Lisbeth_Salander;n10740641 said:
I find it really unlikely for CDPR to put that difference in the game. Headshots that aren't insta kills are extremely frustating for most players (including me), unless there is an explanation. I hope we won't have enemies running around without jaws due to headshots in CP2077 since it's more likely for the pain to incapacitate them.
Also, frontal shots will mostly not only hit the jaw but the whole face and that will most certainly cause the victim to colapse in pain and bleed to death. So, why would a headshot not kill an enemy in CP2077, unless a trauma team rescuing dying enemies is even a thing in the game? Too, complicated. Why would even be the objective of ambulances carrying out minor npc enemies to the hospital? Immersion? Yeah, maybe that would be nice.
But it would be simpler to implement "enemies with broken jaws or noses" that got to squirm in pain due to headshots, and eventually die. That should also work with broken limbs.
Yeah, I mostly agree, but there is definitely at least a few opportunities for CDPR to take advantage of the whole "headshots aren't always fatal" thing.
For example, let's say there's a 1/50 chance some baddie you kill comes back to haunt you later. It doesn't need to be anything significant, but let's say he now has his head bandaged up and he now has his own little rag-tag game of angry, drug-addled psychopaths itching to get revenge. This could be a dynamic encounter - you're walking down an alley and you get ambushed.
Big baddie says "You can't kill me that easily" or something less-cheesy, and a fight ensues. This time, he does not come back (we're approaching Shadow of War "Nemesis" territory if he does, and I don't really want that here). The player thinks "hey, that was kind of cool, I remember that annoying jerk who kept chucking grenades at me" or maybe they don't think about it at all. I dunno. I'll leave the specifics up to CDPR, if they use it at all.