After about 10 to 20 mins of playing with raytracing on the game starts to lag and stutter. This is odd as I am getting 60 to 70fps but then after a certain amount of time it will start to lag again. Exiting the game and reloading, the game goes back to normal and plays smooth to repeat the process after 20 mins of play. Is this a memory hole/leak? I remember simular things like that happening with Elder Scrolls Oblivion/Skyrim/Fallout3 etc. The issue was it didn't clear the cell cache when no longer needed. My system specs are Ryzen 7 3700x Nvidia RTX 2060 6gb, 32gb ram, so well with in the specs to run this game decently. Anyone else having a simular issue? Like I said this bug only happens with raytracing on.