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Lilayah

#Shutterpunk2077 — Photo Mode Contest Winners

Lilayah

CD PROJEKT RED
#1
Friday at 3:00 PM


When Cyberpunk 2077 released, back in December 2020, we announced #Shutterpunk2077 — our official Photo Mode Contest, and asked you to share your best shots from the game. Turns out Night City is full of talented photographers! We were blown away by the quality of your submissions and impressed how you were able to tell a whole story in only one frame.

After hours of consideration, we finally chose 9 winners and 3 honorable mentions from thousands of submissions. Here they are!
Category: Portrait
1st place — @rafbrzoz



This screenshot has everything: V, his trusty bike and busy streets of Night City in the background. We couldn't name a better combo if we tried! It captured not only the main character of the game but also an intimate friendship between a man and his ride.

2nd place — @MJellllo



It’s one of these screenshots that makes you stop scrolling and take a second to admire it. It’s simple and elegant, with exactly the right pose and background for the character. In addition, we appreciate the author’s creativity in choosing this original place. Going black & white was a smart decision!



3rd place — Maxim S.



This picture caught our eye straight away - it pretty much screams “Cyberpunk” at you. Swagger, chrome, kitsch, neon, it has it all. A Mox-style setup, great light play, and a nice touch of smoke. Too easy to mistake for a quality cosplay photoshoot! We saw it, we loved it, we couldn’t let it go.

Honorable Mention — @synthcode_



Viktor, as a ripperdoc, represents the advanced technology of the year 2077, while the black & white photos are usually associated with things of the past. In this screenshot, old meets new. In addition, the angle of the shot reminds us of a close friendship between him and V.
Category: Action
1st place — @3brtm055



At first sight, this screenshot looks pretty static, but when you take a longer look it seeps danger. You can almost hear epic battle music and you instantly know that you’re in deep… trouble. Adam Smasher is coming for you.

2nd place — @Michael1210GJ



This is exactly what we were expecting from an action shot — dynamic poses captured in a moment with lively and colorful background. But there’s also an additional layer to this one… We know they’re enemies, but in the picture we can see them fighting back to back, trusting each other, as though they were friends.

3rd place — @SkreappaHD



Rage, blood and gore — no war is ever pretty and more often than not V has to get their hands dirty. Night City is a violent place, after all, and Puppy-loving Pacifists don’t last very long there. We loved this expressive close-up shot for capturing the brutal, uncensored essence of a fight, the way the character is reaching through the curtain of blood in a gesture of defiance, face twisted with anger.

Honorable Mention — @sTyL3Tz



This shot encompasses Judy’s personal conflict and her drive exceptionally well. Each day in Night City is a gruesome fight for survival, and many lose their humanity along the way. Not Judy. Although she may be reckless in her fury, her heart’s in the right place. And if she has to blow shit up to change the world, you bet she will.
Category: Sights
1st place — @LORD_CLONG



Night City is "a city of dreams". It'll promise fame and glory, tons of eddies to spend like there's no tomorrow. The city gives and takes. One day you are rich and famous, like the city in the background. The other day you are simply abandoned and forgotten, just like the car on the riverbank. We chose this one as it grasped the essence of Night City perfectly.

2nd place — @takezshin



Cyberpunk is usually associated with neons and colors, so we enjoy this different take on the genre. The photorealism of this screenshot makes it look like it could’ve been a photo of one of our contemporary cities. The contrast between the buildings and the imperfect symmetry of the shot truly caught our eye.

3rd place — @masaoandm



When you hear Cyberpunk and Night City, what is the first thing that comes to your mind? A colorful, busy and loud city with a bunch of neons. The reason we picked this screenshot is mainly because it shows the other side, another face of Night City — calm and quiet, a place where you can go to reflect on things. And colors used in that screenshot sync really well!

Honorable Mention — @DrBaobab64



This moody shot pays tribute to the legendary movie and screams “cyberpunk genre” to us. On top of that, it shows what kind of weather and scenery you can encounter in the game.

Congratulations to all the participants and winners — we hope you’ll keep showcasing your skilful use of our in-game photo mode and taking our breaths away!
 
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Vattier

Patch 1.2 — Development Update

Vattier

CD PROJEKT RED
#1
Wednesday at 4:07 PM


While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time.

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March.

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for your continued patience and support.
 
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Vattier

Dying punk or Night city parkour

Vattier

CD PROJEKT RED
#3
Feb 19, 2021
Nice! That was awesome! :ok:
 
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Dominika

Competitive ruling: Finn_troll and CintrianLion

Dominika

CD PROJEKT RED
#1
Feb 18, 2021


During the investigation of the suspicious activity on the ladder, we've established that the account "Finn_troll" (top-12 of Pro Rank in the Season of the Wolf) was temporarily used by another player, normally using the account "CintrianLion".

In accordance with sections 12.1 and 14.3 of the GWENT Masters Official Ruleset, the following sanctions will be made:

For player "CintrianLion":
  • Disqualify "CintrianLion" from participating in all online qualifiers leading to GWENT Open 1;
  • Ban the account "CintrianLion" for a period of 1 month.
For player "Finn_troll":
  • Reset Crown Points results of "Finn_troll" achieved in Season of the Wolf;
  • Disqualify "Finn_troll" from participating in all online qualifiers leading to GWENT Open 1;
  • Ban the account "Finn_troll" for a period of 1 month.
For the first Online Qualifier scheduled for 20.02, a player who got to the 17th position on the ladder will be invited to play instead of "Finn_troll".
 
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Alicja.

The Witcher: Old World board game announced!

Alicja.

CD PROJEKT RED
#1
Feb 10, 2021


We’re happy to announce The Witcher: Old World — a new board game set in the world of The Witcher, created in cooperation with GO ON BOARD publishing company and designed by Łukasz Woźniak, author of board games such as Valhalla and Titans.

The Witcher: Old World is intended for 2-5 people and takes place long before times of Geralt of Rivia. Players take on a role of professional monster slayers who recently completed their brutal training in one of the witcher schools: School of Wolf, Viper, Cat, Bear or Griffin. On their adventures across the Continent, young witchers will face difficult choices, take on contracts, battle monsters — and perhaps find themselves brawling with another witcher in order to defend their school’s honor!

The game’s crowdfunding campaign on Kickstarter will begin in May 2021 and will offer the community a chance to have a significant impact on the contents of the game, as well as the stories it features. The Witcher: Old World is currently scheduled to be released in April 2022. At this point, the game is planned to be released in English and Polish, but other language versions are being negotiated.

To keep up to date on progress in the game’s development, follow the game on Kickstarter and visit GO ON BOARD’s Facebook, Instagram and YouTube channel.
 
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Dominika

Qualifiers: Season of the Wolf

Dominika

CD PROJEKT RED
#1
Feb 9, 2021


Season of the Wolf has ended so it's time for the first online Qualifiers of 2021!

First Qualifier will take place on February 21st, and the Second Qualifier on February 27-28th. The updated Qualifiers Ruleset will be available soon.

And for the first time ever, you will be able to watch the final two matches of each Qualifier, streamed and casted live! Keep your eyes peeled for more details, including the schedule & casters.

Players eligible to participate in the First Qualifier (TOP 16) of Season of the Wolf:
  1. pajabol
  2. redrame
  3. theshaggynuts
  4. kams134
  5. xxxd4rkk3v1nxxxd
  6. bart933
  7. bigkukuruzina35
  8. mya-mon369ex
  9. tailbot
  10. ch.ase
  11. magpie131
  12. finn_troll
  13. _svyat_
  14. green-knight
  15. adzikov
  16. ladik1
  17. Sif_Great_Wolf
Players eligible to participate in the Second Qualifier (TOP 64) of Season of the Wolf – with the exception of two winners of the First Qualifier:
  1. pajabol
  2. redrame
  3. theshaggynuts
  4. kams134
  5. xxxd4rkk3v1nxxxd
  6. bart933
  7. bigkukuruzina35
  8. mya-mon369ex
  9. tailbot
  10. ch.ase
  11. magpie131
  12. finn_troll
  13. _svyat_
  14. green-knight
  15. adzikov
  16. ladik1
  17. akela114
  18. nik_r
  19. graveshgravesh
  20. wangid5
  21. 高尾山
  22. nequ1z
  23. wlastelin
  24. spyroza
  25. mrsweetpiggy
  26. 北境丶莽夫北
  27. innominesatanas
  28. poisound
  29. john丶sally
  30. kar5555
  31. dragonbl17
  32. javis99
  33. 1kakformula_clown
  34. harrypotter98
  35. one_two12
  36. moviuscafe
  37. kabistan
  38. foreveryolo322
  39. ignifriend
  40. pepesmile
  41. kwild
  42. lowiqplayer
  43. frailcoast1
  44. legooha
  45. peefech
  46. gandalf0271
  47. temerianspecimen
  48. tiltbro
  49. ci_87
  50. snow_socrates
  51. saber97
  52. greenyura
  53. zoz-97
  54. 한쿡은조흔나라
  55. quill-and-lance
  56. gigifacile
  57. pawloex
  58. ryazanov13
  59. danirai
  60. 4nzstoner20
  61. jsn991
  62. sadfury
  63. andi99
  64. lerio2
  65. Sif_Great_Wolf
 
Last edited: Tuesday at 1:18 PM
Anna_Zielinska

Yennefer has started her Journey

Anna_Zielinska

CD PROJEKT RED
#1
Feb 9, 2021


The next Journey has arrived and evolves all around the mighty Yennefer of Vengerberg!

Feel the power and defeat your opponents in style!

Check out all the details right here: playgwent.com/journey
 
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Anna_Zielinska

Season of Love is here + Update 8.2

Anna_Zielinska

CD PROJEKT RED
#1
Feb 9, 2021
1920x1080_EN.png


The Season of Love is here and brings a lot of changes to these love filled times.

It will last until March 2nd.



Seasonal Mode: Irresistible Attraction
Whenever you play a non-Spying unit, move a random enemy unit with the same power to the opposite side.



Update 8.2


Alzur's journey has come to an end, but a new one awaits. Prepare for the challenge and go questing with the powerful sorceress, Yennefer of Vengerberg!



Each week, you can unlock new rewards like leader skins, cardbacks, avatars and more - all connected to the violet-eyed mage. New achievements open up an opportunity to grab even more ornaments, by battling your opponents with your favourite outfits for Yennefer. This time the story will be mysterious as Yennefer herself. It will unravel in the dreams of Nimue, a talented seer. Each week will reveal a new vision about the story's progression.



Update 8.2 also brings extensive game balance changes, new fullscreen visual effects for Stratagems, and a round of fixes. You can read all the details below.



Changes


Neutral



Aguara: provision changed from 9 to 8.



Dancing Star: provision changed from 5 to 4.



Dimeritium Bomb: damage increased from 3 to 4.



Dorregarray: provision changed from 7 to 6.



Power changed from 5 to 6.



Maxii Van Dekkar: provision changed from 6 to 5.



Nivellen: provision changed from 8 to 6.



Red Haze: provision changed from 5 to 4.



Regis: power changed from 2 to 3.



Scorch: provision changed from 12 to 11.



Vaedermakar: power changed from 5 to 6.

Provision changed from 7 to 6.



Xavier Lemmens: provision changed from 8 to 6.

Ability changed to:

Zeal.

Order (Melee): Banish a card from opponent's graveyard.

Order (Ranged): Banish a card from your graveyard.

Cooldown: 1

Developer comment:

Interacting with opponent's graveyard can be very powerful in certain match ups. However, in many games Xavier Lemmens can be a card that doesn't offer anything valuable to the player, so naturally they would like to mulligan it. Since Xavier currently costs 8 provisions, it feels pretty bad to use a mulligan on such an expensive card. That's why we decided to make Xavier a cheaper and more accessible tech card, but also slightly less swingy and more interactive, so it gives the opponent a chance to react.



Yennefer of Vengerberg: provision changed from 11 to 10.



Yennefer: Conjurer: Added Zeal.

Provision changed from 10 to 9.



Monsters



Overwhelming Hunger charges changed from 3 to 2.

Provision bonus changed from 14 to 15.

Developer comment:

For a very long time Overwhelming Hunger was very high in the win rate charts - even when Monsters were considered the "weak" faction.

As a result, buffing old and adding new deathwish cards was always a risky decision, because those cards could be strong additions to an already strong deck. Additionally, Overwhelming Hunger makes the deathwish card completely uninteractive without any setup, which is also very restrictive for us. This was visible in the past, but became very apparent with Viy joining the card pool. We decided to lower the utility of this ability by removing 1 charge, but Ekimmaras are now 3 power (which should make some other Monsters card happy), so point value stays the same. This should make managing the consumes in Viy decks slightly more challenging.



Ekimmara power changed from 2 to 3.



Viy provision changed from 12 to 14.

Power changed from 8 to 7.



Bridge Troll: provision changed from 5 to 4.



Harpy: (Token spawned by Harpy Egg): power changed from 5 to 6.



Idr: provision changed from 8 to 7.



Katakan: power changed from 6 to 5

Developer comment:

Small adjustement to make Katakan drop on the board as 8 as he did so far - even though his power is reduced, he's still stronger overall - Thrive can be activated by 6 point units and Deathwish and Deploy are stronger.



Phooca: ability changed to:

Armor changed from 1 to 0.

Thrive 2.

Developer comment:

Old Phooca ability was meant to synergize with a card that didin't end up in the final version of Way of the Witcher. We decided to give it a try anyway, but since Phooca wasn't a very popular choice for your decks, we have a stronger version for you.



Rotfiend: power changed from 4 to 5.



Wild Hunt Hound provision changed from 5 to 4.



Skellige



Brokvar Hunter: ability is now tied to Ranged row.



Djenge Frett: power changed from 6 to 7.



Giant Boar: ranged ability can now target allies.

provision changed from 7 to 6



Haern Caduch: heal changed from 3 to 2.



Heymaey Flaminica: Power changed from 5 to 6.



Hym: provision changed from 8 to 7.



Lippy Gudmund: power changed from 4 to 3.

Provision changed from 10 to 11.

Developer comment:

Lippy decks received 2 extra provisions with buffs for Roach and Knickers - with this change, we are taking some of the power back.



Olaf: power changed from 8 to 10.



Northern Realms



Pincer Maneuver: provision bonus changed from 15 to 16.



Arch Griffin: power changed from 5 to 6.

Provision changed from 10 to 9.



Griffin Witcher Ranger: ability changed to:

Formation.

Deploy: Boost self by 1 for every unit on an enemy row.

Order: Transfer all boosts from self to an allied unit.



Margarita Laux-Antille: power changed from 5 to 6.

Provision changed from 7 to 6.



Reinforced Trebuchet: added Crew: Damage a random enemy unit by 1 instead.

Developer comment:

We decided to give small buffs for Reinforced Trebuchet and Alba Pikemen to make them more in line with new 5 provision engines.



Scoia'tael



Call of Harmony: provision bonus changed from 15 to 16.



Barclay Els: provision changed from 7 to 6.



Cat Witcher Saboteur: power changed from 3 to 4.



Cat Witcher: adrenaline changed from 4 to 3.



Ciaran Aep Easnillen: provision changed from 7 to 6.



Dana Meabdh: Power changed from 6 to 7.



Iorveth: power changed from 3 to 4.



Iorveth's Gambit: provision changed from 13 to 12.



Morenn: Provision changed from 7 to 6.



Novigradian Justice: ability changed to:

Play a bronze Dwarf or Crownspitter from your deck.

If you already control a Dwarf or Crownsplitter, also Spawn a Cleaver's Muscle on allied Melee row.

Developer comment:

Novigradian Justice became a midrange card that is put into every single Scoia'tael deck, and provides the player with big tempo play as well as double thinning. We would like this card to be a powerful tool for Dwarf/Crime based decks, and less so for other ones, therefore we added an additional condition that needs to be met to unlock the full ability.



Vernossiel's Commando: provision changed from 5 to 4.



Nilfgaard



Imprisonment: provision bonus changed from 15 to 16.



Alba Pikemen: added Bonded: Damage a random enemy unit by 1 instead.



Auckes: power changed from 5 to 6.



Provision changed from 7 to 6.



Experimental Remedy: provision changed from 6 to 5.



Viper Witcher Mentor: adrenaline changed from 2 to 3.



Vypper: provision changed from 9 to 8.



Syndicate



Collusion: provision changed from 11 to 10.



Failed Experiment: power changed from 9 to 10.



Fallen Rayla: adrenaline changed from 3 to 5.



Kurt: ability changed to:

Deploy (Melee): Place a Bounty on an enemy unit.

Deploy (Ranged): Purify a unit.

Provision changed from 7 to 6.

Power changed from 5 to 6.



Madame Luiza: added Tribute 3: Gain Zeal.

Developer comment:

We are removing some of the risk that comes with playing Luiza - now her ability can be activated immediately, as long as you are willing to pay for it.



Salamandra Abomination: adrenaline changed from 4 to 6.



Salamandra Lackey: ability changed to:

The first time you gain a Coin each turn, boost self by 1.

Developer comment:

A small adjustment that will make Lackey work with cards that generate Coins at the end of the round.



Salamandra Mage: ability changed to:

Tribute 4: Damage 3 adjacent enemy units by 2.

Whenever you pay a Tribute ability, gain 1 Coin.

Adrenaline 5: Gain 2 Coins instead.

Developer comment:

Salamandra Mage was a bit underwhelming on release, so we decided to improve it by making him always generate coins for Tributes, and generate even more coins on Adrenaline. Even if the Tributes costed 0!



New Features


Improvements (additional full screen effects) for visual effects when using orders of Stratagems



New Journey



  • New character - Meet Yennefer & Nimue - powerful mage & talented seer - learn more about those in weekly story updates
  • Rewards - a lot of rewards to unlock in standard and premium paths
  • Achievements - unlock even more ornaments by playing matches with your favourite outfits
  • New type of story - images drawn from Nimue dreams about Yennefers life






Game Fixes


Player can now click Order on Dol Dhu Lokke even when there are no units left in the deck.



Playing Syanna's Order into Matta Hu'uri will now correctly let you draw two cards.



Units that have Vitality/Bleeding and Veil at the same time will no longer be able to receive additional stacks for those statuses.
 
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CD PROJEKT RED

Important Update

CD PROJEKT RED

CD PROJEKT RED
#1
Feb 9, 2021
CDPR_Letter-for-Gamers_1920x1080_EN.jpg


image (23).png
 
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Vattier

[SOLVED] IMPORTANT: PC version vulnerability

Vattier

CD PROJEKT RED
#77
Feb 5, 2021
The vulnerability has been addressed in Hotfix 1.12.
 
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Alicja.

Hotfix 1.12

Alicja.

CD PROJEKT RED
#1
Feb 5, 2021


Hotfix 1.12 is now available on PC.

This update addresses the vulnerability that could be used as part of remote code execution (including save files):
  • Fixed a buffer overrun issue.
  • Removed/replaced non-ASLR DLLs.
 
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Alicja.

Base game and expansions available separately on Nintendo Switch!

Alicja.

CD PROJEKT RED
#7
Feb 4, 2021
Hey guys, the original article has been updated, sorry for any confusion.

Xandegazzola said:
good afternoon, I have the full version of the game but without the Pt Br language and now with the version without the dlc I saw you have to download, but it does not work in the full version. Is there any way to do dat right? Thanks
Click to expand...
PT-BR has only been added to the base version and expansions (separate), there's no plan on adding additional language packs to Complete Edition.


zhao.fan said:
I already have the digital version of the Complete Edition in the U.S. eshop, but when I try to download the base game there is no 100% discount.
Click to expand...
The discount has been delayed in Americas, it will be available from February 7th :)

pajanosas said:
How do we claim that we have The Witcher 3 Complete Edition in physical, the free digital version and expansions of the base game?
Click to expand...
Sorry for the confusion, the 100% discount applies to digital only.
 
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Vattier

[SOLVED] IMPORTANT: PC version vulnerability

Vattier

CD PROJEKT RED
#1
Feb 2, 2021
If you plan to use Cyberpunk mods/custom saves on PC, use caution. We've been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.

Edit:
The vulnerability has been addressed in Hotfix 1.12.
 
Last edited: Feb 5, 2021
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Vattier

Use of Witcher 3 assets in Skyrim/Skyrim SE mods

Vattier

CD PROJEKT RED
#10
Feb 1, 2021
a3dwannabe said:
Hello, I have a similar question about this, who should contact with?
Click to expand...
Rules for using assets from our games while creating own content are listed here: https://cdprojektred.com/en/fan-content

In this case, since I believe you're interested in using our assets as part of a mod for a game that isn't ours, you're probably most interested in these points:

Section 2, point c:
Don’t put it in other games/products. Your fan content should stand on its own – it should not be incorporated into a third-party game or product (except as we explain below).
Click to expand...
Section 3, point c:
Mods. We’re happy for you to make mods for our games (i.e. software that modifies or works with our games – e.g. changing the UI or adding new mechanics) so long as it doesn’t breach the relevant game’s EULA (e.g. no cheating – this is especially important for GWENT!). If you want to make a mod for another game or service using our content, or make the mod a standalone product, ask us in advance via legal@cdprojektred.com (we just don’t want the next Soulkiller virus).
Click to expand...
Feel free to send me a PM in case of further questions!
 
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Vattier

Hotfix 1.11

Vattier

CD PROJEKT RED
#3
Jan 28, 2021


Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:
  • Item randomization has been restored to the previous state.
The save/load loot exploit will be investigated further.
  • A bug in Down on the Street quest has been fixed.
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
 
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Alicja.

Base game and expansions available separately on Nintendo Switch!

Alicja.

CD PROJEKT RED
#1
Jan 28, 2021


Updated on February 4th, 2021

Starting today (January 28th) gamers around the world are able to buy The Witcher 3: Wild Hunt for Nintendo Switch either as a Complete Edition containing the base game, both expansions and all free DLCs, or separately.

We decided to change the way we sell the game to allow everyone more flexibility. For the time being both versions will be available in Nintendo eShop but ultimately the Complete Edition will be withdrawn and replaced with The Witcher 3: Wild Hunt, The Witcher 3: Wild Hunt — Hearts of Stone and The Witcher 3: Wild Hunt — Blood and Wine as separate products.

Don’t worry, even after the Complete Edition is removed from eShop, you will be able to get the full set for the same price as before — in the near future we'll introduce a bundle containing all products. In addition, everyone who already owns the Complete Edition will keep it, and, to ensure that no one buys the game for the second time by accident, every owner of the digital version of The Witcher 3: Wild Hunt Complete Edition will receive a 100% discount on the base game and expansions in Nintendo eShop. The discount will be active in all regions from January 28th, 2021, with the exception of South & North Americas, where the discount will start working on February 7th, 2021.

Here’s a short FAQ:

Q: Will cross saves between Switch and PC still work?

A: Yes, cross saves will continue to work. Keep in mind that you need to have the same content both on the Switch and PC version for your saves to work.

For example, if you have the Game of the Year edition on PC you'll need to have the base game, expansions, and all free DLCs on Switch to fully use the cross saving feature. Likewise, you won't be able to use saves from the Game of the Year edition for PC if you only have the base game on Switch.

Q: What will happen to my physical version?

A: Players who purchased the Complete Edition game card will be able to play their version of the game just like before.

Q: If I delete the Complete Edition, will I still be able to download it again after it leaves the store?

A: Yes, if you already own the Complete Edition and decide to delete it, you'll be able to re-download the game even after it’s removed from the Nintendo eShop.

Q: Will my save files from the Complete Edition work on the base game and expansions?

A: Not directly, but you can make them work by first transferring them from Switch to PC and then back to Nintendo Switch.
 
Last edited: Feb 10, 2021
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Anna_Zielinska

LEADER ABILITY PLAY RATES AND WIN RATES IN SEASON OF WILD HUNT

Anna_Zielinska

CD PROJEKT RED
#1
Jan 28, 2021
Hello!

Here are the Leader Ability play rates and win rates! As always we have the data sorted by rank (see image below).

Season_Of_Wild_Hunt.png


The data is also downloadable in the .xlsx format
 
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Vattier

Modding Support Tools

Vattier

CD PROJEKT RED
#1
Jan 27, 2021
We've prepared official tools and resources that will help you modify and create your own experiences in the world of Cyberpunk 2077. You can find them here: https://www.cyberpunk.net/en/modding-support
 
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Alicja.

Patch 1.1

Alicja.

CD PROJEKT RED
#1
Jan 22, 2021


Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
 
Last edited: Jan 23, 2021
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Anna_Zielinska

Madoc Deck Tech

Anna_Zielinska

CD PROJEKT RED
#1
Jan 18, 2021


Patch 8.1 introduces a new card - the explosion loving Witcher Madoc. Our team has designed this card in a way that you could “build a deck around” it. We figured out that we’ll try our hand at brewing some fun synergic deck that could make Madoc feel at home. Our idea puts him in a Skellige - Witcher oriented shell, but it’s merely one way of many, and we’re excited to see what you will come up with.
The Decklist


Along with the decklist, we prepared a small deck guide.

The basic tactics revolve around cards that can spawn Witcher Adepts (like Selective Mutation, Armor Up or Bear Witcher Quartermaster), Vesemir: Mentor for boosting your Witchers, and utilisation of bombs plus Madoc interaction. There is also a “damaged units” sub theme that works with Arnaghad, Junod of Belhaven and Bear Witcher Mentor. In terms of removal, this deck does not really have powerful one shot options. That does not mean there is no way to take out pesky enemy units, as it has a potential to deal a lot of widespread damage, and finish them off with some targeted blasts. Last but not least, there is a decent amount of Adrenaline cards used in this deck, so pay attention to your play sequencing. Sometimes it’s better to mulligan them away, so you can easier meet the condition in the second or third round.

Selective Mutation: Spawns Witcher Adepts, can tutor for example for Vesemir: Mentor if you didn’t draw him, or any other of our Adrenaline cards that we might need. It can also create a tutoring chain with Geralt: Quen.

Armor Up: Major source of Witcher Adepts spawn, creates a very nice set up for Vesemir: Mentor or Leo from the get go.

Vesemir: Mentor: Best played in rounds where you can spawn most of the Witcher Adepts (as they don’t exist in your hand or deck). Playing him in round one creates most value when it comes to boosting your Witchers in deck.

Bombs: Damage, removal, enabler for Bomb Heaver and tutor for Madoc. Having at least one is important to get as much value as possible from Madoc, but try to not keep a hand with more than three (unless there is a reason for it).

Madoc: Target to be mulliganed away, due to a built in tutor with bombs. Can be summoned potentially up to five times. Geralt: Aard can help with lining up the opponent units for Cataclysm. Look out to not get “doomed” status, but if it would happen early in the game, you can potentially use Moon Dust to not lose him permanently.

Haern Caduch: Very versatile card that can give you most of the bronzes that you might need.

Junod of Belhaven: With our various means of dealing damage, has potential to remove any threat.

Leo: Just like Vesemir: Mentor, best if played in rounds where you can put out most of the witchers on the field.

Dire Bear: Helps to curb boosts that could make the opponent’s units get out of our range of damage.

Geralt: Aard: Helps to line up opponent units for our weathers, and provides wide damage that Bear Witcher Mentor and Arnaghad benefit from.

Gerd: Synergy with our units that care about damaged enemies/units, as he’s a source of broad non targeted damage.

Bear Witcher: Fodder for our units that care about damaged units, and a source of targeted damage in most cases. Best positioned next to Haern Caduch, as then he can reach his full potential of 8 points.

Bear Witcher Quartermaster: Another card that plays well with our units that care about damaged units, and a source of Witcher Adepts.

Arnaghad, Bear Witcher Mentor: Our major payoff for the unit damage setup, with Arnaghad being a very conditional, but still, removal. 7 points is a serious amount of damage, and there is a chance that we can repeat it for similarly spectacular effect.

Bomb Heaver: Thematic addition, as it’s a card that benefits from our use of bombs. Source of damage that still leaves some body behind.

Leader Ability Onslaught: Very versatile in our deck, it can be an enabler for our units that care about damaged enemies/units, that last targeted point to finish off a unit, or a shield removal service.
 
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