The Witcher 3: Wild Hunt — Complete Edition for Nintendo Switch released yesterday! On this occasion we’d like to give all of you an opportunity to win a brand new Switch console to try it out!
In order to enter our #WitcherOnTheGo contest answer the question “Where and how would you play Witcher on the go” and publish it on Twitter, Instagram or Facebook. Your post must be public and include hashtag #WitcherOnTheGo to be eligible to participate. Get as creative as possible — your answer can be a photo, a drawing, a video — sky's the limit.
Three most creative answers will be rewarded with Nintendo Switch consoles and 10 more will get a unique #Switcher T-shirt! Post your answers on Twitter, Instagram or Facebook before midnight (CET) on November 6th to participate! Full rules and regulations of the contest can be found here.
Get ready to hunt monsters at home and on the go — now you can play The Witcher 3 on Nintendo Switch wherever you go!
Featuring the base game, both story expansions, Hearts of Stone & Blood and Wine, as well as all 16 free DLCs, The Witcher 3: Wild Hunt — Complete Edition for Nintendo Switch offers over 150 hours of story-driven, open-world adventures set in a dark fantasy universe.
You can get The Witcher 3: Wild Hunt — Complete Edition digitally on Nintendo eShop or in retail — the whole game fits on one game card! For details check out this website.
The world of Cyberpunk is closer than you think. Grab a camera, capture the dark future all around you, and let everyone see the Cyberpunk side of your neighborhood for a chance to win one of our prizes!
Prizes include shares in prize pool money, Cyberpunk 2077 Collector’s Editions, NVIDIA GeForce RTX 2080 Ti/S graphics cards, Adobe Creative Cloud licenses, and exclusive Cyberpunk 2077 swag.
Three top prize winners will be chosen by our jury including award-winning photographer Liam Wong, while 10 more participants will receive prizes from community voting — including one community ‘main prize’.
GWENT will be released on iOS at the end of this month, but you can be among the first players to experience the game on the go!
We’re planning to launch an iOS Closed Beta for GWENT very soon and we need your help to test the game and provide feedback to our dev team. In order to participate, you need to submit your email associated with your GOG account here. On this page, you’ll also find answers to some frequently asked questions about the iOS Closed Beta — so have a read if you’d like more information.
The total number of participants is limited, so signups will be processed on a first-come, first-served basis.
The Closed Beta should begin next week. Once you’re in, you’ll receive an invitation e-mail from TestFlight — a beta-testing service by Apple — with a link to download the TestFlight app to your iOS device. It will be used to access the Closed Beta version of GWENT.
Please note that while this version of the game is feature-complete, it’s still a work in progress. Therefore, we kindly ask you not to publicly share anything from iOS GWENT during the beta-test period. Using your feedback, we plan to polish the game and fix bugs as much as we can to bring the best possible version of GWENT on day one. We hope for your understanding and cooperation!
Starting from this week every Wednesday will be special: we’re launching new weekly in-game events called Gwentsdays. Every Wednesday, from midnight to midnight CEST (GMT+1) every player will be able to earn 25% more XP.
This XP boost is added on top of any other XP bonuses (for instance, from Faction Challenge). It applies to any game mode that will give XP normally.
Why XP is important? Earning XP allows you to level up your GWENT account. Once you’ve reached level 60, you get prestige 1, gain a permanent bonus and can level up again from 0 to 60. You can see which permanent bonuses can be unlocked with every new prestige.
Happy Gwentsday everybody! We hope your experience today will be great!
Check out the full list of changes coming to GWENT with Patch 4.0! For those wanting to hear some background on the decisions you can check out our Developer patch Overview.
These cards with reworked abilities will have full mill value for 3 days:
Feast of Blood
Master of Disguise
Improved visuals of Versus Screen.
Improved visuals of Leaders (shader, lighting, selected textures).
Improved gameboards shader with shadows support
Improved audio mix throughout the game.
Since transition from Season of the Dryad to Season of the Cat new Rank transition table applies.
Ranked Progression matchmaking can now be toggled from Rank 25 and above.
Bleeding existing keyword tooltip changed to: Status that damages this unit by 1 on its turn end. Note: Bleeding turns can accumulate, 1 turn of Bleeding cancels out 1 turn of Vitality. Bleeding ignores armor.
Assimilate existing keyword tooltip changed to: Boost self by 1 or specified amount whenever you play a card that is not from your starting deck.
Harmony existing keyword tooltip changed to:
Boost self by 1 or specified amount whenever you play a Scoia'tael unit on your side whose primary category is unique among other allied Scoia'tael units.
The music on the Main Menu has been temporarily changed to celebrate the Iron Judgment expansion.
The number of Coins in the Syndicate money pouch is now displayed as a single number, rather than as a fraction.
Improved fluidity/smoothness of causing board reactions
Loading into each match should now be smoother
Icons for Reward Points, Ore and Meteorite Powder have been updated.
Reward Points are now represented by a key.
Casual matches will now unlock at rank 25
Equip any Ability with any Leader skin for each Deck, so long as the factions of the Ability and skin match, or the skin is Neutral.
We've introduced a new Deck Creation flow focused on Abilities, with suggested card synergies for each Ability given in a new 'Tips & Tricks' section.
The log-in screen now shows an animated version of the expansion's key visual.
Loading screens now show full screen artwork with hints at the bottom of the screen.
A tooltip is shown for the Syndicate money pouch on mouse roll-over, or when selecting the Leader with a gamepad.
New board (Ship gameboard) with clickable elements
Re-introduced armour into the game
New element: Metal Hammer (with positive and negative versions of the VFX)
New status: Defender
Added a possibility to skip FTUX/Tutorial for new users.
Multiple anti-aliasing options have been added to Settings for PC.
Introduced Daily Login Rewards that allows to claim one reward every day. The latest available daily reward must be claimed before a new day can start.
Added a button for clearing queries in the search box in the Deck Builder.
Introduced XP Boost indicators for currently active events in the: Welcome screen, Main Menu and Outcome Screen.
Aguara: True Form primary category changed to Beast.
Avallac'h ability changed to: Deploy: Spawn and play Biting Frost, Impenetrable Fog or Torrential Rain.
Devil's Puffball ability changed to: Poison an enemy unit. Deathblow: Damage units adjacent to it by 3.
Duda: Agitator damage changed from 2 to 1.
Duda: Companion boost changed from 2 to 1.
Eskel: Pathfinder power changed from 4 to 6.
Lambert: Swordmaster ability changed to: Deploy: Damage an enemy unit and all its copies by 2. Power changed from 5 to 6. Provision cost changed 8 to 9.
Shupe: Hunter one option changed from Deploy: Boost all units in your hand by 1 to Deploy: Gain Resilience
Shupe: Knight one option changed from Deploy: Gain Resilience to Deploy: Boost random unit in your hand by 2.
Summoning circle ability changed to: Deploy: Create and play bronze unit from any faction. Provision cost changed to 6.
Vigo's Muzzle Tactic category removed.
Zoltan Scoundrel power changed from 1 to 4, provision cost changed from 15 to 10.
Arachas Swarm ability changed to: Order: Spawn a Drone on the allied row. Charge: 5. Whenever you play an Organic card, Spawn Drone on a random allied row.
Alp ability changed to: Deploy: Give an enemy unit Bleeding for 4 turns.
Arachas Drone named changed to Drone.
Arachas Nest and Behemoth tooltips tweaked so they will say, they are spawning Drones instead Arachas Drones.
Feast of Blood ability changed to: Purify and damage an enemy unit by 3. If you control a Vampire, also give it Bleeding for 3 turns.
Forktail provision cost changed from 6 to 4.
Glustyworp power changed from 3 to 6.
Griffin provision cost changed from 7 to 5.
Ice Giant provision cost changed from 7 to 6.
Slyzard power changed from 4 to 5.
Vran Warrior ability changed to: Whenever you destroy a unit, boost self by 1.
Dimun Corsair ability changed to: Zeal. Order (Melee) Give an enemy unit Bleeding for 2 turns. Cooldown: 2. Whenever you play a Ship, decrease Cooldown by 1.
Mobilization (former Henselt's ability) can no longer be used when there are no valid targets on the player's side
Call of the Forest boost changed from 2 to 1.
Isengrim's Council ability changed to: Look at a random Dwarf, Dryad and Elf from your deck, then play one and boost it by 2.
Category changed from Tactics to Nature.
Mystic Echo provisions changed from 15 to 14.
Added Soldier category to following cards: Damien de la Tour, Cahir Dyffryn, Sweers, Nilfgaardian Knight.
Imperial Formation ability changed to: Order: Boost an allied unit by 2. Charge: 4 Once all Charges have been exhausted, move a Soldier unit from your deck to the top.
Master of Disguise ability changed to: At the end of every allied turn, boost self by 1 if there is a Locked enemy. Provision cost changed from 8 to 4.
Slave Hunter ability changed to: Assimilate. Deploy: Damage an enemy unit by 2. Power changed from 1 to 3.
Slave Infantry power changed from 5 to 4. Provision cost changed from 7 to 5.
Bloody Good Fun profit changed from 3 to 4.
Congregation provision cost changed from 6 to 5.
Eventide Plunder profit changed from 3 to 4.
Keeper of the Flame tooltip tweaked to better reflect its ability.
Novigradian Justice provision cost changed from 11 to 12.
Outdated voiceovers introduced in previous patch have been fixed, missing postprocess for several characters has been added.
Fixed an issue whereby Regis: Bloodlust could target allied units with his ability.
Important update: with the launch of Iron Judgment (Patch 4.0) on October 2nd, 2019 some premium versions of new cards will be missing, these premiums will be added to the game later.
All premiums which you open with Patch 4.0 will have a placeholder version with a banner stating "Premium version coming soon", meaning they will appear in your collection when added to the game. We're aiming to have the missing premiums return with the next patch (4.1).
Sorry for any inconveniences this might have caused.