I have an odd issue where the game normally runs near or at 60fps (60fps in game cap) with high GPU usage (not maxed though) but randomly if I either pause the game by going to the main menu or go to the inventory or map screen that when I exit the game will drop to a 30-40fps with 99% gpu usage and stay there like the game's rendering load suddenly increased any my system cannot keep up.
If I save my game and then exit to the main menu and reload my last save everything is back to normal. What could be going on?
I run the game at my monitor native res of 1680x1050 with DLSS Performance. Vsync set to 120 and in game fps set to 58. I run a modified custom graphics settings to decrease load so I can run RT reflections and RT local shadows. I get a 60fps average with these settings on the in game benchmark and if I never went to the map or inventory screens I would keep that near 60 95% of the time.
I have tried turning on/off Vsync, DLSS, lowering Cascade shadow distance and resolution and none of them will restore the FPS back except exiting to main menu and reloading save game.
I have am running Win 10 latest version and RTX 2060 6GB with latest drivers.
If I save my game and then exit to the main menu and reload my last save everything is back to normal. What could be going on?
I run the game at my monitor native res of 1680x1050 with DLSS Performance. Vsync set to 120 and in game fps set to 58. I run a modified custom graphics settings to decrease load so I can run RT reflections and RT local shadows. I get a 60fps average with these settings on the in game benchmark and if I never went to the map or inventory screens I would keep that near 60 95% of the time.
I have tried turning on/off Vsync, DLSS, lowering Cascade shadow distance and resolution and none of them will restore the FPS back except exiting to main menu and reloading save game.
I have am running Win 10 latest version and RTX 2060 6GB with latest drivers.