I am on the forums after the 10th billion crash report sent in, and wondering when will CDPR stabilize Cyberpunk 2077 on the 12/13 gen cpu's.
It is similar to crashes that happen when the Hyperthreads are on (mine are off), but far less, but no where near acceptable. The crash can happen 1 second after starting the game via direct exe, Nvidia experience, or GOG (GOG being the more unstable than the other 2) to, I think, the longest play was 3 hours, more often it is in 5 to 60 min window, and more so if reloading a previous save from the game field. I can progress past the crash point, once I can get Cyberpunk to run. Which brings me to another point, once crashed you HAVE TO REPAIR, or it just refuses to work.
At my end, all hardware has been tested including placed in a different tower, for testing, a careful, week long process. Game a fresh install, to wipe out all mod effects, prior to 2.0. Had this problem without a mod, and the one I have now, so it is not the mods. I have games that do work on 12/13 gen: ESO runs smoothly, Conan Exiles runs Smoothly, BG3 DX 11 runs well (Vulken is just unstable even on my laptop I7 9th gen) so again not my hardware.
I did find something with Intel: others have the same complaint even with other games, and as far as Intel is concern (paraphrasing): it is up to CDPR to have Cyberpunk 2077 to 'catch up' with the tech as gen 12 and 13 cpu's uses a different architecture, then 11 and younger generations.
CDPR updated specs require the cpu specifically 12th gen I7's and I9's and yet the game is struggling with the cpu. Many like myself had the ability to update, our machines, and as you are aware, it is not just cpu swap. New Ram, and motherboard also needs to be replaced. This is a hefty cost because I do enjoy the game, been playing since Dec 2020.
It is similar to crashes that happen when the Hyperthreads are on (mine are off), but far less, but no where near acceptable. The crash can happen 1 second after starting the game via direct exe, Nvidia experience, or GOG (GOG being the more unstable than the other 2) to, I think, the longest play was 3 hours, more often it is in 5 to 60 min window, and more so if reloading a previous save from the game field. I can progress past the crash point, once I can get Cyberpunk to run. Which brings me to another point, once crashed you HAVE TO REPAIR, or it just refuses to work.
At my end, all hardware has been tested including placed in a different tower, for testing, a careful, week long process. Game a fresh install, to wipe out all mod effects, prior to 2.0. Had this problem without a mod, and the one I have now, so it is not the mods. I have games that do work on 12/13 gen: ESO runs smoothly, Conan Exiles runs Smoothly, BG3 DX 11 runs well (Vulken is just unstable even on my laptop I7 9th gen) so again not my hardware.
I did find something with Intel: others have the same complaint even with other games, and as far as Intel is concern (paraphrasing): it is up to CDPR to have Cyberpunk 2077 to 'catch up' with the tech as gen 12 and 13 cpu's uses a different architecture, then 11 and younger generations.
CDPR updated specs require the cpu specifically 12th gen I7's and I9's and yet the game is struggling with the cpu. Many like myself had the ability to update, our machines, and as you are aware, it is not just cpu swap. New Ram, and motherboard also needs to be replaced. This is a hefty cost because I do enjoy the game, been playing since Dec 2020.