The New Patch Information Thread
What we know so far (feel free to add stuff)
New Features
- Positioning mechanic with an overhaul of all damage and buff spells/abilities.
- Emotes (6 total) can be used now during the match.
- Play history (see what cards have been played).
- A lot of minor tweaks to the GUI.
Gameplay Tweaks
General:
- Locked units now stay locked in the graveyard.
- Locked units can be unlocked by using another lock spell on it.
- Dimeritium Shackles now reads: Lock or unlock any unit on the battlefield. If Gold, convert to Silver (or Bronze, if that was its original color). [@Lim3zer0]
- Crones and Witchers all have 1 less strength.
- Crones are now 6, 6 and 8. [@HenryGrosmont]
- Witchers are now 5, 5 and 7. [@HenryGrosmont]
- Harald/Yennefer no longer affect gold units. [@HenryGrosmont]
- Iorveth/Triss/Roche/Radovid can no longer target gold units. [@Rykov123]
- Iorveth/Roche can now also target units on your side. [@Lim3zer0]
- YenCon can now only hit 1 unit per turn (ties resolved randomly)
- YenCon is now 4 strength but keeps hitting ALL units on the opposite side. [@HenryGrosmont]
- Cleaver base strength changed from 5 to 7.
- Cyprian Wiley base strength changed from 5 to 7. [@Shuls02]
- Ciri: Dash base strength changed from 9 to 8. [@Shuls02]
- Villentretenmerth is now 4 strength and permadeath. [@HenryGrosmont]
- Renew can no longer target permadeath units. [@Lim3zer0]
- First Light is now fleeting. [@Lim3zer0]
- Rally now plays the top bronze card in your deck. [@Lim3zer0]
- Stammelford's Tremors now reads: remove 1 strength from a random enemy 8 times.
- Stammelford's Tremors now reads: Remove 2 strength from 6 random opposing non-Gold units.
Positioning Changes [@Belrose] :
- Thunderbolt Potion affects up to 3 units (1 target + adjacent targets).
- Manticore Venom affects up to 3 units (1 target + adjacent targets).
- Hawker Healer (now 4 strength) affects up to 3 units (1 target + adjacent targets).
- Ithlinne (now immediate effect) affects up to 3 units (1 target + adjacent targets).
- Geralt: Aard (now a ranged unit; can still target either row) affects up to 3 units (1 target + adjacent targets).
- D-Bomb affects up to 5 units (1 target + 2 adjacent targets).
- Commander's Horn affects up to 5 units (1 target + 2 adjacent targets).
- Clan Heymaey Skald affects up to 2 units (adjacent targets)
- Toruviel affects up to 4 units (2 adjacent targets).
- Letho affects up to 4 units (2 adjacent targets).
- Zoltan: Animal Tamer (Dudu is now only 1 Strength) affects up to 4 units to the left.
- Armorsmith (now only 5 strength) affects up to 4 units to the left.
- Vran Warrior (now 6 strength) eats unit(s) to the right.
Nilfgaard:
- Assassination now locks and destroys a unit (RIP Morkvarg).
- Rot Tossers base strength changed from 4 to 6 and carcass now takes 2 turns to go off with the non-NG player having the final turn to deal with it. [@Rykov123]
- Cahir now reads: if your opponent has not passed, regain leader power and your opponent then draws a bronze card and reveal it. [@Rykov123]
- Emissary now reads: Choose one of two bronze units to play, shuffle the other. [@Belrose]
- Cantarella: base 12 strength when Spying, base 6 strength when not. [@Belrose]
- Black Infantry Arbalest base strength changed from 5 to 4 and now reads: Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 6 strength instead. [@Shuls02]
- Nauzicaa Standard Bearer base strength changed from 5 to 4 and now reads: Add 3 strength to adjacent non-Gold units. [@Shuls02]
- Impera Brigade now reads: Gain 2 strength for each spying unit on the opposing side and whenever a spying unit appears on the opposing side. [@Shuls02]
- Auckes base strength changed from 7 to 9 and now reads: Lock or unlock a non-Gold unit on the battlefield. [@Shuls02]
- Fake Ciri base strength changed from 3 to 6. [@Shuls02]
- Ceallach now reads: Gain 6 strength whenever either player uses a Leader card but before its effects resolve. [@Shuls02]
- Vattier de Rideaux base strength changed from 7 to 8. [@Shuls02]
Northern Realms:
- Keira Metz' (loyal/disloyal) now reads: takes the strength of a unit on the left (of Keira) and applies it to the unit on the right (of Keira).
- Radovid now reads: deal 4 damage to non-gold and lock/unlock.
- Radovid now reads: Choose a unit on the battlefield. Lock it (if non-Gold) and adjecent non-Gold units, then remove 2 strength from them. [@KasumiGoto]
- Pavetta is now 7 strength but only casts Epidemic once. [@DMaster2]
- Triss: Butterfly Spell base strength changed from 4 to 5 and now adds 2 strength to your units in your hand.
- Dijkstra is turned into a 2 strength spy with the ability to draw and play a GOLD card from your deck.
- Dijkstra is turned into a 1 strength spy with the ability to draw and play a GOLD card from your deck. [@HenryGrosmont]
- Bloody Baron: both cards are now fleeting. [@Belrose]
- Philippa Eilhart: 4 strength loyal, ability: you may play a special card. If you do, draw a card. [@Belrose]
- John Natalis base strength changed from 5 to 6 and now only adds 3, 2 and 1 strength.
- Kaedweni Siege Expert base strength changed from 5 to 4 and no longer loses strength when using his ability.
- Thaler base strength changed from 6 to 8.
- Field Medic base strength changed from 2 to 4. [@Shuls02]
- Reinforced Trebuchet base strength changed from 5 to 4. [@Shuls02]
- Shani base strength changed from 3 to 2. [@DMaster2]
- Dun Banner Heavy Cavalry now reads: After 3 turns, convert to gold until removed from the battlefield or the round ends. [@Shuls02]
- Reinforced Trebuchet now reads: Every turn, remove 1 strength from a random opposing non-gold unit. [@TH3WITCH3R]
- Priscilla now reads: Draw 1 non-gold card face up and 1 non-gold card face down. Play 1 and randomly place the other in your deck. [@TH3WITCH3R]
Monsters:
- Monster passive only works with cards played from the hand. [@DMaster2]
- Ge'els now adds 2 strength to all non-gold units on your side of the board. [@Lim3zer0]
- Nithral base strength changed from 6 to 8.
- Draug base strength changed from 6 to 7 and reads: remove 1 strength from a random unit 7 times. [@Rykov123][@DMaster2]
- Harpy base strength changed from 3 to 4.
- Celaeno Harpy base strength changed from 3 to 5.
- Nekkers are now unbreedable (nice catch Esclive).
- Frost Giant gains only 5 strength from Frost, but also immediately gets buffed when played into Frost.
- Succubus base strength changed from 8 to 7.
- Katakan base strength changed from 6 to 4. [@Shuls02]
- Golem base strength changed from 6 to 7. [@Shuls02]
- Crones are now 6, 6 and 8. [@HenryGrosmont]
Scoia'Tael:
- Brouver Hoog now reads: Look at all silver cards in your deck, play one, and place the others back randomly in your deck. [@Lim3zer0]
- Mahakam Defender base strength changed from 4 to 5 but only gets 1 round resilience. [@Belrose]
- Vrihedd Sappers base strength changed from 4 to 8 and now reads: "Ambush: After 2 turns, reveal." [@Saft29]
- Zoltan base strength changed from 5 to 7.
- Hawker Smuggler base strength changed from 5 to 4.
- Aglais is once again non-relentless.
- Dol Blathanna Trapper base strength changed from 4 to 2. [@Shuls02]
- Hawker Support base strength changed from 3 to 6. [@Shuls02]
- Barclay Els now reads: Add 1 strength to all your other non-Gold Dwarf units, wherever they are. [@Shuls02]
- Malena base strength changed from 6 to 8. [@Shuls02]
- Saskia - Base strength changed from 9 to 7. [@Shuls02 ]
- Milva - Base strength changed from 7 to 8. [@Shuls02]
Skellige:
- War Longships base strength changed from 5 to 4 and don't trigger on a unit's destruction. (Called it!)
- Donar is now 13 strength with the new ability: draw a card, keep it or discard it and draw another. [@Belrose]
- Birna Bran base strength changed from 12 to 10 but now only draws 2 cards.
- Wild Boar of the Sea now does 3, 2 and 1 damage. [@HenryGrosmont]
- Restore no longer resurrects permadeath units. [@Shuls02]
- Holger Blackhand base strength changed from 4 to 6. [@Shuls02]
- The Pirate Captain will only gain 1 strength now, but will do it whilst in your hand, deck or on the battlefield (nice catch Tungdilboindil). [@Lim3zer0]
Misc
- Weather remains unchanged, for now.
- Mardroeme now reads: Reset a non-Gold unit on the battlefield to its base strength and add/remove 2 strength to/from it. (Another counter to weather) [@KasumiGoto]
- Ragh Nah Roog now reads: Remove 2 base strength from all opposing non-Gold units on the battlefield and add 1 base strength to all non-Gold units on your side of the battlefield. [@KasumiGoto]
Last Minute Changes
- Clear Skies now removes ALL weather effects instead of a single row
- Woodland Spirit 8 strength and spawns fog on your side only
- Bran no longer buffs base strength
- Rag Nahr Roog only removes base strength from 8 units on the other side
- Reinforced Trebuchet is 6 strength
What we know so far (feel free to add stuff)
New Features
- Positioning mechanic with an overhaul of all damage and buff spells/abilities.
- Emotes (6 total) can be used now during the match.
- Play history (see what cards have been played).
- A lot of minor tweaks to the GUI.
Gameplay Tweaks
General:
- Locked units now stay locked in the graveyard.
- Locked units can be unlocked by using another lock spell on it.
- Dimeritium Shackles now reads: Lock or unlock any unit on the battlefield. If Gold, convert to Silver (or Bronze, if that was its original color). [@Lim3zer0]
- Crones are now 6, 6 and 8. [@HenryGrosmont]
- Witchers are now 5, 5 and 7. [@HenryGrosmont]
- Harald/Yennefer no longer affect gold units. [@HenryGrosmont]
- Iorveth/Triss/Roche/Radovid can no longer target gold units. [@Rykov123]
- Iorveth/Roche can now also target units on your side. [@Lim3zer0]
- YenCon is now 4 strength but keeps hitting ALL units on the opposite side. [@HenryGrosmont]
- Cleaver base strength changed from 5 to 7.
- Cyprian Wiley base strength changed from 5 to 7. [@Shuls02]
- Ciri: Dash base strength changed from 9 to 8. [@Shuls02]
- Villentretenmerth is now 4 strength and permadeath. [@HenryGrosmont]
- Renew can no longer target permadeath units. [@Lim3zer0]
- First Light is now fleeting. [@Lim3zer0]
- Rally now plays the top bronze card in your deck. [@Lim3zer0]
- Stammelford's Tremors now reads: Remove 2 strength from 6 random opposing non-Gold units.
Positioning Changes [@Belrose] :
- Thunderbolt Potion affects up to 3 units (1 target + adjacent targets).
- Manticore Venom affects up to 3 units (1 target + adjacent targets).
- Hawker Healer (now 4 strength) affects up to 3 units (1 target + adjacent targets).
- Ithlinne (now immediate effect) affects up to 3 units (1 target + adjacent targets).
- Geralt: Aard (now a ranged unit; can still target either row) affects up to 3 units (1 target + adjacent targets).
- D-Bomb affects up to 5 units (1 target + 2 adjacent targets).
- Commander's Horn affects up to 5 units (1 target + 2 adjacent targets).
- Clan Heymaey Skald affects up to 2 units (adjacent targets)
- Toruviel affects up to 4 units (2 adjacent targets).
- Letho affects up to 4 units (2 adjacent targets).
- Zoltan: Animal Tamer (Dudu is now only 1 Strength) affects up to 4 units to the left.
- Armorsmith (now only 5 strength) affects up to 4 units to the left.
- Vran Warrior (now 6 strength) eats unit(s) to the right.
Nilfgaard:
- Assassination now locks and destroys a unit (RIP Morkvarg).
- Rot Tossers base strength changed from 4 to 6 and carcass now takes 2 turns to go off with the non-NG player having the final turn to deal with it. [@Rykov123]
- Cahir now reads: if your opponent has not passed, regain leader power and your opponent then draws a bronze card and reveal it. [@Rykov123]
- Emissary now reads: Choose one of two bronze units to play, shuffle the other. [@Belrose]
- Cantarella: base 12 strength when Spying, base 6 strength when not. [@Belrose]
- Black Infantry Arbalest base strength changed from 5 to 4 and now reads: Remove 3 strength from an opposing non-Gold unit. If the unit's strength is higher than base, remove 6 strength instead. [@Shuls02]
- Nauzicaa Standard Bearer base strength changed from 5 to 4 and now reads: Add 3 strength to adjacent non-Gold units. [@Shuls02]
- Impera Brigade now reads: Gain 2 strength for each spying unit on the opposing side and whenever a spying unit appears on the opposing side. [@Shuls02]
- Auckes base strength changed from 7 to 9 and now reads: Lock or unlock a non-Gold unit on the battlefield. [@Shuls02]
- Fake Ciri base strength changed from 3 to 6. [@Shuls02]
- Ceallach now reads: Gain 6 strength whenever either player uses a Leader card but before its effects resolve. [@Shuls02]
- Vattier de Rideaux base strength changed from 7 to 8. [@Shuls02]
Northern Realms:
- Keira Metz' (loyal/disloyal) now reads: takes the strength of a unit on the left (of Keira) and applies it to the unit on the right (of Keira).
- Radovid now reads: Choose a unit on the battlefield. Lock it (if non-Gold) and adjecent non-Gold units, then remove 2 strength from them. [@KasumiGoto]
- Pavetta is now 7 strength but only casts Epidemic once. [@DMaster2]
- Triss: Butterfly Spell base strength changed from 4 to 5 and now adds 2 strength to your units in your hand.
- Dijkstra is turned into a 1 strength spy with the ability to draw and play a GOLD card from your deck. [@HenryGrosmont]
- Bloody Baron: both cards are now fleeting. [@Belrose]
- Philippa Eilhart: 4 strength loyal, ability: you may play a special card. If you do, draw a card. [@Belrose]
- John Natalis base strength changed from 5 to 6 and now only adds 3, 2 and 1 strength.
- Kaedweni Siege Expert base strength changed from 5 to 4 and no longer loses strength when using his ability.
- Thaler base strength changed from 6 to 8.
- Field Medic base strength changed from 2 to 4. [@Shuls02]
- Reinforced Trebuchet base strength changed from 5 to 4. [@Shuls02]
- Shani base strength changed from 3 to 2. [@DMaster2]
- Dun Banner Heavy Cavalry now reads: After 3 turns, convert to gold until removed from the battlefield or the round ends. [@Shuls02]
- Reinforced Trebuchet now reads: Every turn, remove 1 strength from a random opposing non-gold unit. [@TH3WITCH3R]
- Priscilla now reads: Draw 1 non-gold card face up and 1 non-gold card face down. Play 1 and randomly place the other in your deck. [@TH3WITCH3R]
Monsters:
- Monster passive only works with cards played from the hand. [@DMaster2]
- Ge'els now adds 2 strength to all non-gold units on your side of the board. [@Lim3zer0]
- Nithral base strength changed from 6 to 8.
- Draug base strength changed from 6 to 7 and reads: remove 1 strength from a random unit 7 times. [@Rykov123][@DMaster2]
- Harpy base strength changed from 3 to 4.
- Celaeno Harpy base strength changed from 3 to 5.
- Nekkers are now unbreedable (nice catch Esclive).
- Frost Giant gains only 5 strength from Frost, but also immediately gets buffed when played into Frost.
- Succubus base strength changed from 8 to 7.
- Katakan base strength changed from 6 to 4. [@Shuls02]
- Golem base strength changed from 6 to 7. [@Shuls02]
- Crones are now 6, 6 and 8. [@HenryGrosmont]
Scoia'Tael:
- Brouver Hoog now reads: Look at all silver cards in your deck, play one, and place the others back randomly in your deck. [@Lim3zer0]
- Mahakam Defender base strength changed from 4 to 5 but only gets 1 round resilience. [@Belrose]
- Vrihedd Sappers base strength changed from 4 to 8 and now reads: "Ambush: After 2 turns, reveal." [@Saft29]
- Zoltan base strength changed from 5 to 7.
- Hawker Smuggler base strength changed from 5 to 4.
- Aglais is once again non-relentless.
- Dol Blathanna Trapper base strength changed from 4 to 2. [@Shuls02]
- Hawker Support base strength changed from 3 to 6. [@Shuls02]
- Barclay Els now reads: Add 1 strength to all your other non-Gold Dwarf units, wherever they are. [@Shuls02]
- Malena base strength changed from 6 to 8. [@Shuls02]
- Saskia - Base strength changed from 9 to 7. [@Shuls02 ]
- Milva - Base strength changed from 7 to 8. [@Shuls02]
Skellige:
- War Longships base strength changed from 5 to 4 and don't trigger on a unit's destruction. (Called it!)
- Donar is now 13 strength with the new ability: draw a card, keep it or discard it and draw another. [@Belrose]
- Birna Bran base strength changed from 12 to 10 but now only draws 2 cards.
- Wild Boar of the Sea now does 3, 2 and 1 damage. [@HenryGrosmont]
- Restore no longer resurrects permadeath units. [@Shuls02]
- Holger Blackhand base strength changed from 4 to 6. [@Shuls02]
- The Pirate Captain will only gain 1 strength now, but will do it whilst in your hand, deck or on the battlefield (nice catch Tungdilboindil). [@Lim3zer0]
Misc
- Mardroeme now reads: Reset a non-Gold unit on the battlefield to its base strength and add/remove 2 strength to/from it. (Another counter to weather) [@KasumiGoto]
- Ragh Nah Roog now reads: Remove 2 base strength from all opposing non-Gold units on the battlefield and add 1 base strength to all non-Gold units on your side of the battlefield. [@KasumiGoto]
Last Minute Changes
- Clear Skies now removes ALL weather effects instead of a single row
- Woodland Spirit 8 strength and spawns fog on your side only
- Bran no longer buffs base strength
- Rag Nahr Roog only removes base strength from 8 units on the other side
- Reinforced Trebuchet is 6 strength
Last edited: