The New Patch Information Thread

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The New Patch Information Thread

What we know so far (feel free to add stuff)

New Features

- Positioning mechanic with an overhaul of all damage and buff spells/abilities.
- Emotes (6 total) can be used now during the match.
- Play history (see what cards have been played).
- A lot of minor tweaks to the GUI.

Gameplay Tweaks

General:


- Locked units now stay locked in the graveyard.
- Locked units can be unlocked by using another lock spell on it.
- Dimeritium Shackles now reads: Lock or unlock any unit on the battlefield. If Gold, convert to Silver (or Bronze, if that was its original color). [@Lim3zer0]

- Crones and Witchers all have 1 less strength.
- Crones are now 6, 6 and 8. [@HenryGrosmont]
- Witchers are now 5, 5 and 7. [@HenryGrosmont]

- Harald/Yennefer no longer affect gold units. [@HenryGrosmont]
- Iorveth/Triss/Roche/Radovid can no longer target gold units. [@Rykov123]
- Iorveth/Roche can now also target units on your side. [@Lim3zer0]
- YenCon can now only hit 1 unit per turn (ties resolved randomly)
- YenCon is now 4 strength but keeps hitting ALL units on the opposite side. [@HenryGrosmont]
- Cleaver base strength changed from 5 to 7.
- Cyprian Wiley base strength changed from 5 to 7. [@Shuls02]
- Ciri: Dash base strength changed from 9 to 8. [@Shuls02]
- Villentretenmerth is now 4 strength and permadeath. [@HenryGrosmont]
- Renew can no longer target permadeath units. [@Lim3zer0]
- First Light is now fleeting. [@Lim3zer0]
- Rally now plays the top bronze card in your deck. [@Lim3zer0]
- Stammelford's Tremors now reads: remove 1 strength from a random enemy 8 times.
- Stammelford's Tremors now reads: Remove 2 strength from 6 random opposing non-Gold units.

Positioning Changes [@Belrose] :

- Thunderbolt Potion affects up to 3 units (1 target + adjacent targets).
- Manticore Venom affects up to 3 units (1 target + adjacent targets).
- Hawker Healer (now 4 strength) affects up to 3 units (1 target + adjacent targets).
- Ithlinne (now immediate effect) affects up to 3 units (1 target + adjacent targets).
- Geralt: Aard (now a ranged unit; can still target either row) affects up to 3 units (1 target + adjacent targets).
- D-Bomb affects up to 5 units (1 target + 2 adjacent targets).
- Commander's Horn affects up to 5 units (1 target + 2 adjacent targets).
- Clan Heymaey Skald affects up to 2 units (adjacent targets)
- Toruviel affects up to 4 units (2 adjacent targets).
- Letho affects up to 4 units (2 adjacent targets).
- Zoltan: Animal Tamer (Dudu is now only 1 Strength) affects up to 4 units to the left.
- Armorsmith (now only 5 strength) affects up to 4 units to the left.
- Vran Warrior (now 6 strength) eats unit(s) to the right.

Nilfgaard:

- Assassination now locks and destroys a unit (RIP Morkvarg).
- Rot Tossers base strength changed from 4 to 6 and carcass now takes 2 turns to go off with the non-NG player having the final turn to deal with it. [@Rykov123]
- Cahir now reads: if your opponent has not passed, regain leader power and your opponent then draws a bronze card and reveal it. [@Rykov123]
- Emissary now reads: Choose one of two bronze units to play, shuffle the other. [@Belrose]
- Cantarella: base 12 strength when Spying, base 6 strength when not. [@Belrose]
- Black Infantry Arbalest base strength changed from 5 to 4 and now reads: Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 6 strength instead. [@Shuls02]
- Nauzicaa Standard Bearer base strength changed from 5 to 4 and now reads: Add 3 strength to adjacent non-Gold units. [@Shuls02]
- Impera Brigade now reads: Gain 2 strength for each spying unit on the opposing side and whenever a spying unit appears on the opposing side. [@Shuls02]
- Auckes base strength changed from 7 to 9 and now reads: Lock or unlock a non-Gold unit on the battlefield. [@Shuls02]
- Fake Ciri base strength changed from 3 to 6. [@Shuls02]
- Ceallach now reads: Gain 6 strength whenever either player uses a Leader card but before its effects resolve. [@Shuls02]
- Vattier de Rideaux base strength changed from 7 to 8. [@Shuls02]

Northern Realms:

- Keira Metz' (loyal/disloyal) now reads: takes the strength of a unit on the left (of Keira) and applies it to the unit on the right (of Keira).
- Radovid now reads: deal 4 damage to non-gold and lock/unlock.
- Radovid now reads: Choose a unit on the battlefield. Lock it (if non-Gold) and adjecent non-Gold units, then remove 2 strength from them. [@KasumiGoto]
- Pavetta is now 7 strength but only casts Epidemic once. [@DMaster2]
- Triss: Butterfly Spell base strength changed from 4 to 5 and now adds 2 strength to your units in your hand.
- Dijkstra is turned into a 2 strength spy with the ability to draw and play a GOLD card from your deck.
- Dijkstra is turned into a 1 strength spy with the ability to draw and play a GOLD card from your deck. [@HenryGrosmont]
- Bloody Baron: both cards are now fleeting. [@Belrose]
- Philippa Eilhart: 4 strength loyal, ability: you may play a special card. If you do, draw a card. [@Belrose]
- John Natalis base strength changed from 5 to 6 and now only adds 3, 2 and 1 strength.
- Kaedweni Siege Expert base strength changed from 5 to 4 and no longer loses strength when using his ability.
- Thaler base strength changed from 6 to 8.
- Field Medic base strength changed from 2 to 4. [@Shuls02]
- Reinforced Trebuchet base strength changed from 5 to 4. [@Shuls02]
- Shani base strength changed from 3 to 2. [@DMaster2]
- Dun Banner Heavy Cavalry now reads: After 3 turns, convert to gold until removed from the battlefield or the round ends. [@Shuls02]
- Reinforced Trebuchet now reads: Every turn, remove 1 strength from a random opposing non-gold unit. [@TH3WITCH3R]
- Priscilla now reads: Draw 1 non-gold card face up and 1 non-gold card face down. Play 1 and randomly place the other in your deck. [@TH3WITCH3R]

Monsters:

- Monster passive only works with cards played from the hand. [@DMaster2]
- Ge'els now adds 2 strength to all non-gold units on your side of the board. [@Lim3zer0]
- Nithral base strength changed from 6 to 8.
- Draug base strength changed from 6 to 7 and reads: remove 1 strength from a random unit 7 times. [@Rykov123][@DMaster2]
- Harpy base strength changed from 3 to 4.
- Celaeno Harpy base strength changed from 3 to 5.
- Nekkers are now unbreedable (nice catch Esclive).
- Frost Giant gains only 5 strength from Frost, but also immediately gets buffed when played into Frost.
- Succubus base strength changed from 8 to 7.
- Katakan base strength changed from 6 to 4. [@Shuls02]
- Golem base strength changed from 6 to 7. [@Shuls02]
- Crones are now 6, 6 and 8. [@HenryGrosmont]

Scoia'Tael:

- Brouver Hoog now reads: Look at all silver cards in your deck, play one, and place the others back randomly in your deck. [@Lim3zer0]
- Mahakam Defender base strength changed from 4 to 5 but only gets 1 round resilience. [@Belrose]
- Vrihedd Sappers base strength changed from 4 to 8 and now reads: "Ambush: After 2 turns, reveal." [@Saft29]
- Zoltan base strength changed from 5 to 7.
- Hawker Smuggler base strength changed from 5 to 4.
- Aglais is once again non-relentless.
- Dol Blathanna Trapper base strength changed from 4 to 2. [@Shuls02]
- Hawker Support base strength changed from 3 to 6. [@Shuls02]
- Barclay Els now reads: Add 1 strength to all your other non-Gold Dwarf units, wherever they are. [@Shuls02]
- Malena base strength changed from 6 to 8. [@Shuls02]
- Saskia - Base strength changed from 9 to 7. [@Shuls02 ]
- Milva - Base strength changed from 7 to 8. [@Shuls02]

Skellige:

- War Longships base strength changed from 5 to 4 and don't trigger on a unit's destruction. (Called it!)
- Donar is now 13 strength with the new ability: draw a card, keep it or discard it and draw another. [@Belrose]
- Birna Bran base strength changed from 12 to 10 but now only draws 2 cards.
- Wild Boar of the Sea now does 3, 2 and 1 damage. [@HenryGrosmont]
- Restore no longer resurrects permadeath units. [@Shuls02]
- Holger Blackhand base strength changed from 4 to 6. [@Shuls02]
- The Pirate Captain will only gain 1 strength now, but will do it whilst in your hand, deck or on the battlefield (nice catch Tungdilboindil). [@Lim3zer0]

Misc

- Weather remains unchanged, for now.
- Mardroeme now reads: Reset a non-Gold unit on the battlefield to its base strength and add/remove 2 strength to/from it. (Another counter to weather) [@KasumiGoto]
- Ragh Nah Roog now reads: Remove 2 base strength from all opposing non-Gold units on the battlefield and add 1 base strength to all non-Gold units on your side of the battlefield. [@KasumiGoto]

Last Minute Changes

- Clear Skies now removes ALL weather effects instead of a single row
- Woodland Spirit 8 strength and spawns fog on your side only
- Bran no longer buffs base strength
- Rag Nahr Roog only removes base strength from 8 units on the other side
- Reinforced Trebuchet is 6 strength
 
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I was really hoping for foil cards. :( With only so few cards in a deck it's actually affordable to make a full foil deck.
 
Oh and Radovids new ability is deal 4 damage to non-gold and lock/unlock.

So...uh...theres that
 
4RM3D;n8088720 said:
It's the grand positioning patch including a massive overhaul of all damage and buff spells.

i guess i missed that one... unless you think making row cards into targeted/adjacent is a massive overhaul...

 
Good god. No change to weather?
It should spawn from the left or right on the row and get weaker for the units furthest away.

This will be another WM patch.
 
Change Log from Dev Stream: 14/03/2017

Thunderbolt Change - Unit and Adjacents

Venom - The same

D-Bomb - Unit and Units within 2 spaces

C-Horn - Unit and Unit with 2 spaces; 2 units left and 2 units right

G-Aard - Unit + L/R

Zolt Animal - Within 4 Spaces to the left Also 1 Strength on Duda down from 3

Vran Warrior - Eat unit to the right

Hawker Healer - 3 Strength to Adjacent has 4 Strength now up from 2

Ithine - Will lock a target and adjacent; Immediate effect

Toruviel - Left and Right 2 spaces; 2 Strength

Letho - Banish 2 left and 2 right; Strength eat

Armorsmith 5 strength down from 7 - 4 units to the left reset if weakened

Stemmelford - Remove 1 strength from random enemy 8 times

Crones - Down 1 STR each

Borkh Three Bullshit


ST Changes


Mahakam Defender only gets 1 round resilience but has 5 Strength

Zolt: +2

Smuggler - 4 down from 5

Aglais - Non-Relentless





Nilf

6 strength RT - Cow Carcass has a 2 turn timer


Cahir - If your Opponent has not passed, Regain leader power; Your opponent then draws a bronze card and reveal it


Emissar - Chose 1 of two bronzes to play, Shuffle the other


Assassination - Lock and Destroy a Target unit


Canterella - Base 12 when Spying, Base 6 when Not


Monsters


Nekkers are Unbreedable


Frost giant - Gains only 5 now down from 7 but gains it when played onto Frost and whenver Frost is played

Draug - 7 STR, Remove 1 strength random opponent 7 times


Succubi - 7 down from 8 strength

Nithral - 8 up from 6



Northern Realms


Bloody Baron - Both cards Fleeting


Djkstra Change - Now Disloyal; Play a Gold card from your deck


Phillipa 4 Strength Loyal unit - you may play a Special if you do, Draw a card

John - 3, 2 ,1 strength distribute


Kiera Metz - Set the strength of right = Strength of Left


Rad, Remove 4 and Lock a non Gold


Kedweni - No longer loses HP


Thaler 8 strength up from 6

Paveta - STR Up, 1 Epidemic Cast



Skellige


Donar - 13 Strength up from 11; Draw a card, Keep it or Discard it and draw another


Birna - Draws 2 not 3


Wild Boar of the Sea - remove 3, then 2 then 1


LONGSHIPS DON'T PROC ON THINGS DYING

4 STRENGTH TOO




Other


Triss Merigold and Similar Golds can’t target Golds


New HUD, Alog with Play History


Game has Emotes now


Witchers brought down by 1 strength each


Lock remains even in Graveyard


Cleaver 7 strength up from 5


Locking a Locked Card Unlocks it


Triss Butt - Adds 2 Str to your card hands

Yen Con: 1 damage to strongest Unit, ties resolve random


Monster Passive - Reverted back to Last Played from Hand
 
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Sorry if it's a little unclear I tried my best >_< But they mentioned they hadn't got a written list and I was writing them down throughout the stream, hope it cuts down some of your work!
 
So far I'm really happy with everything they have changed! Really great update.

The only thing that I'm disappointed about is that there is no change to the weather system :(
 
Rot Tossers carcass now takes 2 turns to go off with the non-NG player having the final turn to deal with it.

Cahir has no timer, Resets NG's ability - opponent draws a bronze.
 
4RM3D Ahh, Nice one! Neater than my set up as well :') I was just typing rapidly for my friends who were AFk but I saw they didn't have a pre-written log
 
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