
 
Larian's BG3 is a turned based, top down RPG, not a massive open world action RPG. I'm sure I don't need to explain the difference in scope and resources between the two. These are not remotely the same thing so yes Larian can take that risk. Each character has a predefined story and base design from the get-go so it is easier to establish these linear relationships.

You don't "Grow" your player base by adding options your existing playerbase will have no interest in, especially if doing that limits their gaming experience. We already saw them try that and it resulted in a huge blow to their reputation. Everyone will be looking at the next game with extreme skepticism, even me and I actually liked the game at launch. I pre-ordered the game, first game I've ever done that for but I'm absolutely never doing that for another CDPR game.

This isn't about treating any demographic fairly, this is a video game...it's a product. No one is owed or entitled to anything and no one is being prohibited from buying it. If I'm vegan I don't go to a meat shop and expect them to change the menu. If they do it would be nice but that's not something I'm entitled to. By your logic only white folks would go to movies because 90% of the films every year has a white lead, writer and or director. Instead, all kinds of people go because the movie is about a story. That's also the focus of the game, the story that the writers presented us with....not a romance. That is secondary and not where they should be allocating resources trying to please everyone. Trying to do that is why it took several years to fix the game.
I would have found this a lot more believable if not for the existence of Dragon age and Mass effect.

It's definitely possible to make a open world RPG while still having plenty pf romance options. The very fact that we have four (who are all pretty linear) proves that we could have six, or eight, or ten possible romances.

I have mentioned this before, but it's worth repeating. Romance and similar interactions are story related decisions, game play has nothing to do with it. If you can do a cut scene, you can do a love scene. It's not like adding a entirely new car chase mechanic.
 
I only wish to ask for one very, very simple thing.
Colourblind people will already know how frustrating some videogames can be.

In the case of Cyberpunk at the character creator I am presented with things like a choice of hair colour, nail colour etc.

Being unable to differentiate between red and green, blue and purple I have absolutely no idea if I'm giving my V brown or green hair, blue or purple hair etc. as I am 'blind' to these colours. For instance mid-tone greens just resemble a muddy shade of brown to me, whereas blue and purple look identical.

You might be thinking: "There's a colourblind mode in the game", and indeed there is, and I'm grateful.

However when it comes to choosing colours I need an appropriate frame of reference. If I've never 'seen' true green with my own eyes I have no context for which to identify it, it doesn't matter if colourblind mode is engaged, as I don't have the knowledge to select the correct colour from the list, all I can see are two shades, one looks darker than the other, both look slightly different, but I've no idea which one is brown, and which one is green.

Which leads me to my request.

A simple text label under each colour, telling me which is which. It could be a pop-up, or a small label underneath, either is fine.

That's all I need.
 
I have only one wish, beyond what's in CP2077. A story where playing in an open world makes sense. No "you'll be dead in 2 weeks" crap. Leave that cheap, low effort story telling out of the game, out of consideration, out of brainstorming, out of sight out of mind.
 
As outlandish as the first two of my suggestions may be, I believe that games that take risks and try to be different from each other are the ones that people most remember.

- Greater emphasis on the dystopic aspect of Night City. It's a bit general so I will explain it;

Night City as it is in the game right now is a bit of an underwhelming experience for a game that's supposedly built around the idea of dystopia. Gangs, while you can see them sometimes beating civilians up and chasing other gangs, really don't do anything special to V. V can simply walk around Night City in the worst most gang-infected streets and still be completely fine.

Take Shadows of Doubt as a small example, there are robbers just randomly on the streets, and sometimes, if they talk to you they'll demand that you give them whatever you have - refusing will get you stabbed.

Have more local gangs, rather than just the "big ones", and more events that depict a dystopic setting, such as a random civilian just sick of life and he starts shooting, or a man robbing a local kiosk, perhaps even a drunk person silently following you, and if he catches up to you he just throws you to the ground, takes some of your money and runs away - stuff like that which shows just how poor (both social and economical) people are.

- Greater emphasis on corporations

While it does go into the dystopic part, corporations should have more of an influence. And by more influence, I don't mean just Arasaka-based missions. I wish to see Militech, and Kang Tao, among others. Show the evil of the corporations, instead of mindlessly saying "f*ck the corpos* but it is actually V that keeps breaking into their HQs.

I don't remember the exact details of this mission, but regardless it is one of my favorites - the mission involved you breaking into a facility owned by 6th Street (iirc) to find a shard of information. After you do so, you are given a location to the guy you are supposed to give the shard of information to.

After you arrive at where he is, a convoy of about 4 Kang Tao cars storm the place, where they kill the guy you gave the card to. After you say that you require money for the info on the shard, the man representing Kang Tao in that situation simply laughs, and mockingly says that "the merc thinks this is about the shard" (iirc). He then tells his assistant to "give the merc his candy" after which he humiliates you by forcing you to pick the shard from the ground - it's a great way to show just how uncaring the corporations are, and how they tie up loose ends.

It would be absolutely amazing if you would not see the faces of ANY CEOs or important shareholders in the corporations, it demonizes them instead of Cyberpunk where the supposed "untouchables" are commonly seen by V, humanizing them and removing the mysterious element of Arasaka from the story.

- More city activities

There isn't much to say about this one, I would just like to, after a long day of quests, just drive to some restaurant and just sit there and eat a hamburger whilst drinking NiCola. A mod for Cyberpunk 2077 adds that and I can't see why CDPR can't.

Maybe the other day I'll want to gamble my entire money away in a casino? Or perhaps I wanna play pool? CDPR already has that with Phantom Liberty and I don't see why they can't do that.

- More NPC variety

Can't state this enough, I can't be seeing the same fat man with his guitar playing the same tune for 500 times.

- Another small point I would like to add is that PLEASE make civilians call the NCDP before I get a star. I accidentally kill a civilian while I drive fast and boom now I have Night City's entire police force on my ass.

The mod Vehicle Combat (idk if I can send links) did this really well, with a meter going up and if it reaches the top you get a star (they only call the NCDP if they see or hear you). It adds an incentive to use a suppressor and also to kill in dark alleys.
 
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As outlandish as the first two of my suggestions may be, I believe that games that take risks and try to be different from each other are the ones that people most remember.

- Greater emphasis on the dystopic aspect of Night City. It's a bit general so I will explain it;

Night City as it is in the game right now is a bit of an underwhelming experience for a game that's supposedly built around the idea of dystopia. Gangs, while you can see them sometimes beating civilians up and chasing other gangs, really don't do anything special to V. V can simply walk around Night City in the worst most gang-infected streets and still be completely fine.

Take Shadows of Doubt as a small example, there are robbers just randomly on the streets, and sometimes, if they talk to you they'll demand that you give them whatever you have - refusing will get you stabbed.

Have more local gangs, rather than just the "big ones", and more events that depict a dystopic setting, such as a random civilian just sick of life and he starts shooting, or a man robbing a local kiosk, perhaps even a drunk person silently following you, and if he catches up to you he just throws you to the ground, takes some of your money and runs away - stuff like that which shows just how poor (both social and economical) people are.

Honestly I feel both yes and no. I feel that definitely it would work with more people trying to rob you and like acts of random violence, especially during night time.

But it shouldn't be just if they catch up to you they rob you automatically. Like, how do you think it would have played out if a random thug had tried robbing V at the height of their power? Best case scenario, they would just lose a limb.

So, I like the concept, but it needs to take into account how ridiculously big the power difference is between an Afterlife style merc, and a random thug.
While it does go into the dystopic part, corporations should have more of an influence. And by more influence, I don't mean just Arasaka-based missions. I wish to see Militech, and Kang Tao, among others. Show the evil of the corporations, instead of mindlessly saying "f*ck the corpos* but it is actually V that keeps breaking into their HQs.

I don't remember the exact details of this mission, but regardless it is one of my favorites - the mission involved you breaking into a facility owned by 6th Street (iirc) to find a shard of information. After you do so, you are given a location to the guy you are supposed to give the shard of information to.

After you arrive at where he is, a convoy of about 4 Kang Tao cars storm the place, where they kill the guy you gave the card to. After you say that you require money for the info on the shard, the man representing Kang Tao in that situation simply laughs, and mockingly says that "the merc thinks this is about the shard" (iirc). He then tells his assistant to "give the merc his candy" after which he humiliates you by forcing you to pick the shard from the ground - it's a great way to show just how uncaring the corporations are, and how they tie up loose ends.
This is kind of funny, but on my first playthrough I never gave them a chance to speak and just killed them, on the second they managed to kill him and I immediately killed them.

I didn't realize dialogue was an option.

However, for your point, we see this all of the time. Corpos are constantly killing workers who dare to go on strike, they hunt down union leaders and out in the bad lands they kill basically for fun. Add to that all the radio stations and everything they talk about? Yeah, this is a dystopian nightmare, don't need to make it much clearer.
 
Have more local gangs, rather than just the "big ones", and more events that depict a dystopic setting, such as a random civilian just sick of life and he starts shooting, or a man robbing a local kiosk
To be fair, they did sort of address the lack of small gangs and random acts of crime.

There's a mission where some people try to rob a restaurant and one of the ways of completing it is by reminding them that they're in 6th Street territory and if they went through with the robbery, that would be seen as encroaching on 6th Street turf and thus they'd have the might of a major gang coming to zero them.

Between such forces like the major gangs, mercs, corporations and Maxtac. it's highly unrealistic that small time crooks get a foothold without being wiped out by someone way stronger and meaner than them.

As far as random civilians starting shooting... That's essentially the Cyberpsychos. Most of them are just normal civilians that reach breaking point and go on a rampage.
 
TPP cutscenes, FPP only gameplay is fine.
New protagonist
No Johnny Silverhand
A survival mode
Story that is actually built around the main protagonist
 
I just want the NPcs (pedestrians) to be alive and have a "life" and not just part of the scenery, cp2077 failed in this and I hope that both its continuation and a new TW or new IP make it different, I liked CP after the updates , but I found the pedestrians lifeless, this was acceptable 12 or 20 years ago but after Red Dead 2, I see that sandbox has to have this

the game should continue after the final mission and not go back to the last mission I think that's bad
 
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  • "More than the same" rather than "More of the same". I don't want to feel like I'm playing an expansive CP'77 DLC with better graphics.
  • A videogame-ized Cyberpsychosis system
  • A forward-thinking control API for attaching a keyboard/mouse component or a PS5 component or a something-not-yet-invented-but-can-do-haptic-thumbsticks component.
  • UE development UE's way and no REDengineering in UE. Same result in UE? Sure, but can't be done the same way that it was done in REDengine. Gotta forget all that REDengineering. Don't even use the same files. Rebuild the assets in UE. Don't take shortcuts using known REDengine techniques. They won't work well in UE.
  • Test on a variety of end-user devices.
  • "Face Characters" continuing to be antihero with much more emphasis on anti and less hero. (A "Face Character" is an amusement park term meaning a park character that doesn't wear an entire costume that also covers the entire face... like Disney's Prince Eric, face character, versus Chip from Chip and Dale. In games, I use it to mean the mocap and character model based on the VA for the character.)
  • "Custom" radio (likely PC only).
  • An adventure that crosses between Cyberpunk major locations around the Cyberpunk world.
  • Continuing to be set among an unfriendly society.
More later.
 
I love this game. For me it's the best game ever (the theme suits me really well).
But I would like better car controls. I play on the PC (keyboard and mouse) and it's just a disaster because you have to control the car with the "tank controls" like in Tomb Raider 1.
So my request:
Please take a look at the vehicle controls in Fortnite, for example. I would like to steer my car with the mouse and WSAD if possible. Or why wasn't it implemented that way?
Thank you
 
I have no very specific wishes for Orion...I'm content to see what the CDPR team comes up with, since it will probably be better than anything I can imagine. That was certainly true for Phantom Liberty. However...

If Orion generally resembles 2077, I'd like to see more lifepaths, and lifepaths that give a really diffent experience of the game. Each path should have several unique features and activities, NPCs [fixers?] etc. It would greatly encourage replays and greater value for the money.

I'd enjoy seeing at least minor cameos by familiar NPCs...if Orion is set several years after 2077, we could see what Panam, River, Kerry, Judy are doing in Night City, and how their stories have worked out.

More underwater activities. Pre 2.0 we collected scores of oxy boosters...we could even craft them...but they were almost useless in all but a couple of side jobs. Despite this, Night City and environs had extensive waterscapes....

Another thought...Major NPCs that can CHANGE THEIR CLOTHES! It constantly annoys me that the game's supporting characters never seem to change their clothes except in very specific circumstances. Judy slops around in her overalls until Pyramid Song. Panam always wears the same thing, except sometimes with her jacket off [when she climbs into the Basilisk, she's not wearing a jacket. When she gets out to confront Saul...jacket on]. River...much the same thing: the shiny pants and tank top. Kerry changes it up a bit when he and V confront the Us Cracks...but it's like each character has a favorite outfit they never change.
 
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Completely fluent and believable background NPC animations could be absolutely amazing.
Imagine no stuttering, no instantaneous movements, no weird turns (separation of lower and upper body), believable interactions,...

And imagine NPCs having their own perception of space, and navigating it completely naturally - sometimes someone bumps into someone, someone squeezes in a crowd, runs, takes an elevator, runs over a street, stops a taxi, rides on a skateboard,...
 
Another thought...Major NPCs that can CHANGE THEIR CLOTHES! It constantly annoys me that the game's supporting characters never seem to change their clothes except in very specific circumstances. Judy slops around in her overalls until Pyramid Song. Panam always wears the same thing, except sometimes with her jacket off [when she climbs into the Basilisk, she's not wearing a jacket. When she gets out to confront Saul...jacket on]. River...much the same thing: the shiny pants and tank top. Kerry changes it up a bit when he and V confront the Us Cracks...but it's like each character has a favorite outfit they never change.
I'm trying to remember if I have ever seen a game where they have done this and the closest I can think of is Red dead redemption 2 where they all change some clothes each chapter to represent different weather. And they also change to night clothes and change to more upscale clothes when it fits the situation.

But even then it's a far cry from having several different styles, and a game such as Cyberpunk should really have the characters dressing differently. Maybe pre-program like twenty styles or something like that.
 
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