This is what I found by going through the vod and pausing constantly lol
Neutral
Commander's Horn - Now reads "Choose a Unit on the battlefield. Add 4 strength to it (if non-Gold) and non-Gold units within 2 spaces."
Dimeritium Bomb - Now reads "Choose a Unit on the battlefield. Reset it and any units within 2 spaces of it to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color)."
Manticore Venom - Now reads "Choose a Unit on the battlefield. Remove 4 strength from it (if non-Gold) and adjacent non-Gold units."
Thunderbolt Potion - Now reads "Choose a Unit on the battlefield. Add 4 strength to it (if non-Gold) and adjacent non-Gold units."
Stammelford's Tremors - Now reads "Remove 1 strength from a random opposing non-Gold unit 8 times"
Cleaver - Base strength changed from 5 to 7 & now reads "Lock or unlock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield or in the graveyard."
Cyprian Wiley - Base strength changed from 5 to 7
Yennefer: The Conjurer - Now only hits the strongest opposing unit (no more machin gun Yen).
Witchers - Base strength changed from 6,7,6 to 5,6,5
Field Marshal Duda: Companion - Base strength changed from 3 to 1 & now reads "Add 2 strength to all non-Gold units within 4 spaces to the left. Banish when moved to the graveyard."
Field Marshal Duda: Agitator - Base strength changed from 3 to 1 & now reads "Remove 2 strength from all non-Gold units within 4 spaces to the left. Banish when moved to the graveyard."
Geralt: Aard - Now reads "Choose a non-Gold unit on the opposing Melee or Ranged row. Move it and any adjacent non-Gold units one row back, then remove 1 strength from all moved units" & can only be placed on the Ranged row.
Triss Merigold - Now reads "Remove 4 strength from a non-Gold unit on the battlefield."
Ciri: Dash - Base strength changed from 9 to 8
Monsters
Nekker - Now reads "While on your hand, deck or on the battlefield, gain 1 strength whenever a Devourer on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck." & they are not breedable anymore.
Harpy - Base strength changed from 3 to 4
Celaeno Harpy - Base strength changed from 3 to 5
Vran Warrior - Base strength changed from 5 to 6 & now reads "Every 2 turns, at the end of the turn, destroy the unit on the right (if non-Gold) and absorb its strenght."
Golem - Base strength changed from 6 to 7
Katakan - Base strength changed from 6 to 4
Ice Giant - Now reads "Immune to Weather. Gain 5 strength when played on a row with Frost and each time a Frost effect is spawned on this unit's row."
Crones - Base strength changed from 7,8,7 to 6,7,6
Nithral - Base strength changed from 6 to 8
Draug - Base strength changed from 6 to 7 & now reads "Remove 1 strength from a random opposing non-Gold unit 7 times."
Succubus - Base strength changed from 8 to 7
Nilfgaard
Emissary - Now reads "Look at the top 2 Bronze units in your deck. Play one and place the other back randomly in your deck."
Rot Tosser - Base strength changed from 4 to 6
Cow Carcass - Now reads "After 2 turns, at the end of the turn, destroy the weakest non-Gold unit(s) on the row (except self), then banish self. Banish when moved to the graveyard."
Black Infantry Arbalest - Base strength changed from 5 to 4
Nauzicaa Standard Bearer - Base strength changed from 5 to 4 & now reads "Add 3 strength to adjacent non-Gold units."
Impera Brigade - Now reads "Gain 2 strength for each spying unit on the opposing side and whenever a Spying unit appears on the opposing side."
Auckes - Base strength changed from 7 to 9 & now reads "Lock or unlock a non-Gold unit on the battlefield. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield or in the graveyard."
Fake Ciri - Base strength changed from 3 to 6
Ceallach- Now reads "Gain 6 strength whenever either player uses a Leader card but before its effects resolve."
Assassination - Now reads "Lock and destroy an opposing non-Gold unit. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield or in the graveyard."
Letho - Now reads "Banish non-Gold units within 2 spaces and add their strength to this unit's base strength. When removed, set base strength to 1 (even when Locked)."
Vattier de Rideaux - Base strength changed from 7 to 8
Cahir - Now reads "If your opponent has not passed, enable your Leader for use and your opponent draws the top Bronze card in their deck and reveals it."
Northern Realms
Radovid - Now reads "Remove 4 strength from a non-Gold unit and lock or unlock it."
Field Medic - Base strength changed from 2 to 4
Reinforced Trebuchet - Base strength changed from 5 to 4
Kaedweni Siege Expert - Base strength changed from 5 to 4 & now reads "Add 3 strength to each non-Gold Machine played on your side."
Dun Banner Heavy Cavalry - Now reads "After 3 turns, convert to Gold until removed from the battlefield or the round ends."
Shani - Base strength changed from 3 to 2
Dijkstra - Base strength changed from 5 to 2 & now reads "Look at all Gold cards in your deck. Play one and place the others back randomly in your deck." & its a Disloyal Siege unit.
John Natalis - Base strength changed from 5 to 6 & now reads "Add 3 strength to a non-Gold unit on our side, then 2 to a non-Gold unit on our side, then 1 to a non-Gold unit on our side."
Botchling - Now reads "Gain Resilience. A Resilient unit stays on the battlefield for the next round. Banish when moved to the graveyard."
Lubberkin - Now reads "Every turn, add 3 strength to a random other non-Gold unit on your side of the battlefield. Banish when moved to the graveyard."
Pavetta - Now reads "Destroy the weakest non-Gold unit(s) on the battlefield."
Thaler - Base strength changed from 6 to 8
Vernon Roche - Now reads "Remove 5 strength from a non-Gold unit on the battlefield."
Philippa Eilhart - Base strength changed from 10 to 4 & now reads "You may play a Special Card from your hand. If you do, draw a card afterward." & its a Loyal Sige unit.
Keira Metz - Base strength changed from 7 to 4 & now reads "Set the strength of the unit on the right (if non-Gold) to that of the unit on the left (if non-Gold)."
Triss: Butterfly Spell - Base strength changed from 4 to 5 & now reads "Add 2 to all non-Gold units in your hand."
Scoia'tael
Dol Blathanna Trapper - Base strength changed from 4 to 2
Hawker Healer - Base strength changed from 2 to 4 & now reads "Add 3 strength to adjacent non-Gold units."
Hawker Smuggler - Base strength changed from 5 to 4
Mahakam Defender - Base strength changed from 4 to 5 & now reads "Gain Resilience. A Resilient unit stays on the battlefield for the next round."
Hawker Support - Base strength changed from 3 to 6
Vrihedd Sappers - Base strength changed from 4 to 8 & now reads "Ambush: After 2 turns, reveal."
Barclay Els - Now reads "Add 1 strength to all your other non-Gold Dwarf units, wherever they are"
Toruviel - Now reads "Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces."
Malena - Base strength changed from 6 to 8
Iorveth - Now reads "Remove 6 strength from a non-Gold unit on the battlefield."
Ithlinne - Now reads "Lock or unlock a non-Gold unit on the battlefield and non-Gold units adjacent to it. A locked unit loses all tokens (Resilience, Quen, etc.) and its ability does not trigger while it remains on the battlefield or in the graveyard."
Zoltan Chivay - Base strength changed from 5 to 7 & now reads "Gain Resilience. A Resilient unit stays on the battlefield for the next round."
Saskia - Base strength changed from 9 to 7
Milva - Base strength changed from 7 to 8
Aglaïs - Now its a Siege unit.
Skellige
War Longship - Base strength changed from 5 to 4
Clan Tordarroch Armorsmith - Now reads "Immune to Weather. Reset self (if weakened) and weakened non-Gold units within 4 spaces to the left to base strength."
Clan Heymaey Skald - Now reads "Add 3 strength to adjacent non-Gold units."
Restore - Now reads "Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard then resurrect it."
Holger Blackhand - Base strength changed from 4 to 6
Donar an Hindar - Base strength changed from 10 to 13 & now reads "Immune to Weather. Draw a card. You may keep it, or discard it and draw another."
Wild Boar of the Sea - Base strength changed from 8 to 6 & now reads "Remove 3 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit."
Birna Bran - Base strength changed from 12 to 10 & now reads "Draw 2 cards. Keep 1 and discard the other."
Ok, I think this is everything. :geraltfeelgood: