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Patch 3 for The Witcher 3 REDkit is now live, featuring a multitude of improvements to the most powerful modding toolkit on the Continent! Dive into the patch notes to learn more:

Features
  • Scene Editor:
    • Double-clicking on an empty animation event will now open AnimBrowser.
    • AnimBrowser will now open on double-click.
    • Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser.
    • The "Swipe" button will now remove Scene Editor's subtitles as well.
    • If there’s a Scene Editor fragment, it will always show the scene subtitles.
    • All additional debug information will be displayed when the Scenes debug checkbox is enabled.
    • Enabling Free Camera Mode will restore the editor's default camera FOV.
    • Camera FOV in preview will not be editable.
    • FOV in Free Camera Mode will always use the last free camera FOV setup.
    • FOV on the viewport will now refresh when switching cameras in Edit Mode.
    • Viewport FOV will apply to the active camera on change (the edited camera in Edit Mode or to the free camera in Free Mode).
    • Fixed issues with the Undo Manager.
  • Added an option to create .xml files in Asset Browser with correct encoding.
  • The “World” tab will be updated with the current World name.
  • Updated the Blender Plugin:
    • Added pose bone weights for different NPCs, it can be selected during lipsync generation.
    • Added interpolation easing while generating a lipsync.
    • Fixed issues with installing the plugin on Blender 4.
  • Updated the credits in the “About” section.
  • Added shortcuts to move plane and select plane for the world edit gizmo (press X and Y to select the XY plane).
  • Added a button to set default lipsync and audio overwrite paths in scenes.
Fixes
  • Fixed an issue where the tangent calculator didn't work properly for some vertices during uncooking.
  • Fixed an issue where the Vertex paint tool wouldn’t save changes.
  • Various UI fixes:
    • Fixed an issue where dragging panels in the Scene Editor would cause a crash.
    • Fixed an issue where the editor would crash when loading a level while having a floating toolbar.
    • Fixed an issue where the Item Select dialogue box would not close properly.
    • The gizmo will now use thicker debug lines.
    • Improved the check icon in the PropertyGrid.
  • Fixed an issue where the .xml parser error would not show the correct file path.
  • Various Scene Editor fixes:
    • Saving will now always teleport to the first node.
    • Fixed a crash on deleting any pause event on Timeline.
    • Fixed a Scene Editor crash when switching from Edit Camera Mode to Free Camera Mode and trying to edit the camera from the Properties page.
  • Fixed an issue where the minimap generation stretched output images.
  • Fixed an issue where loading game definitions with standard templates would crash under certain conditions.
  • Fixes for revert and drag-and-drop actions in Journal Editor.
  • Fixed splash screen sizing for the game.
  • Fixed an issue where the world edit gizmo could get stuck when pressing two shortcut keys.
  • Updated the Wwise license acquisition steps.
  • Fixed an issue where searching for a quest graph block by name criteria didn't work properly.
 


Hear Ye, Hear Ye!

By order of the Redanian Crown, the votes are tallied, the decision is sealed, and the heralds sound their horns to announce the champions of our REDkit modding contest!

Meet the winners of the Main Category:

1st place: NGCLS group for "A Witcher Can Hide Another"

2nd place: Gerwant for "Tales of the Witcher"

3rd place: olesnienie for "Echoes of Play"

A heartfelt thank you to all the participants for your creativity and dedication and to everyone who voted to support our community’s finest.

On top of the main prizes, 12 finalists will receive a keepsake to honor their work. We urge you to check your inboxes!

Visit the contest’s website to check out all the mods for yourself and experience new adventures in The Witcher 3: Wild Hunt.
 
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12 Adventures. 3 Winners. 1 Epic Decision!

Voting for the winners of our REDkit modding contest is now open.

Explore the finalist mods and make sure your favorite wins — cast your vote:
 
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With the soft patter of fall rain sweeping across the Continent, it’s time to announce the winners of our REDkit Modding Challenge 3!

A big round of applause to:

dingdio for Saovine in Skellige
Saovine_in_Skellige.jpg


Lisu for Halloween at Crossroads inn
Halloween_at_Crossroads_inn.png


ShapranArt for Fall is coming mod
Fall_is_coming_mod.jpg



Warm congratulations to our winners, and a huge thank you to everyone who shared their amazing fall-inspired creations. Don’t forget — the Main Category of our contest is still open. Submit now:
 
With the autumn equinox behind us, fall now reigns supreme on the Continent.

Get cozy, grab a warm drink, and submit your fall-inspired mod to our #REDkit challenge by tomorrow, 3:59 PM CEST.

 


With our first two modding challenges, summer also came to an end. The days now are getting shorter and a chill (unrelated to the Wild Hunt) can be felt in the air. In this final challenge, we’d like you to show us how fall can transform the Continent. Maybe trees across Toussaint turn red and lose their leaves, or residents of Velen redecorate their homes for the upcoming Saovine… Or maybe you can conjure something up that we couldn’t even dream of!

Submit your work by uploading it on Nexus Mods at https://www.nexusmods.com/witcher3 and sharing a link in the submission form on the official contest website: https://thewitcher.ly/REDkitContest. There, you will also find a set of Frequently Asked Questions to guide you.

Here are a few things to remember:

• you need to participate individually, and you can only submit one mod per challenge, but you can take part in as many challenges as you like;

• entries in this challenge can be submitted until September 24th, 15:59 CEST;

• to qualify for the contest, mods must not have been published before April 16th, 2024, 13:00 CEST;

• submitted mods can be updated until the submission phase deadline;

• challenges are judged by CD PROJEKT RED and Yigsoft team members.

If you want to know more, you can find the complete set of rules and regulations for the contest here.

Join the main category The Witcher 3 REDkit Modding Contest: https://thewitcher.ly/REDkitContest
 
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For REDkit Modding Challenge #2 we asked you to show us some moves. Or, more precisely, make NPCs show us some new ones.

And the winners are...
Geo Games for Nithral One-Handed Combo Attack
Nithral-mod.png


Esteben Zaldivar for Metalhead Leshen
Metalhead-mod.png


Apokryphos for Improved Leshen Combat Animations and Behavior
Leshen-mod.jpg



But that's not all! We've been so charmed by one of the other entries that we decided to award one additional honourable mention award:
dmodz for Rolling Bears

Congratulations! We'll be in touch, so make sure to check your inboxes.

Tomorrow we'll start the last challenge, stay tuned!
 


We are moving on to the second modding challenge of The Witcher 3 REDkit Modding Contest.

Speaking of moving — in this challenge, you will become the NPC puppeteer. We task you with creating a new animation for any character besides Geralt. It could be a cool pose that goes with Photo Mode, an entire choreographed dance routine, or anything in between.

Submit your work by uploading it on Nexus Mods at https://www.nexusmods.com/witcher3 and sharing a link in the submission form on the official contest website: https://thewitcher.ly/REDkitContest. There, you will also find a set of Frequently Asked Questions to guide you.

Here are a few things to remember:
  • you need to participate individually, and you can only submit one mod per challenge, but you can take part in as many challenges as you like;
  • entries in this challenge can be submitted until August 27th, 15:59 CEST;
  • to qualify for the contest, mods must not have been published before April 16th, 2024, 13:00 CEST;
  • submitted mods can be updated until the submission phase deadline;
  • challenges are judged by CD PROJEKT RED and Yigsoft team members.
If you want to know more, you can find the complete set of rules and regulations for the contest here.

Join the main category The Witcher 3 REDkit Modding Contest: https://thewitcher.ly/REDkitContest
 
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The time has come to reveal the winners of REDkit Modding Challenge #1!

All of your creations made us want to ditch the swords and sip ice-cold Est Est on the beach 🧊🏖️ Alas, we could only pick three.

Congratulations to:
🏆🏆 Bence886 for Roach Summer Vibe
Roach.png


🏆🏆 Krystian for Beach Party Lambert
Lambert.png


🏆🏆 Sean Boland for Gaunter O'Dimm Pool Party Outfit
Gaunter.png



We'll be in touch so make sure to check your inboxes. And get ready for Challenge #2 that starts tomorrow!
 


It's time to unveil the first modding challenge of The Witcher 3 REDkit Modding Contest!

Remember Triss’ green robes or Yennefer’s feathered attire? In this challenge, we’re asking you to create an alternative SUMMER look for any character. It could be a breezy summer dress for Ciri, a smart-casual outfit for Dandelion, or a beach look for the Bloody Baron — the possibilities are endless!

In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website:

https://thewitcher.ly/REDkitContest

You will also find there a handy set of Frequently Asked Questions!

Please remember that:
  • you need to participate individually, but you can take part in as many challenges as you wish (you can only submit one mod to every challenge);
  • entries in this challenge can be submitted until July 30, 2024 3:59 PM CEST;
  • in order to be eligible in the contest, mods can't have been published prior to April 16th, 2024 1PM CEST;
  • submitted mods can be updated until the submission phase deadline;
  • modding challenges will be judged by CD PROJEKT RED and Yigsoft team members.
If you want to know more, the contest's complete set of rules and regulations can be found here.

Don't forget that you can also take part in the main category of The Witcher 3 REDkit Modding Contest:

https://thewitcher.ly/REDkitContest
 


Unleash your creativity and take part in the official modding contest for The Witcher 3 REDkit!

This May we've released The Witcher 3 REDkit, an end-to-end solution which allows users to create new experiences and modify all aspects of The Witcher 3. It is based on refurbished versions of the same tools which were used by the RED developers to create this legendary game almost a decade ago. It's available for free for everyone who owns The Witcher 3: Wild Hunt on PC. Claim yours on Steam, GOG.com or Epic Games Store. Learn more on the official website of the editor:

https://www.thewitcher.com/redkit

Now it's time to show us what you can do with it for a chance to win amazing prizes sponsored by our partners. Including:
  • NVIDIA GeForce RTX 4080, sponsored by NVIDIA;
  • Gaming headsets, mice and keyboards, sponsored by Razer;
  • The Witcher team jerseys and playing cards, sponsored by Dyenamik;
  • The Witcher varsity jackets, sponsored by Insert Coin.
Ready to get started?

We invite you to craft a completely new questline made of 2-3 interconnected quests! Here’s your chance to tell your own tale and forge an adventure of your own making — whatever that might be! For each submission, we’ll be looking for creativity, originality, and technical excellence to shine through.

If the main task isn't up your alley or if you need a warmup, you can also take part in smaller Modding Challenges along the way! A themed challenge will be unveiled every couple of weeks to give you an opportunity to showcase your individual skills. There will be 3 in total, with the first one appearing soon!

In order to submit your mod, you will need to upload it on Nexus Mods at https://www.nexusmods.com/witcher3 and provide a link in the submission form available on the official contest website:

https://thewitcher.ly/REDkitContest

You will also find there a handy set of Frequently Asked Questions!

You can participate in as many tasks as you want. However, please keep in mind that:
  • in the main category you can participate individually or in teams of up to 5 people (you can only be a member of one team);
  • entries in the main category can be submitted until October 14, 2024 3:59 PM CEST;
  • in challenges you need to participate individually, but you can take part in as many challenges as you wish (you can only submit one mod to every challenge);
  • entries in challenges need to be submitted within specific deadlines, as communicated in respective challenge announcements;
  • in order to be eligible in the contest, mods can't have been published prior to April 16th, 2024 1PM CEST;
  • submitted mods can be updated until the submission phase deadline.
Modding Challenges will be judged by CD PROJEKT RED and Yigsoft team members. For the Main Category, a shortlist of submissions will be made by CD PROJEKT RED and Yigsoft judges, while the final result will be decided by a community vote.

If you want to know more, the contest's complete set of rules and regulations can be found here.
 
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The second patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:

  • [Experimental] Added an option to start the editor in dark mode (View → Settings → Editor Configuration → Editor → startInDarkMode).
  • REDkit is now shipped with pre-generated thumbnails. Users can update them for checked-out and added assets.
  • You can now use a .jpg image as a thumbnail when publishing a mod.
  • Added an option to disable the automatic reopening of resource editors that were open when the editor was last closed.
  • Added an option in Scene Editor to generate all misssing lipsync and voiceover. It will use Windows' text to speech feature for voiceover, lipsync generation is possible if the audio is generated and the Editor knows the location of the Blender Plugin.
  • Added the languages that were missing after cooking strings.
  • Added scrollbars for the "Entry Attributes" section in the Color tab in the Entity Editor.
  • Added support for additional virtual directories. REDkit can now attach additional directories besides the uncook depot (read-only). Essentially, your mod project can now depend on another mod.
  • Texture Viewer and Material Editor window layouts will now be saved.
  • 3D gizmo handling will now interact correctly with the cursor.
  • Added keyboard shortcuts for manipulating the gizmo. Shortcuts can be customized in "View" → "Customize editor shortcuts...".
  • Set defaultPlayerTemplate defaultCameraTemplate when creating a new game resource definition.
  • Hid some popups (e.g. New Game+ popup) that still appeared when playing from a .redgame definition.
  • Using the "Tools" → "Generate missing unique script tags" option in Journal Editor will now properly fill out the missing unique script tag fields of new journal entries.
  • Fixed issues with playback buttons in the Entity Editor.
  • Editing multi-property values in Scene Editor by text will now be disabled instead of resulting in a crash.
  • Implemented a material .xml metadata exporter/importer for Apex resources (CApexClothResource and CApexDestructionResource).
  • Having the word "scripts" in the project name won't break script compilation anymore.
  • Fixed the scaling of the "By Tag" editor window.
  • Fixed description tooltips not always showing after hovering over a property field.
  • Fixed an issue where recent projects could contain duplicates under certain conditions.
  • Fixed an issue where when trying to save .w2mi files, the user was asked to "overwrite the existing file", although there was no file with the same name.
  • Various fixes for the Journal Editor: removed non-functional elements, improved color coding, fixed checking-out and reverting.
  • Added some fixes for importing scenes.
  • Fixed some UI glitches in the Asset Browser.
  • Several UI fixes for the PathLib Tool.
  • Various stability improvements and crash fixes.
 
Concluding the series of REDkit tutorials, Mátyás from Yigsoft presents how to set up lipsync for your characters.


Don't forget you can find all tutorials, as well as other helpful materials on the official REDkit website at:
 
Hello everyone,

I have a question for a member of the development team:

If I create a quest with NPCs, items and monsters from the Blood & Wine and/or Hearts of Stone addons, will this quest be able to be correctly used by players who don't have these addons installed?

Thanks for your reply.
No, mod created with dependencies from expansions will not work on base game alone.
 
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