Recent content by Snusmumriken

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    Dragon Age

    If you guys haven't seen the new trailer, you're in for total rip-off about halfway through. Well TBH, I'm not sure that drowner-killing cutscene when entering sewers for the first time is completely original - but it's at least much more stylish!
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    Mods/Adventure Request/Idea thread

    If anyone could make a mod that removes the cutscenes and irritating dialog you have to wade through every time you want to travel to swamp in ch. 2/Island ch. 4, I'd pay a number of (virtual) beers and some oren ;). I found them atmospheric the first times, but even during my first playthrough...
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    I think I've seen that [FILM QUIZ]

    Casanova?
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    [TW1][mod] Flash Mod v1.01

    Those were real pain-in-the-..., I agree. I avoided them the first levels in act 4 and then used 'ordinary' tactics, i.e. Igni/strong style/Quen. They're immune to pain so fast style is kinda useless imo. Having 4th chain attack (power-up) was useful since you often only can two hits or so...
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    [GENERAL] I'm an Azar Javed fan

    So true. The novels say that a mage can change his/hers appearance to just about anything, but that this does nothing to the underlying personality. So Javed was a real wuss with an eye for cool looks!
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    [ACT III] When is the Huntsman around?

    Yup. He needs sleep just like all humans. ;) Sleeps pretty little though, I think he leaves after midnight and gets back early in the morning.
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    [ACT II] Complete Walkthrough of Vizima Confidential

    Because you can't deal with them at daytime?Seeing the detective immediately is the most logical thing to do, yes. The game practically shoves Geralt to the door ;). To bad you risk The Rat quest by doing so (depending on your decisions in Act I).
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    [ACT II] Complete Walkthrough of Vizima Confidential

    Does the medallion vibrate near "Raymond" and does he have fisstech on his table. If so, it's strange indeed. If not, my guess is that you haven't advanced the main quest enough for the actual Raymond to be killed yet. Anyway, my suggestion is to try to advance it anyway: you don't have to find...
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    [ACT II] Vodyanoi altar in the clay pits

    When you've killed enough drowners in the brickmaker's area, the quest becomes completed. Nothing with the vodyanoi to do. Never had any problems with gramps there, he should follow you wherever you go. I guessed you've tried going on after that little dialogue about the fish people? The altar...
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    Why did the Devs make the main character one that could not be customized?

    That could just as well mean that this is a d*mn exceptionally well made RPG. :peace:
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    Additional secondary weapons (dagger, axe)

    The torch can be useful against echinopsae and the like. Otherwise, they're pretty much useless.
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    Talents - info, recommended [SPOILERS POSSIBLE]

    For Yrden, you build up an "instant" spike trap around you that gives damage to everyone surrounding you, with a greater range than the ordinary one. I don't use it much since it's mostly suicide to get surrounded in the first place. And as with Aard, you usually don't have the time to use the...
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    Why did the Devs make the main character one that could not be customized?

    Well, I disagree: it still is an RPG. As I said, just because you're given a role and a story doesn't make it just "an adventure with RPG elements". The increased freedom you are given in games like Oblivion/FO3 aren't necessary give a game that label - it's simply another school. With your...
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    Talents - info, recommended [SPOILERS POSSIBLE]

    You don't have to get the power-ups (Student, Apprentice, etc.) in order to obtain the new levels, but they are chained in-between. So in order to obtain Apprentice, you have to have Student and so on. The are often very useful, for example Igni gives ranged attack ability - very convenient and...
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    [TW1][tool] Save game editor

    I noticed that Fleder Fangs seems to be missing as inventory item - at least I can't find it. I'm using Enhanced version, 1.2.
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