Torment: Tides of Numenera
Well it started out with a topic on RPG Codex. A user named Crooked Bee someone noticed on Colin McComb's blog where he was talking about what he was going to do next and where he talked a lot about Planescape Torment and what he would do if he worked on another one. In the comments he said that he had an in with the Torment IP owner.
http://www.rpgcodex.net/forums/index.php?threads/colin-mccomb-on-whats-next-a-new-torment-rpg.78453/
http://colinmccomb.com/?p=157
So people talked about this there for a bit then another user named Rougey decided to do some digging and noticed that the IP rights to torment had been acquired by Roxy Friday which after some more digging was copyrighted by Brian Fargo.
http://www.rpgcodex.net/forums/index.php?threads/codex-scoop-brian-fargo-has-acquired-the-rights-to-torment-but-not-planescape.78474/
If you read the comments in the first link you will see that Colin made an account and posted there and said he would put up another blog post about the importance of Planescape to the Torment story and also mentioned that WotC had little interest in licensing Planescape out but that "other, equally cool options exist". This was on page 2 of the comments. On Page 3 he says this.
"As far as I'm concerned, MCA told a complete and beautiful story. If Chris wants to add sequels, that's his prerogative. If I added direct sequels, that would be fan fiction. I *like* that the question of what happens to his companions after the game has ended remains unanswered. Adding more details cheapens the impact of the original, and the unanswered questions about the companions makes their stories more powerful.
That's why Chris and I have both said that we would not be involved in sequels; we don't need to wrap up every loose end. Spiritual successors, yes - there are Torment stories that are untold. But not sequels, at least not right away (the last clause is just in case Chris discovers a new story he wants to tell with those companions).
So why do I want to use Torment? Because it was a deeply personal, philosophically engaging story that was not tied to the fate of the world - it *is* the end of the world for some characters, and it can sweep across the depths of infinity, but it remained a story about one man and the impact he had on those around him. Using Torment in the title tells you what kind of game it is. It's a specific story about a specific kind of person, a thematic link.
For the people who insist the game be a Planescape game, I have two points:
1. As I said, WotC does not appear to be interested in licensing Planescape.
2. Anyway, countless people told us that a Planescape game would never succeed, because it was "too weird." We just had to tell them to trust us - we had it handled. As you've seen, we did.
I'm not going to ask you to trust me just yet (I enjoy not having feces flung at me), but I will ask that you keep an open mind until you see what I'm thinking."
Also while there's no direct proof of another inXile-Obsidian team-up, considering their close friendship I think we can all safely assume if there is going to be anything happening with the IP Avellone is going to be involved somehow.
EDIT: This is where the new info is going to be. Here's the interview about the successor.
http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Anyone here donate to the Numenera kickstarter? I've gone to the website a few times but still don't really have much of an idea what it's like.
Well it started out with a topic on RPG Codex. A user named Crooked Bee someone noticed on Colin McComb's blog where he was talking about what he was going to do next and where he talked a lot about Planescape Torment and what he would do if he worked on another one. In the comments he said that he had an in with the Torment IP owner.
http://www.rpgcodex.net/forums/index.php?threads/colin-mccomb-on-whats-next-a-new-torment-rpg.78453/
http://colinmccomb.com/?p=157
So people talked about this there for a bit then another user named Rougey decided to do some digging and noticed that the IP rights to torment had been acquired by Roxy Friday which after some more digging was copyrighted by Brian Fargo.
http://www.rpgcodex.net/forums/index.php?threads/codex-scoop-brian-fargo-has-acquired-the-rights-to-torment-but-not-planescape.78474/
If you read the comments in the first link you will see that Colin made an account and posted there and said he would put up another blog post about the importance of Planescape to the Torment story and also mentioned that WotC had little interest in licensing Planescape out but that "other, equally cool options exist". This was on page 2 of the comments. On Page 3 he says this.
"As far as I'm concerned, MCA told a complete and beautiful story. If Chris wants to add sequels, that's his prerogative. If I added direct sequels, that would be fan fiction. I *like* that the question of what happens to his companions after the game has ended remains unanswered. Adding more details cheapens the impact of the original, and the unanswered questions about the companions makes their stories more powerful.
That's why Chris and I have both said that we would not be involved in sequels; we don't need to wrap up every loose end. Spiritual successors, yes - there are Torment stories that are untold. But not sequels, at least not right away (the last clause is just in case Chris discovers a new story he wants to tell with those companions).
So why do I want to use Torment? Because it was a deeply personal, philosophically engaging story that was not tied to the fate of the world - it *is* the end of the world for some characters, and it can sweep across the depths of infinity, but it remained a story about one man and the impact he had on those around him. Using Torment in the title tells you what kind of game it is. It's a specific story about a specific kind of person, a thematic link.
For the people who insist the game be a Planescape game, I have two points:
1. As I said, WotC does not appear to be interested in licensing Planescape.
2. Anyway, countless people told us that a Planescape game would never succeed, because it was "too weird." We just had to tell them to trust us - we had it handled. As you've seen, we did.
I'm not going to ask you to trust me just yet (I enjoy not having feces flung at me), but I will ask that you keep an open mind until you see what I'm thinking."
Also while there's no direct proof of another inXile-Obsidian team-up, considering their close friendship I think we can all safely assume if there is going to be anything happening with the IP Avellone is going to be involved somehow.
EDIT: This is where the new info is going to be. Here's the interview about the successor.
http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Anyone here donate to the Numenera kickstarter? I've gone to the website a few times but still don't really have much of an idea what it's like.