Patch 3 for The Witcher 3 REDkit is now live, featuring a multitude of improvements to the most powerful modding toolkit on the Continent! Dive into the patch notes to learn more:
Features
- Scene Editor:
- Double-clicking on an empty animation event will now open AnimBrowser.
- AnimBrowser will now open on double-click.
- Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser.
- The "Swipe" button will now remove Scene Editor's subtitles as well.
- If there’s a Scene Editor fragment, it will always show the scene subtitles.
- All additional debug information will be displayed when the Scenes debug checkbox is enabled.
- Enabling Free Camera Mode will restore the editor's default camera FOV.
- Camera FOV in preview will not be editable.
- FOV in Free Camera Mode will always use the last free camera FOV setup.
- FOV on the viewport will now refresh when switching cameras in Edit Mode.
- Viewport FOV will apply to the active camera on change (the edited camera in Edit Mode or to the free camera in Free Mode).
- Fixed issues with the Undo Manager.
- Added an option to create .xml files in Asset Browser with correct encoding.
- The “World” tab will be updated with the current World name.
- Updated the Blender Plugin:
- Added pose bone weights for different NPCs, it can be selected during lipsync generation.
- Added interpolation easing while generating a lipsync.
- Fixed issues with installing the plugin on Blender 4.
- Updated the credits in the “About” section.
- Added shortcuts to move plane and select plane for the world edit gizmo (press X and Y to select the XY plane).
- Added a button to set default lipsync and audio overwrite paths in scenes.
- Fixed an issue where the tangent calculator didn't work properly for some vertices during uncooking.
- Fixed an issue where the Vertex paint tool wouldn’t save changes.
- Various UI fixes:
- Fixed an issue where dragging panels in the Scene Editor would cause a crash.
- Fixed an issue where the editor would crash when loading a level while having a floating toolbar.
- Fixed an issue where the Item Select dialogue box would not close properly.
- The gizmo will now use thicker debug lines.
- Improved the check icon in the PropertyGrid.
- Fixed an issue where the .xml parser error would not show the correct file path.
- Various Scene Editor fixes:
- Saving will now always teleport to the first node.
- Fixed a crash on deleting any pause event on Timeline.
- Fixed a Scene Editor crash when switching from Edit Camera Mode to Free Camera Mode and trying to edit the camera from the Properties page.
- Fixed an issue where the minimap generation stretched output images.
- Fixed an issue where loading game definitions with standard templates would crash under certain conditions.
- Fixes for revert and drag-and-drop actions in Journal Editor.
- Fixed splash screen sizing for the game.
- Fixed an issue where the world edit gizmo could get stuck when pressing two shortcut keys.
- Updated the Wwise license acquisition steps.
- Fixed an issue where searching for a quest graph block by name criteria didn't work properly.