Hello CDPR
I will follow this thread up with a report linking to my findings here in hopes that this issue may be addressed. It's not a bug per se, I hope, but seemingly a byproduct of a system in the game I believe.
TLDR; It appears the mesh used for masking rain/adding occlusion to vehicle interiors is also masking out most of the game engine lights such as street lamps, car head lamps, and freeway lights. Never seen that before in a game like this and it's not all of the lights so it should be something addressable. Emissives aren't masked out as well as in raster they're just there in the scene and cast no lighting, as well the stree lamps being masked is present in raster - not an RT problem. It's not a problem with mods that add cars to the game either, likewise said mods don't seem to mask out rain - so there's my basic reasoning.
You can see in the following images how the light cast into the vehicle interior is suddenly masked out as I approach either vehicle. Same location, same time give/take a minute or two.
Continued..
Same car, different street lamps. No penetration on the first one, as expected functional lighting in the second image.
This first one is an emissive billboard, roll a few meters up the street and park beneath an actual game light - no interior penetration.
This isn't an exceptional issue btw; Light being blocked from vehicle interiors is the rule in this game currently. It's unfortunate as it impacts the ambience of driving around at night. I understand the game isn't a life simulator or a car themed game, but the experience of just moving through the city is second to none. It's quite rare in an open-world game that I just enjoy moving around in it; I almost never use fast travel in 2077! Having the light bounce around in the car and reflect off the windshield ( My Immersive Glass mod, btw ) would be great, as I routinely enjoy a good night drive IRL
Okay... working fine.
Testing with a prop spawned through AMM console... good
Good, this is working as well.
And suddenly not working... like most of the lights. I am directly under a street lamp.
And here are a handful displaying car head lamps not penetrating this apparent mask/occlusion volume
Direct and/or bounce lighting seems to reflect just fine though. I'll admit I haven't checked that as I was more struck by lights not behaving 'properly' in this setting.
I will follow this thread up with a report linking to my findings here in hopes that this issue may be addressed. It's not a bug per se, I hope, but seemingly a byproduct of a system in the game I believe.
TLDR; It appears the mesh used for masking rain/adding occlusion to vehicle interiors is also masking out most of the game engine lights such as street lamps, car head lamps, and freeway lights. Never seen that before in a game like this and it's not all of the lights so it should be something addressable. Emissives aren't masked out as well as in raster they're just there in the scene and cast no lighting, as well the stree lamps being masked is present in raster - not an RT problem. It's not a problem with mods that add cars to the game either, likewise said mods don't seem to mask out rain - so there's my basic reasoning.
You can see in the following images how the light cast into the vehicle interior is suddenly masked out as I approach either vehicle. Same location, same time give/take a minute or two.
Continued..
Post automatically merged:
Same car, different street lamps. No penetration on the first one, as expected functional lighting in the second image.
This first one is an emissive billboard, roll a few meters up the street and park beneath an actual game light - no interior penetration.
Post automatically merged:
This isn't an exceptional issue btw; Light being blocked from vehicle interiors is the rule in this game currently. It's unfortunate as it impacts the ambience of driving around at night. I understand the game isn't a life simulator or a car themed game, but the experience of just moving through the city is second to none. It's quite rare in an open-world game that I just enjoy moving around in it; I almost never use fast travel in 2077! Having the light bounce around in the car and reflect off the windshield ( My Immersive Glass mod, btw ) would be great, as I routinely enjoy a good night drive IRL
Okay... working fine.
Testing with a prop spawned through AMM console... good
Good, this is working as well.
And suddenly not working... like most of the lights. I am directly under a street lamp.
Post automatically merged:
And here are a handful displaying car head lamps not penetrating this apparent mask/occlusion volume
Direct and/or bounce lighting seems to reflect just fine though. I'll admit I haven't checked that as I was more struck by lights not behaving 'properly' in this setting.
Last edited: