Acts and what to do in them (Act II containing... everything?)

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First of all I THINK this is the right subforum since it's a very general non story related question.

Acts, or balance of content is my question... is it me (only watched let's plays of things further than Act I so far) that after the game opens up it seems you can do like 95% of side content in Act II, and it seems most players do. Does this mean Act III becomes as short as Act I? I am not being critical but it seems an odd choice; but then I recall old classic CRPGs had this issue, didn't they? Baldurs gate I: Prologue and maybe the first Inn (act I), the rest of the game (act II), a few selected quests and the ending (act III).

Point of the question is basically: Is there a point of leaving some side content to act III?
 
is it me (only watched let's plays of things further than Act I so far) that after the game opens up it seems you can do like 95% of side content in Act II, and it seems most players do.
If you consider NCDP Scanner Hustles (blue icons on the map), GIGs (for fixers) and Cyberspychos (for Regina) as side contents, yes. For me, it's not "side content". It's like in The Witcher 3, point of interest (?), Contracts and little side quests. It's to make money, loot best gear, earn xp to level up,...
Because during quests (main and side quests), most of time you won't earn any money. As merc, to earn money (to fight corpos, good idea to be well equiped), you complete jobs for fixers (GIGs), little NCPD events (NCPD scanner hustles),...
But the "real" side content, the most interesting and best done, is unlocked "only" after reaching key points of main quest (if you complete everything on the map directly at the beginning of Act 2, it will remain a good chunk of (really good) content after^^) ;)
 
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