Path Tracing not reflecting light properly/showing pure black

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Path Tracing breaks gun chamber (all of it) and some shotgun barrels by showing just pure blackness (like not reflecting light properly), tested on 3 different devices all have the same issue. Some weapon (shotgun in the picture) will show the correct light reflection again if viewed at an angle but returns to pitch black otherwise.

Pre and post 2.0 save doesn't matter, it exists in every version I tested. Tried mod and non modded (fresh install) still there.

Ray tracing psycho doesn't have this problem as shown in the picture attached, only happens in path tracing. DLSS ON/OFF RR ON/OFF doesn't fix it, tried every combination possible.

I'm using i5 12400f, RTX 3080 12GB, 32GB DDR5 RAM, Installed the game on m2 NVME, latest nvidia driver installed. Also tested on legion 5 laptop and legion go.
 

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Path Tracing breaks gun chamber (all of it) and some shotgun barrels by showing just pure blackness (like not reflecting light properly), tested on 3 different devices all have the same issue. Some weapon (shotgun in the picture) will show the correct light reflection again if viewed at an angle but returns to pitch black otherwise.

Ray tracing psycho doesn't have this problem as shown in the picture attached, only happens in path tracing. DLSS ON/OFF RR ON/OFF doesn't fix it, tried every combination possible.
Btw, I made a video about this issue and sent it to CDPR support already: RT/PT Issues (2.1) - YouTube

-I also linked them your forum post for more examples. Thank you for your findings (y)
 
I can’t start a new thread yet because I am a new user, so sorry if this is off topic, but it is related to Path Tracing.

There is an effect in CP -as most games I guess- called eye adaptation. That means the lighting changes to simulate how eyes react going from dark to bright places etc.

I never had a problem with this in the series X version because it basically looks flat compared to the PC one, but using path tracing with the new patch, the effect is too sensitive, to the point of being annoying. Even the slightest camera movement in front of my eyes can sometimes shift the lighting. It just makes no sense.

I was wondering if it’s normal or there’s something going on with my GeForce now.
 
Also having this issue. Occurs in most dynamic objects I've found. E.g. things that are deformable like cloths, hair etc... Somethings definitely broken. RR off apparently fixes but it would look so much better on if it just worked.
 
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