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Patch 2.21 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

This update adds support for DLSS 4 on PC and introduces various fixes, notably to SmartFrames on Xbox and Photo Mode across all platforms. For details, check the full list of changes below:

Photo Mode
  • Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
  • Fixed the Facial Expression option for Adam Smasher.
  • Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
  • Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
  • Characters spawned while V is in the air or in water will no longer snap to the ground.
  • Characters will now be properly saved in presets.
  • Spawned characters will now be visible after adding a background.
  • V's rotation and position will now be properly saved in presets.
  • Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
  • NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
  • Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
  • Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
  • Fixed an issue where camera settings would only apply after loading a saved preset twice.
  • Enabling a background will no longer change camera position.
  • Rotating the camera will now work properly with a background enabled.
  • Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
  • Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
  • Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
  • Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
  • Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
  • The rule of thirds grid will now properly adapt to the selected aspect ratio.
  • Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
  • Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
  • Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
  • Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
  • Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
  • Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
  • Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
  • Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
  • Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
  • Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
  • Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
  • Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
  • Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
  • Fixed an issue where Johnny did not appear as a passenger often enough.
  • Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
  • Fixed an issue where some vendors were not interactable as intended.
  • Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
  • Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
  • Fixed the missing 2.2 "check what's new" pop-up in the main menu.
Console-specific
  • Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
  • Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.
  • Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
  • Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
  • Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
  • Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
  • The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
 
Looking for a good place to live? Look no further and move to Night City!

Whether you need an affordable apartment, or a penthouse, we'll help you find a place you'll be able to call home.

Contact your EZEstates agent today!

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To shoot or not to shoot — that’s not a question you hear often in Night City, but don’t worry, we’re talking about photos this time. In the City of Dreams, there’s always a story waiting to be captured. Now, it’s your turn to uncover it. Step into the role of a street-savvy stringer for “Night City Today” and take on our Cyberpunk 2077 Photo Mode Challenge. Show us Night City through your lens.​

Your editor-in-chief has two feature stories in mind, and it’s your call which one you wanna chase — or maybe you wanna try both? Hit the streets armed with nothing but your Kiroshis and an eye for the perfect shot. Here’s what’s on the table:​

Wheels of Night City

Dive deep into the world of CHOOH2, slick rides, and revving engines. Snap anything that rolls, roars, or races… and make it out in one piece.​

Faces of Night City

A great photographer sees past the mask and into the soul. Reveal the heart of Night City by capturing its people and letting their faces tell the story.​

Here’s what you need to know for your photo-journalist assignments:​

Do:​
  • Use only the in-game Photo Mode for your submission.Explore and use all the features of Photo Mode — no restrictions.Ensure your screenshot fits with the theme of your chosen category.
Don’t:​
  • Edit the screenshot using external software (flipping or cropping is fine).Submit more than one screenshot per category.
Time’s ticking, chooms! Freelance reporters thrive on tight deadlines, and this one’s no exception. You’ve got until January 7th, 2025, at 4:00 PM CET to submit your work. Use the dedicated submission form to get your photo-ops in before the clock runs out.​

The editorial board — featuring CD PROJEKT RED team members and virtual photography pros — will select three winning shots for each category. The results of the challenge will be revealed publicly by the end of January 2025, and the winners will score some seriously awesome prizes from Insert Coin, Displate, and MADRINAS.​

Want the full scoop? From the detailed task order to the complete ruleset and FAQ, everything you need is on the Cyberpunk 2077 Photo Mode Challenge website. Good luck out there!​
 
We're excited to deliver the newest Update 2.2 to you, and we hope you'll love it!

However, we also know that you love playing Cyberpunk 2077 with mods, which is why we decided to temporarily enable, until end of January, a Beta branch of the game on Steam, letting you revert to "2_13_old" while modders work on updating their content to the newest version of the game. You can also revert to older versions of the game on GOG.

Please keep in mind that only the latest version of the game is fully supported as it contains all the latest improvements, fixes and changes. If you encountered any issues on an older version of the game, make sure to update it first.
 


Update 2.2 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!

With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!

Read about all changes in the patch notes below.

New Features
  • Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
  • Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
  • All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
  • Mizutani Shion MZ1
  • Mizutani Shion Targa MZT
  • Thorton Galena GA32t
  • Thorton Colby CST40
  • Archer Quartz EC-L r275
  • Quadra Type del 66 640 TS
  • Quadra Type del 66 680 TS
  • Mahir Supron FS3-T
  • Villefort Deleon V410-S Cupé (Phantom Liberty only)
  • Mizutani Hozuki MH2 (Phantom Liberty only)
  • Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.

We've overhauled Photo Mode and added multiple community-requested features:
  • Drone Camera is now a free camera instead of an orbital camera centered around V.
  • Increased camera range.
  • Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
  • Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
  • Precise Camera (ON/OFF) - slows the camera down for easier aiming.
  • Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
  • Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
  • Lighting tab: Spawn and adjust light sources.
  • Fixed the Depth of Field ghosting issue.
  • Added an Effect Intensity slider.
  • SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.

Added more character customization options:
  • 32 eye colors
  • 18 lip makeup types
  • 17 nail colors
  • 10 cheek makeup types
  • 16 eye makeup types
  • 4 face scars
  • 5 eyebrow shapes
  • 4 face tattoos
  • 2 body tattoos
  • 8 cosmetic face cyberware options
  • Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
  • Added more secrets to discover in Night City.
Quests & Open World
  • Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
  • Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
  • Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
  • Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
  • Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
  • Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
  • Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
  • I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
  • Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
  • Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
  • The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
  • Fixed one of the katana finisher animations so that it properly decapitates enemies.
  • Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
  • The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
  • Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
  • The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
  • Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
  • Fixed an issue where TV program sound was muted or too quiet.
  • Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
  • Due to popular demand, we've lowered the Trauma Drama high scores.
  • Adjusted V’s mouth movement in various scenes, including the endings.
  • Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
  • Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
  • You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
  • Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
  • Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
 
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📢 REDstreams alert 📢

Join us for a new episode of #REDstreams, where we'll dive deep into the new features Coming Soon TM for Cyberpunk 2077 in Update 2.2!

See you tomorrow at 5 PM CET on our Twitch and, for the first time ever, simultaneously on our YouTube channel.

https://twitch.tv/cdprojektred

https://www.youtube.com/@CyberpunkGame

Get ready, chooms! It's gonna be fire!
 
>DECRYPTING MESSAGE...
Runnin' from the cops again, Choom? You gotta move to Night City. Peeps have no idea what true freedom tastes until they come here.

Plus, if you're good 'nuff, it's easy to collect some bounties around. Earn a livin'!

Gimme a call, Dum-Dum
> END MESSAGE

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Pacifica.png

Badlands.png

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For more wallpaper sizes, visit
 
Looking for an exciting place to spend a weekend? Or maybe a holiday destination? Night City has it all! Book your stay today and enjoy these free wallpapers for your dataterm!

Message by the Night City Board of Tourism

Downtown.png

Japantown.png

North Oak.png

Corporate Plaza.png


For more wallpaper sizes, visit
 
Why blend in when you were born to stand out? Just like Vincent!

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Happy International Men's Day!




Looking for an exciting place to spend a weekend? Or maybe a holiday destination? Night City has it all! Book your stay today and enjoy these free wallpapers for your dataterm!

Message by the Night City Board of Tourism

Downtown.png

Japantown.png

North Oak.png

Corporate Plaza.png



Highly requested wallpapers inspired by the City of Dreams trailer just dropped!

FemaleHero_Wallpapers_CP__1920x1080_EN.png



>DECRYPTING MESSAGE...
Runnin' from the cops again, Choom? You gotta move to Night City. Peeps have no idea what true freedom tastes until they come here.

Plus, if you're good 'nuff, it's easy to collect some bounties around. Earn a livin'!

Gimme a call, Dum-Dum
> END MESSAGE

Dogtown.png

Pacifica.png

Badlands.png

Northside Industrial District.png




Looking for a good place to live? Look no further and move to Night City!

Whether you need an affordable apartment, or a penthouse, we'll help you find a place you'll be able to call home.

Contact your EZEstates agent today!

Arasaka Waterfront.png

Heywood.png

Kabuki.png

Santo Domingo.png



Can’t decide which part of Night City is your favorite? Not a problem - here’s something for you!
Night_City_3840x2160.png



For more wallpaper sizes, visit
 
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Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty will be coming to Mac. Taking full advantage of Apple silicon and advanced technologies of Metal, the world of the dark future is available to Mac gamers for the very first time. Players can enjoy advanced features like path tracing, frame generation, and built-in Spatial Audio for even more immersive gameplay and stunning visuals.​

Available early next year on Macs with Apple silicon, the Ultimate Edition will launch on the Mac App Store, GOG.com, Steam and Epic Games Store.

More details, including a release date for early next year, will be revealed at a later time, so make sure to stay tuned!​
 
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This month we’re participating in #Blocktober, highlighting the work of our talented Level Designers. For our last post, Sebastian McBride and Mariusz Kubów share a behind-the-scenes look at the main quest “The Killing Moon”.

💬As with most of the Space Port, the Maglev station went through heavy iteration — I think I made about 5 radically different versions of it. Knowing that this would be one of the last locations in Phantom Liberty where the player would engage in heavy combat, I pushed for a more circular approach when considering movement. The location had to have a very nice flow to it and interesting, yet simple traversal loops were the top priority. All of that is focused around the control booth which I knew would be both a focal point in the space but also integral to the quest flow. — Sebastian McBride

💬The Viewing Gallery offers a unique gameplay experience of moving through a location while under suppressing fire from a helicopter flying nearby. It serves as an example of how sometimes we keep on iterating on the location's fundamental elements — like its layout — deep into the production cycle and way past the blockout stage. In this case, I wanted to have more player engagement during the beat and a bit of Kishōtenketsu-type structure (initially the chopper pinning us down with gunfire was the only obstacle there), so the level flow had to be adjusted to incorporate that.

There's also the Rule of Cool in play here, as the rocket hanging under the ceiling was added late during the development to add more dynamic elements to the environment, totally-not-just because I've prototyped a big, swinging object and I thought it would be cool for the turrets (or even V) to shoot it down accidentally. — Mariusz Kubów

Sebastian McBride: https://x.com/darthsebious

Mariusz Kubów: https://www.linkedin.com/in/mariusz-kubow/
 


This month we’re participating in #Blocktober, highlighting the work of our talented Level Designers. Now up: Sebastian McBride sharing a behind-the-scenes look at the “Dicky Twister Club” location.

"This blockout was done relatively quickly around the middle of the project. I wanted a location where the player could lean into a non-hostile experience that they could walk around in before switching up to more traditional stealth gameplay. The goal was to embrace the tone and vibes of stealth game staples but done the Cyberpunk 2077 way.

The idea of the main office overlooking the whole club was something I leaned into early on. The moment you enter the club, the objective is right in front of you: you see your goal and now you have to figure out how to get there. The club owner overlooking the location with the stage “'extending” out in front of him was absolutely intentional innuendo. I guess he had a bit of a complex. 🙂"

Sebastian McBride: https://x.com/darthsebious
 


This month, we're participating in #Blocktober, highlighting the work of our talented Level Designers. This time around, Andrzej Giełzak shares a behind-the-scenes look at the Minor Quest “No Easy Way Out”.

This location was initially planned out and drafted as a Main Quest location, but we ended up adapting to the smaller location scope of a Minor Quest. Working closely with Jakub Skoneczny, our quest designer, we attempted to get the most of existing layout, allowing the experience to play out in a single open space, without compromising footprint of existing location and it's role in the district.

The first image shows the Main Hall Entrance, which was designed to create the feeling of progression through the galleries. Establishing an open space in the middle with a landmark — a giant robot statue — was crucial to providing the player with a strong reference point, as the act of going in a spiral around the gallery could easily have led to spatial confusion. It was important to design the gallery with a layout that would be logical in the “original” state of the building, while its derelict state of the building as well as the damage and modifications done by Scavs allowed us to break the open plan and create obstacles and challenges for the player to overcome. Senior Environment Artist Albertus Januardy did a great job of extending the few accents from the blockout into a full-fledged, disgusting Scavenger Hideout.

The paths for different playstyles were designed to convey that same upwards progression. In combat, enemies retreat upwards as their numbers dwindle, pulling you upwards in pursuit. For those using the netrunner path, the cameras were sequentially arranged by floors and always included a glimpse of the landmark as you hopped between them. For players focused on agility, we designed the location to feature opportunities to continue upwards using double or charged jumps.

The second blockout features the ripperdoc’s office, which was blocked out in comparatively low detail as its layout was dictated later by the needs of the Cinematics team. From the perspective of tying the location together, the presence of the window to the main gallery was crucial, with the added bonus of seeing the key landmark from it. Lighting played a crucial role in tying both spaces together, which was deftly handled by Senior Lighting Artist Marcin Stępień.

Andrzej Giełzak:

https://www.artstation.com/andrzejgiezak
 


This month, we’re participating in #Blocktober to highlight the work of our talented Level Designers! For our second post, Marta Dobińska shares her process behind creating an Increased Criminal Activity location in the Luxor Heights spa complex.

"For the planned mini-boss fight here, I knew that I wanted to provide an open space that would allow for different approaches, including stealth, and would make it possible to circle around enemies in combat. At the same time, I wanted to use a unique theme that would allow me to shape the space believably and create a setting that is interesting in its own right. Together with Piotr Ruszkiewicz, the Environment Artist for this area, we decided on a luxurious pool complex, allowing me to use empty pool basins, rock decorations, and jacuzzi bathtubs to create stealth paths and combat spaces.

Once Dogtown was taken over by Kurt Hansen, construction in the district stopped, so Luxor Heights was never fully built. I decided to use abandoned scaffoldings to provide verticality, including higher-located paths with a better overview of the hall. The theme the location was built around resulted in interesting ideas for the mini-boss fight, with the use of water and electricity providing a twist to the encounter. Ayo Zarin, the enemy group leader, has implants that allow her to use electricity to regenerate — in the second half of the fight, she retreats to the water-filled pool and uses electricity to create a more hazardous battle for the player."

Marta Dobińska:

 


This month we’re participating in #Blocktober to highlight the work of our talented Level Designers! First up is Bartłomiej Pyrko, sharing a behind-the-scenes look at the level design for the gig “The Man Who Killed Jason Foreman”.

"First, I wanted to determine the dimensions and general flow of the area with an early, very basic, and raw version of the blockout. The entire boss fight was designed with a minimum of three exits from each room, encouraging continuous movement in a circular pattern — and with plenty of cover spots for the player. This design was made to give the player freedom of movement throughout the whole battle.

From the very beginning, I knew I wanted a pretty tough boss here. The entire hotel was designed to be unsettling, with a touch of horror mixed in, and for the final fight, I wanted to create a true hell on earth: a dense atmosphere with flickering, burning red lights, home to a deadly and quick boss.

During development, it was crucial for me to go through multiple iterations with an Environment Artist, Lighting Artist, and Sound Designers to ensure we achieved an uneasy and even disturbing atmosphere. The tension builds into a tense and dreadful nightmare for the boss fight — followed by relief once players discover Leon Rinder’s condition afterwards."

Bartłomiej Pyrko:

https://x.com/BartPyrko

https://www.linkedin.com/in/pyrko

https://www.instagram.com/bartekpyrko

https://www.threads.net/@bartekpyrko?xmt
 


Night City never sleeps! To help you stay awake, we’re announcing a brand new coffee collaboration with MADRINAS!

MADRINAS x Cyberpunk 2077 Limited Edition Collector's Box is built for cyber-enhanced mercs with through-the-roof street cred. With a bold white chocolate flavor united with MADRINAS classic Mocha Cold Brew, you’ll have the stamina to take on any gig! Hack into your taste buds and explore Night City with this cutting-edge cold brew.

Each Limited Edition Collector’s Box includes:
  • One Tub of White Chocolate Mocha Instant Cold Brew Coffee
  • One Exclusive Cyberpunk 2077 Shaker Cup
So first — coffee! Pre order HERE.
 
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