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The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings have just received an update on Steam, GOG and Apple App Store! This update adds support for Apple silicon M1 and M2 chips, and macOS Ventura.

That also means that the new minimum macOS requirement is now macOS 11.0. Read more about the requirement update here.

Enjoy The Witcher on your Macs!
 


We’re thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!

This editor is a reworked version of the REDengine 3 editor that we used to create the game — it will allow you to create your own experiences in The Witcher 3: Wild Hunt by making something completely new or editing existing quests and content.

The editor will be available for free for all owners of The Witcher 3: Wild Hunt on PC. We're planning to make it happen in 2024.

We're sure you'd love to know more, but for now we ask for your patience as we'll have more to share next year.
 


We are happy to announce that The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings will soon have Apple silicon M1, M2, and macOS Ventura support.

However, we will be discontinuing support for OS X 10.7.5, OS X 10.8.2, macOS 10.15, and changing the new minimum macOS requirement to macOS 11.0. This is because the technology we are using, the JIT-compatible memory management and Apple's Game Controller framework, require a minimum version of macOS 11.0. These updates are necessary to provide support to Apple silicon chips.

We want to ensure that players have time to prepare for these changes. As such, we are giving a 30-day notice before we discontinue support for these specific operating systems.

To continue playing on macOS lower than 11.0, keep the old version of the game. To do it on Steam and GOG, disable automatic updates. On AppStore no action is necessary. On all platforms, if the game is uninstalled, the latest update will be the only one available to install. However, on GOG rolling back to an earlier version is possible.
 


We’re happy to announce The Witcher: Path of Destiny — a new board game created in cooperation with Go On Board and Łukasz Woźniak, authors of critically acclaimed The Witcher: Old World.

Path of Destiny is a tableau-building card game based on iconic tales from The Witcher universe. Players will be able to take on the roles of various characters from games and novels, such as Ciri, Geralt, Yennefer or Vesemir, each with unique cards and abilities. Clever hand management and strategic use of characters’ skills will be key.

The game’s crowdfunding campaign is planned to kick off on Gamefound on October 19th, 2023 and finish on November 7th. The Witcher: Path of Destiny will be available in Polish, English, German, French, Spanish, Italian and Czech.

For more information follow the game’s Gamefound page. To be up to date, check out Go On Board’s social media channels: Facebook, Instagram and X (Twitter)!
 
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We have just released a hotfix for The Witcher 3: Wild Hunt on Nintendo Switch!

It fixes the issue of ambient audio being absent for some players and resolves any regional restriction that was incorrectly applied on the Korean version of the game.

Be aware the game version won't change so if you are unsure if it has applied please check the date of the last update.
 


Patch 4.04 for The Witcher 3: Wild Hunt is now available on all platforms, including Xbox, PlayStation, PC and the long-awaited Nintendo Switch! It brings to the Nintendo Switch version of the game some of the content updates from patch 4.0 and fixes from following patches that were available on other platforms. These include bug fixes, gameplay adjustments and quality-of-life changes, as well as additional content inspired by Netflix's The Witcher series, among other things. This update also contains fixes for all platforms.

Check out what's new in the list below.

PC-SPECIFIC
  • Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
  • Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.
  • Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
  • Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
  • The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".
  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".
CONSOLE-SPECIFIC
  • Fixed an issue where certain hairstyles from the "Beard and Hairstyle Set" DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
  • Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
  • A Towerful of Mice - Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
  • Cabaret - Fixed some visual issues with Dandelion's model before and during the staged fight on previous-gen consoles.
  • The Last Wish and Wandering in the Dark - Fixed an issue where the game could crash on PlayStation 5 during these quests.
  • Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
  • Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.
VISUAL - PC and Next-Gen Exclusive
  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
QUESTS & GAMEPLAY
  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt's health rapidly depleted when diving.
  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
ONLINE FEATURES — NINTENDO SWITCH

Added a cross-progression feature between platforms which replaces the previous save file integration introduced in patch 3.6 for the Nintendo Switch. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account. Please note that it requires a GOG account regardless of your platform.

By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:

• Swords of the Nine-Tailed Vixen

• White Tiger of the West Armor

• Dol Blathanna Armor Set

• Roach Card

Detailed information on how to redeem the rewards is available at thewitcher.com/my-rewards

ADDITIONAL CONTENT — NINTENDO SWITCH
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-overs. Availability varies by region and version.
QUALITY OF LIFE CHANGES — NINTENDO SWITCH
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality-of-life changes, including a few secrets to be discovered by players.
  • Added an option to switch potions and apply oils from the radial menu.
  • Added an option to auto-apply oils in combat.
  • New default map filter. The new default filter hides some icons such as "?" and boat icons in order to reduce the icon flood. These icons can be turned back on with the “All” map mode toggle.
GAMEPLAY — NINTENDO SWITCH
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Echoes of the Past - Fixed an issue where, after defeating the foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars- Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.
Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.
 
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Patch 4.03 for The Witcher 3: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! This update contains various gameplay and quest fixes.

We're hard at work to bring the patch to Nintendo Switch players as soon as possible and we're hoping to have it out in the following months. Thank you for your patience!

Speaking of Switcher, here's a heads-up for Nintendo Switch players: the previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the upcoming patch with the new Cross Progression system that has been introduced on other platforms with patch 4.00. This is to align with our other games and to bring you a unified experience across all platforms. The new system is going to require a GOG account regardless of your PC platform.

Below, you'll find a list of the most notable changes for update 4.03.

PC-SPECIFIC
  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
  • Performance improvements to ray-traced global illumination and ray-traced reflections.
  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
CONSOLE-SPECIFIC
  • The Cross Progression pop-up will now properly display which account is logged in.
  • Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
  • Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
  • Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.
VISUAL - PC and Next-Gen Exclusive
  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
  • Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
QUESTS & GAMEPLAY - PC and Next-Gen Exclusives
  • Added the community-made mod Next Gen Script Fixes by Sergeanur.
QUESTS & GAMEPLAY - Available on all platforms
  • In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
  • Added an option to auto-apply oils in combat.
  • With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
 


A hotfix for The Witcher 3: Wild Hunt is out on PC. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.
 


Patch 4.02 for The Witcher: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! Among various fixes, it also improves the overall stability and performance of the game.

Below you can find a list of the most notable changes to come in this update.

PC-SPECIFIC
  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
  • Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization which could result in temporary stuttering.
CONSOLE-SPECIFIC
  • Improved Performance Mode on next-gen consoles.
  • Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
  • Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
  • Whatsoever a Man Soweth... - The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
  • Fixed an issue where quicksaves couldn't be loaded when using cross progression on Xbox One.
  • Added two missing "Top notch swords!" on previous-gen consoles.
  • Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
  • Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.
VISUAL - PC and Next-Gen Exclusive
  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.
QUESTS & GAMEPLAY - Available on all platforms
  • Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
  • Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
LOCALIZATION - Available on all platforms
  • Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.
 
Thank you for your support and feedback on the Next-Gen update for The Witcher 3: Wild Hunt.

Following Patch 4.01, we wanted to take a moment to talk about some of the issues the team is currently working on and to give a better understanding of what’s ahead. We are working on patches for the game and investigating all the reports you’re sending our way – please keep them coming!

We are currently investigating the following issues:
  • CPU core utilisation.
    We are working to improve how the game handles CPU core utilisation.
  • Performance of the DirectX 12 version.
    We are continuously working to improve the overall performance and stability of the DirectX 12 version of the game, and hope that you'll see improvements with the coming patches.
  • Performance on next-gen consoles.
    We’ve received reports from players who have noticed a decrease in frame rate while playing in Performance Mode on next-gen consoles. This is especially noticed in more demanding areas of the game like Novigrad and Beauclair.
  • Ray traced global illumination improvements.
    We’re working on reducing global illumination lighting leaks.
  • Ray traced shadows improvements.
    We’re investigating an issue with vegetation shadows “popping” depending on Geralt’s proximity and angle.
  • Restoring horizon-based ambient occlusion on PC.
  • Game crashes.
    We are continuously investigating game crashes that are reported to us via telemetry and tech support tickets.
  • Battle Preparations quest still not working after the patch for some players.
    We are aware that some players who experienced an issue where it could be impossible to interact with Avallac'h before patch 4.01, may now experience an issue where there are no dialogue options that can progress the quest after the fix. We're working on the underlying cause and steps to reproduce it.


Thank you again for all the reports. Keep in mind that these are not the only things being investigated. If you are experiencing any technical difficulties, please contact us at:
 


Always looking for a good fight, Geralt of Rivia is now available to unlock in the Fortnite Chapter 4 Season 1 Battle Pass! Page 1 of his Quests is available now, and Page 2 of his Quests becomes available on February 28th. Battle Pass owners may complete these Quests until March 12th to unlock Geralt, a Spray, Emotes and other Cosmetic rewards.



Art by Will Kirkby

In addition to completing Geralt’s Battle Pass Quests for in-game items, you can also complete the Fortnite School of Llama challenges to unlock even more cosmetic rewards. (Note: Purchasing the Battle Pass is not required to participate in School of Llama challenges.)



The Fortnite School of Llama challenges contain four paths — Path 1 is available now while Paths 2, 3, and 4 will become available over the coming weeks. Each path contains tasks that unlock new ones when completed until you reach an obstacle. When you reach an obstacle, you’ll be presented with a specific creator-made island. You can progress past the obstacle by completing the island’s challenges! There are five total creator-made islands, each one’s theme based on a particular witcher sign.

In order to participate in Fortnite School of Llama, log in to your Epic Games account on the School of Llama website. You have time until March 10th, 11:59 PM ET (March 11th, 5:59 AM CET) to complete these challenges.

Good luck!
 


Patch 4.01 for The Witcher 3: Wild Hunt is being rolled out on PC, PlayStation and Xbox. It improves the overall stability and performance of the game on next-gen consoles and PC, and brings various fixes to all platforms.

Here's the list of changes for this update:

PC-SPECIFIC
  • Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
  • Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.
CONSOLE-SPECIFIC
  • Fixed an issue where consoles could create a higher amount of saves than their set limit, resulting in various issues with saving the game or user settings being reset.
  • Improved Screen Space Reflections quality on next-gen consoles.
  • Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.
QUESTS & GAMEPLAY - Available on all platforms
  • Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
  • Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
  • King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
  • Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
  • Axii Puppet - Increased the health and damage dealt by the puppet.
  • Adrenaline Rush mutation should now work according to its description.
  • Various small fixes to quests and cutscenes.
LOCALIZATION - Available on all platforms
  • Fixed various issues with Arabic localization.
  • Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.
  • Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
 


The Witcher 3: Wild Hunt - Complete Edition for PlayStation 5 and Xbox Series X will be arriving on store shelves around the world starting January 26th!

Here are the planned release dates:

January 26th

Andorra, Austria, Bahrain, Belgium, Bulgaria, Canada, Croatia, Cyprus, Czechia, Denmark, Egypt, Finland, France, Germany, Greece, Hong Kong, Hungary, Iceland, India, Indonesia, Ireland, Israel, Italy, Jordan (PS5), Kingdom of Saudi Arabia (PS5), Lebanon (PS5), Liechtenstein, Luxembourg, Malaysia, Malta, Monaco, Norway, Oman, Philippines, Poland, Portugal, Qatar, Romania, San Marino, Serbia, Singapore, Slovakia, Slovenia, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, Turkey, United Arab Emirates, United Kingdom, United States of America

January 27th

Australia, New Zealand

January 31st

Argentina, Belize, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Guyana, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, South Korea (PS5), Suriname, Uruguay, Venezuela

February 9th

Japan (PS5)

February 20th

Brazil (PS5)
 
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