The Witcher 3: Wild Hunt Complete Edition is coming to Nintendo Switch in 2019!
Set to launch this year both digitally and in retail, The Witcher 3: Wild Hunt Complete Edition for Nintendo Switch comes with the base game, as well as every piece of additional content ever released. This includes both story expansions, Hearts of Stone and Blood and Wine, as well as all 16 free DLCs.
Some fine observational skills there, my friend. I'm not sure if this was added by the writer behind it as an even deeper layer, but it seems to make sense to me.
This whole bit has a very special place in my heart. You see, Julia Kenyon is a reference to my fiancee of the same first name. She's crazy about cats, both in the game and in real life. Her story in the game implies that in her craze, she has started calling her cats by the names that her "party members" used to have. These names are actually references to cats she and I have had the pleasure of sharing (part) of our live with.
If you check the house, you will even find some plates prepared for them as feeding spots. They fit the personalities of each cat.
There's of course much more stuff like this, even within this small quest line. Like how the Temple Island Dungeon almost didn't happen and how through some trickery I managed to build the entire thing in a day or two, but I'm not sure if that is a) interesting with this being so personal and b) it would probably be too much to tell via text.
Thanks for the trip through memory lane. I do try to stop by every once in a while, but you know how it is. If it's between making a game or talking about it, the choice is haaard.
Browse our wares at newly opened store.cdprojektred.com! We offer a wide selection of goods. From stylish apparel, appropriate even for the Emperor's court, and mugs perfect for brewing witcher elixirs, to household decorations that will make the Duchess of Toussaint herself jealous.
For now, our merchants can only travel within limits of European Union. We’re working on better means of transportation so they can soon reach faraway lands.
On May 9th Monster Hunter: World on Steam will receive a free update featuring content inspired by The Witcher 3: Wild Hunt!
Every player who reached Hunter Rank 16 or above will be able to take on a special singleplayer questline as Geralt of Rivia himself! In the Contract: Trouble in the Ancient Forest you will be tasked with tracking down and slaying an old, powerful spirit known as a Leshen. Completing the assignment will earn you a special item and gesture, a new guild card background, poses and titles, as well as resources for crafting Geralt’s armor and weapon set, and a unique nekker skin and weapon for your Palico companion.
The multiplayer challenge, Contract: Woodland Spirit, will be available from May 17th, 2 AM CEST to May 30th, 01:59 AM CEST for hunters of Rank 50 or above. If you manage to beat the quest you will receive, among others, materials to craft Ciri’s armor set and her weapon.
Detailed information on The Witcher 3: Wild Hunt and Monster Hunter: World collaboration can be found here.
The Lion Cub of Cintra joins the Nendoroid family from Good Smile Company! She comes with her sword, Zireael, effect parts allowing you to recreate her blink abilities and a set of Gwent cards! In addition to her serious standard face plate, an interchangeable face plate featuring her mischievous smile is included as well.
Nendoroid Ciri is planned to release in September 2019. You can pre-order the figurine until April 25th via this website!
New patch for Thronebreaker: The Witcher Tales is now available for PC, PS4 and Xbox One! With this update, we’ve focused on improving the overall stability, performance and visuals of the game, as well as adding support for Traditional Chinese. The full list of these changes can be found below.
FULL LIST OF CHANGES
An animation setting for premium cards is now available in the main menu. For new players, "Always Animate" will be the default setting.
Added support for Traditional Chinese.
New controls have been added for gamepads (Xbox One / PS4):
LB,RB / L1,R1: Jump to the leftmost or rightmost side of a row.
LT / L2: Switch between opponent and player graveyards.
X / Square: Select your Leader.
Overall game performance has been improved.
Overall game stability has been improved.
Greatly reduced the chance of blocking player progress due to infinite loading screens (all platforms).
Blur has been enhanced to improve both performance and visuals (especially on consoles).
Fixed an issue whereby the player would occasionally lose the ability to make selections with the gamepad after entering the camp.
Fixed an issue whereby the opponent would get an infinitely long turn after the player viewed the deck preview during puzzle battles.
Minor localization fixes.
Numerous fixes for PS4 trophies, Xbox One achievements, and GWENT: The Witcher Card Game contracts.
Fixed an issue whereby the number of Golden Chests found wouldn't be counted properly by the Grey Rider in the Mess Tent.
Fixed an issue with incorrect special rules for the Snowball Fight puzzle battle.
Fixed an issue in The Battle of Caedva Gaenvid whereby the opponent would discard all cards and the player would experience an infinite loading screen after victory.
Fixed an issue whereby Thronebreaker would crash after attempting to start the Spring Cleaning and Battle for Red Lobinden battles.
Corrected a misleading prompt in the camp tutorial for previewing and recruiting cards.
Fixed an issue whereby fire visual effects on the enemy ranged row were not visible during the Abandoned Outpost puzzle battle.
Fixed an issue whereby either Gascon's or Reynard's card and dialogues would incorrectly appear during The Siege of Tuzla battle even after they had been lost to the player during The Battle for Red Lobinden quest.
Fixed an issue whereby gamepad input would sometimes not be accepted at the start or end of a shortened battle.
Fixed an issue whereby Thronebreaker would crash following the redraw screen of the Battle for Red Lobinden battle.
Fixed an issue whereby loading a game from the main menu would sometimes result in an infinite loading screen.
Remember those times when you were supposed to save Ciri but stopped by the sea to admire the views? Yeah, we’ve all been there.
Turns out you really liked these sights because The Witcher 3: Wild Hunt won in the Best Environment category of Steam Awards 2018! On this occasion Lucjan Więcek, our Environment Art Director, wanted to thank everyone who voted for our game!
We’re humbled and honored at the same time — you named CD PROJEKT RED the Best Developer in the latest edition of Steam Awards! Thank you and stay awesome!
Free title update introducing The Witcher 3: Wild Hunt-themed content to Monster Hunter: World is now available on PlayStation 4 and Xbox One!
Starting today, every player who reached Hunter Rank 16 or above can engage in Contract: Trouble in the Ancient Forest — a new, original quest line starring Geralt of Rivia. As the White Wolf himself, you will be tasked with tracking down and slaying an old, powerful spirit known as a Leshen. Defeating this mysterious creature will require the skills and equipment befitting a seasoned professional, with Geralt’s iconic silver sword and witcher signs at your disposal. The choices you make during dialogues will also influence how the story unfolds.
Come February 15th, 1:00 AM CET, the most adept monster hunters (Hunter Rank 50 or above) will be able to participate in Contract: Woodland Spirit — a challenging multiplayer event in which players will attempt to overcome a much deadlier form of the Leshen. This contract will only be available for a limited time, until March 1st, 00:59 AM CET.
Completing the Contract: Trouble in the Ancient Forest will earn you unique, Witcher-themed special items, resources for crafting Geralt’s armor and weapon set, a unique nekker skin and weapon for your Palico companion, as well as new gestures, titles, pose, and guild card background. Completing Contract: Woodland Spirit will furthermore reward you with resources you’ll need to craft the armor and weapon set of Ciri.
The free title update is currently available on PlayStation 4 and Xbox One and will be coming to PC at a later date.
We've recently redesigned our Tech Support website in order to streamline the user experience and make it easier to navigate. Now you can find information about all CD PROJEKT RED’s games in one place! Are you experiencing any issues? Choose a game, choose a platform and learn how to solve them! If you didn’t find the answer to your question you can contact our Support Team directly via “CONTACT” button.
We present the three winning entries below and we encourage authors of remaining ones to share their works in comments below.
Congratulations to the winners!
First place The Winter Solistice - story by Anton 'Oestrimni' M.
<attached as pdf>
Second place <Untitled scene> - pyrography by Ágnes K.
Third place The bridge over the Yaruga - story by Easha Dustfeather
The bridge over the Yaruga
The blizzard lasted for three days, and her mother did not allow her to play outside.
This morning, however, the snow sparkled under the rays of the winter sun. The little girl left the preparations of the winter solstice celebrations to her mother and ventured forth to the snowcovered outskirts of the village.
Usually she would have asked the twins next door to play with her, but two months ago - when the first frost came - they fell ill and had no time to play with her anymore. She stopped asking their mother if her friends recovered when she first noticed the tears in the woman’s eyes. The girl had to play alone ever since.
“Kocur? Kocur? Where are you hiding?”
She lost the trail of the old tomcat when he escaped into the ruins of the old barn close to the Yaruga. The girl pouted over the loss of her playmate, but did not give up that easily. During the last two months she had tried to befriend the village’s old stray tomcat to feel less lonely. She somewhat succeeded. At the very least Kocur had stopped hissing at her and even let her pet him once in a while.
Maybe he had escaped to the roof?
The girl carefully climbed the rubble to reach the barn’s second floor. The wooden beams creaked when she reached the first floor. She crawled carefully towards the window and looked outside. The bright sunlight reflected by the snow dazzled her at first, but once she got used to the brightness the girl was stunned: The cold clear winter air allowed a delightful view across the whole village. The snow gently covered the ruins of the buildings destroyed during the Nilfgaardian invasion. The horizon was not ablaze like on the day the Blackclads inflicted war on the kingdom. Her ears were not filled with screams of terror and agony from the villagers, when the invaders abducted the men for slavery or pressured them into their armed forces. The Bridge over the Yaruga wasn’t echoing with the sounds of studded boots.
She spotted a group of men, some of them wearing black armour led by a couple of riders bearing a black banner with a golden sun, marching across it! She knew that banner, it has been part of many of her nightmares. The peaceful mood was drowned in panic and fear as the feelings welled up inside her. Just like back then…
“I am afraid, mum. Who are those black men?”
“Sshhh. It will be alright.” She tried to hide her tears from her daughter.
“But why did daddy have to go with them? I want him to stay! He is my daddy, they cannot take him from me!”
“He will come back. He will definitely come back. Believe in your father. He will come back...”
She needed to warn the villagers.
The little girl got up as fast as she could – Too fast for the old wood already weakened by fire and now burdened with snow. The girl’s scream drowned out in the sound of splintering timber as the barn collapsed.
The officer ordered his unit to stop, as he heard a rumbling noise piercing the silence around them. A scout was sent to investigate its source. He reported back soon after: A child was buried under a destroyed building. The officer spurred his horse, leading his men to the place indicated by the scout. They found a tomcat standing in the remains, meowing at a gap in the heap of ruins. A faint whimper could be heard from beneath, so all the men started to dig with their bare hands, heaved the wooden beams aside until a shock of blond hair appeared.
“That’s my daughter!” An unarmoured man hastened to the rescued child.
Father and daughter, separated for moths, were finally reunited in a hearty embrace.
The village came in sight, but the little girl barely noticed. She was overly too excited, chatting with her father and her joyfulness made not only him, but all the men around them smile. Only the dust at her clothes hinted that she had almost been crushed mere minutes ago.
The village seemed abandoned. The only resident was Kocur, who had gone ahead and left his trail in the snow, sitting by the well in the centre of the village square. However, one could still tell that people were hiding inside the houses. Faint clouds of smoke from the hastily extinguished fireplaces were lingering above the roofs.
“Mum! Mum! Daddy is back!”
The door of her home opened and her mother stepped outside. Her eyes widened as she didn’t believe what she was seeing, but disbelief gave way to joy as she caught her child and her husband in her arms. Around them, other villagers left their houses to welcome their long-missed loved ones. Tears were shed – not only tears of joy but also tears of sadness for the ones who did not make it back.
The Nilfgaardian unit which escorted the men back from the Empire to their homes felt somewhat lost at the village square. Even at a distance they could feel the piercing looks and the mix of fear and hatred of the villagers towards them. It hadn’t been that long since the peace treaty which laid down the rules of the prisoner exchange was signed after all.
The little girl approached the Nilfgaardian officer with a beatific smile.
“N'ees tedd a thu”, he told her as he patted her head reluctantly.
“Thank you for saving me, Mister Tinman!” She presented him one of the straw stars she had folded during the last three days
He smiled and took the present from the girl.
The villagers around them witnessed this childlike innocence. It was the little girl’s mother who followed her offspring and stepped in front of the officer.
“Thank you for bringing back my husband and saving my daughter.” She clasped his gauntlet with both of her hands and bowed to him.
The villagers and his men behind him alike eyed at the officer. He took in the mood swing by looking in the faces of the people around him. His own men had loosened, tension dropping from their shoulders. The villager’s glimpses showed less hostility - even respect. And yet he could not help but to notice that the peasant’s eyes were sunken, just like their cheeks. Even though they wore winter clothes, he could guess that their bodies were frail as well. The first winter after the war associated with the food shortage had taken a toll on them.
The officer returned to his horse, hesitated for a moment, then opened the saddle bag and took the sack with his rations from it. He put something for the trip home in the saddle bag, but returned with the sack and put it between the villagers and his unit. The Nilfgaardian fumbled around with a flask attached to his belt and threw it into the sack as well before he returned to his soldiers.
He did not say a word.
His look did not even have one ounce of an order in it, and yet all of his men followed his example. They were a small detachment so it wasn’t much, but everyone gave a little. By the end the officer’s provision sack was filled with bread, apples, some cheese and dried meat. The villagers stood by in silence as they watched their former enemies leaving food for them.
Proud of his soldiers the officer mounted his horse.
“Aecáemm aen me, esse'lath seiâ'fyll!“
The Nilfgaardian soldiers left the village and after about a Furlong the officer could hear the villager’s cheering behind him. He smiled but did not turn around.
The whole family gathered around the decorated fir tree. In addition to the candles and straw stars, one single straw sun adorned the branches.
It was snowing again.
The officer shivered. He was about to reach for his flask to take a sip of schnapps when he remembered giving it to the villagers. Still, he felt similar warmth welling up inside him.
1 I got no time for you.
2 Follow me, loose formation!
Together with Capcom, we’re presenting the crossover everyone’s been waiting for: The Witcher 3: Wild Hunt and Monster Hunter: World!
The collaboration sees Monster Hunter: World players take on the mantle of Geralt of Rivia, and has them take on a series of Witcher-inspired quests. These offer a unique gameplay experience blending RPG mechanics of The Witcher 3: Wild Hunt with Monster Hunter: World’s game systems.
Reprising his role as the witcher is Doug Cockle — the English voice of Geralt of Rivia.
The Witcher-inspired content is coming to Monster Hunter: World on PlayStation 4 and Xbox One in early 2019 as a free update, with the PC release to follow soon.