Given Nvidia's reluctance to engage with open source projects i can see it being DX12 over vulkan. this is definitely conjecture though.
Psh, what good are ya, then?No. It's just what I personally think is most likely. I have no "inside" knowledge or anything. I just help moderate the forums.
windows 10 is fine. just make a partition if you're that averse to it.Is that an official reply?
I am only interested in knowing if the game will be playable on w7 or will it require w10. I have 3 PC's at the house one will soon have w10 to be a VR PC but the others will be staying on w7. Only thing good about w10 is dx12 the rest of it is garbage IMO so not keen on upgrading the OS on the other PC's just to run one game on them.
If the game uses Vulkan that would be fine as it run on w7 too.
Just not keen on supporting M$ and the manure they are pulling on w10 and not really interested in debates about it, just interested in information on if cyberpunk 2077 will work on w7 or not.
If not I would say they will lose lots of sales period regardless of anyone's personal feeling on w10, 7 or vulkan.
windows 10 is fine. just make a partition if you're that averse to it.
there's really no good reason to stay on windows 7.
Since they've announced a partnership with GeForce for raytracing, I would guess that means dx12.
It's fine for you...have a cookie.windows 10 is fine. just make a partition if you're that averse to it.
there's really no good reason to stay on windows 7.
It's fine for you...have a cookie.
It's not fine for me and there's plenty of reason why it's not.
It's fine for you...have a cookie.
It's not fine for me and there's plenty of reason why it's not.
Kindly follow this advice, if someone says they don't want OS XYZ for w/e reason don't be daft and then suggest they use it anyways, it's kind of counter productive and just plain trolly.
Still got your feet in your mouth from the other thread I see......I guess it's always good to have a ...... fan.
Anyone heard if CP2077 will have multi-gpu support? If it's DX12 or Vulkan I believe mgpu is built into the API, just needs the game developers to code for it. This will be a big one for me. Thanks much in advance.
not only that, but a lot of the issues people had with W10 have either gotten addressed or have known workarounds/solutions so most people sticking to windows 7 are basing it off of problems that aren't a factor anymore.Time is running out. WinXP does a few things better than its successors (still to this day) but you have to move on. Even though Win7 has been great over the past decade.
Soon there'll be no choice but Win10, or Linux as Gilrond suggests.
I don't think CDPR said anything about that. May be they will leverage it, if they'll release it for Stadia. I doubt though they'll focus on it for their desktop release.
If it has multi GPU support I'll buy this thing for full price on launch day. If you by chance see any news on this, please reply to me. Thank you for the response!
Since the 1990's, when this technique of "bridging" GPUs first appeared, I can't think of a single title that officially "supports" it. It's up to the the GPU manufacturers to make it work, and having it do so universally without issues is a tall order. Nvidia and AMD have quite a challenge getting a given driver version to work well with most games using only 1 GPU...let alone trying to optimize things for a range of GPUs that may be working in tandem.
Besides, it's really not worthwhile or even feasible for a studio or a manufacturer to specifically focus on such things, since it's a very small fraction of users that actually use SLI / Crossfire. So, it's like it's always been. It's more of a player-side "tweak" for a game than any form of standard feature.
SLI/Crossfire was always a barely working mess.
SLI/Crossfire was always a barely working mess. Multi-GPU in Vulkan is a lot better approach, it's up to developer to design the application according to the number of GPUs available. It does add complexity though. GPU to GPU interactions are naturally slower than anything within one GPU (limited by PCIe bandwidth).
In practice, very few people except may be cryptocurrency miners have several high end GPUs. So most developers didn't put an effort in complicating games based on that. I suppose this will become more common now, if Stadia will offer multi-GPU setups. Not sure what's the current status of multi-GPU support is in radv and amdvlk though. Some time ago it wasn't ready still. Also, there was no info on which of them Stadia is using, they are quite secretive about it.
I also think it's only a matter of time until we start seeing multiple GPUs on one card. (Inherently SLI / Crossfire Express.) But for now, it's expense to return ratio.
What kind of issues were you running into and what cards were you running? Just legitimately curious.
vulkaninfo | grep VK_KHR_device_group
VK_KHR_device_group_creation : extension revision 1
VK_KHR_device_group : extension revision 1