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Join our hosts, Amelia Kołat & Alicja Kozera for an insightful talk with Songbird's voice actor, Minji Chang and our English Adaptation Director, Borys Pugacz-Muraszkiewicz!

After the last REDstreams with Mr Hands you asked for more, so we used our connections in Night City to interview other characters.

Tune in next week for a stream featuring Minji Chang, who voiced Songbird in #Cyberpunk2077 #PhantomLiberty. She'll be accompanied by Borys Pugacz-Muraszkiewicz, our English Adaptation Director.

The stream will take place in a week, on Wednesday, January 24th, at 6 PM CET and will be hosted by none other than our two Senior Community Managers: Amelia Kołat and Alicja Kozera!

Tune in on:

Chooms! To celebrate the recent release of Cyberpunk 2077: Ultimate Edition, we present this preem Ultimate Edition Game Booklet — ready for you to dig into right now!

Inside, you’ll find a ton of detes about Cyberpunk 2077 and Phantom Liberty, including insight from developers, our Community and Localization teams, and more. Wanna learn how to build a V who’s an unstoppable tank? We’ve got you covered. Looking for some cool things to do in Night City? Look no further. Ever wondered how we localize corny jokes into different languages? Here’s your answer!

Whether you’re a veteran of the dark future or you’re finally ready to jump into the world of cyber-enhanced mercenaries for the first time, we’ve packed this booklet with handy info about the game, all in the name of celebrating our journey with Cyberpunk 2077. Enjoy!

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When Cyberpunk 2077 debuted in 2020, the gaming world was at a far different stage than what this generation of players can encounter today. At that time, the idea of using AI to increase a game’s performance was slowly picking up speed, and ray tracing, the technology that powers realistic lighting by simulating the physical behavior of light, was more of a curiosity than a realistic alternative to the classic methods of lighting up a game. It’s incredible how much has changed in just three short years.​


As a massive, open-world RPG, from the very beginning, Cyberpunk 2077 was a fantastic showcase of how much a game can change thanks to ray tracing. Night City’s moody, neon-soaked streets are a true feast for the eyes, and details like puddles with highly realistic reflections add an entirely new dimension to exploring its every corner. Regardless of the time of day or the weather conditions, ray tracing has transformed the face of the dark future. Shadows cast by objects became sharper and more realistic, while reflections on glass, metal, water, and more accurately bounced light. In short, immersion reached a previously impossible level — but certainly not the highest it can go.​


Another technological milestone is path tracing — an advanced form of ray tracing previously only used in film and animation due to the intensive computing power necessary to make use of it. Path tracing allowed us to avoid many simplifications required in the previous technology, which involved collecting isolated and fragmented information about light, shadows, reflections, or ambient occlusion. In contrast, path tracing collects a full suite of information about the world in a unified way — as a result, it guarantees accuracy in every lighting situation and creates a very realistic and beautiful image. Using this technology allowed us to abandon mixed techniques combining traditional rendering with ray tracing and rely entirely on a unified and more coherent solution.​

Thanks to CD PROJEKT RED’s collaboration with NVIDIA, using path tracing on Night City’s streets became possible thanks to artificial intelligence, which assists developers in the process of illuminating the world. Now, lighting in the game can faithfully reflect the real behavior of rays relative to every surface and element of the city, including the characters living in it. In Ray Tracing: Overdrive Mode, which is based on path tracing, reflections become even more precise, micro-shadows fill the gaps present in standard ray tracing, dark tunnels and steam emanating from pipes are illuminated by nearby lights with a riot of colors — Night City comes to life like never before. Previously, this technology was only available in preview mode, but now, with the release of Cyberpunk 2077: Ultimate Edition and Update 2.1, Ray Tracing: Overdrive has come close to fulfilling its potential and is now available without “preview” status.​


But the question remains: how can a game handle something as resource-intensive as path tracing? AI comes to the rescue with DLSS 3.5 (Deep Learning Super Sampling), a technology that, depending on the accompanying series of NVIDIA GeForce RTX GPUs, can almost quadruple the number of frames in Cyberpunk 2077. And thanks to DLSS Ray Reconstruction introduced in DLSS 3.5, the effects of ray tracing and path tracing have become even better, more precise, and sharper — no more blurring in dynamic shots with moving light sources, even in reflections, and beyond!​

What’s more, thanks to NVIDIA GeForce NOW, you can enjoy Cyberpunk 2077: Ultimate Edition, containing the base game, its spy-thriller expansion, and the game-changing Update 2.0 all without owning the latest graphics card. All you need is a desktop, laptop, Mac, TV, or any supported device, an Internet connection, and a subscription to GeForce NOW — cloud gaming makes it possible to transform almost anything into a super-powered PC gaming rig and dive into Night City!​


Cyberpunk 2077 was among the first games to show off the potential of ray tracing, and the very first, big-budget, AAA game to introduce path tracing. Today, there are over 500 games and apps making use of RTX technologies. Thanks to our friends at NVIDIA, we’ll be celebrating this milestone with a new contest — the winner receives a powerful and one-of-a-kind Cyberpunk 2077: Ultimate Edition-themed GeForce RTX 4090 graphics card!​

The contest runs from today until December 10th. To enter, all you have to do is comment on the contest post on X with your idea for the name of a gig in which V must recover an NVIDIA RTX GPU. Piece of cake! We will announce the winner by December 15th, and we can’t wait to see the creative ideas everyone will come up with. Good luck!​

Update 2.1 for Cyberpunk 2077 and Phantom Liberty on PC, PlayStation 5 and Xbox Series X|S is coming out tomorrow (December 5th) around 12 PM CET.

The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!

In preparation for the update's release tomorrow, check out the list of changes below.

New features
  • V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
  • V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
  • You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.
  • Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
  • You can find out more about the Accessibility features available in the game in this article.
  • Added an option to enable a bigger interface font.
  • You can now disable the timer in the Breach Protocol minigame.
Added more customization options for the HUD:
  • Larger HUD elements.
  • Removed HUD Lens Distortion (the curved effect on the HUD).
  • Removed HUD Visual Effects (the "ghosting" effect on the HUD).
  • Reduced HUD Decorative Elements to improve clarity
  • Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
  • Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
  • UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.
Quests & Open World
  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
  • Chippin' In - Fixed an issue where Rogue would follow V around permanently.
  • Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
  • Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
  • Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
  • Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
  • Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
  • Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
  • Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
  • The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.
Phantom Liberty-specific
  • Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
  • Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
  • Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
  • The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
  • Previously exclusive Iconic weapons are now obtainable in the game.
  • Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
  • Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
  • Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
  • Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
  • From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
  • Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
  • Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
  • Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
  • Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
  • Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
  • Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.
  • Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
Added new Cyberware: Feen-X and Cogito Lattice.
  • Feen-X: Skeleton Cyberware
Cyberware Capacity cost: 16

Armor: 8/14/20/26/31

+250% RAM Regen Rate when available RAM is below 3/4/5/6/7
  • Cogito Lattice: Integumentary System Cyberware
Cyberware Capacity cost: 12

Armor: 18/27/36/45/54

+200%/210%/220%/230%/240% Armor from this cyberware when available RAM is below 2/4/6/8/10
Rebalanced stats of multiple cyberware:
  • Adreno-Trigger: Decreased movement speed bonus duration.
  • All Berserks (except Militech Berserk): Added a damage reduction bonus.
  • Axolotl: Decreased Cooldown reduction.
  • Camillo RAM Manager: Decreased Cooldown.
  • Chrome Compressor: Increased the Cyberware Capacity bonus, lowered the price.
  • Dense Marrow: Decreased Armor, increased melee Stamina cost.
  • Epimorphic Skeleton: Decreased Armor.
  • Ex-Disk: Increased quickhack upload speed bonus.
  • Leeroy Ligament System: Increased Armor.
  • Lynx Paws: Added 20% damage reduction from falls.
  • Microgenerator: Decreased Electrical damage.
  • Militech "Apogee" Sandevistan: Decreased the extended duration bonus, decreased Max Duration, increased headshot damage, increased Crit Chance and Crit Damage.
  • Militech "Falcon" Sandevistan: Decreased the extended duration bonus, increased Max Duration, increased Health bonus after neutralizing an enemy.
  • Nano-Plating: Changed Attunement from Cool to Reflex (Crit Chance bonus).
  • Peripheral Inverse: Increased Armor.
  • RAM Reallocator: Increased recovered Max RAM.
  • RAM Upgrade: Increased RAM recovery rate.
  • Reinforced Tendons: Decreased Armor.
  • Self-ICE: Decreased Cooldown.
  • Shock-N-Awe: Changed Attunement bonus to Tech weapon damage.
  • Universal Booster: Health Item effects will now stack.
  • Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.
Balance changes for some of the perks:
  • Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1.
  • Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2.
  • Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3.
  • Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration.
Made balance tweaks for some of the weapons:
  • Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%.
  • M2067 Defender, MA70 HB: Adjusted recoil patterns.
  • DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%.
  • HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%.
  • L-69 Zhuo: Increased damage by 6%.
  • DB-4 Palica: Increased damage by 9%.
  • Tech weapons that fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active.
  • Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
  • Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
  • Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
  • It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
  • Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
  • Increased the max ammo limit you can carry in your inventory for all ammo types.
  • Crafted Iconic weapons will now be properly displayed when put in the stash.
  • Cyberware Capacity Shards should now drop properly for players who have reached the max level.
  • Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
  • It will now be possible to activate Overclock while controlling cameras.
  • Kerenzikov will now work with throwable weapons.
  • Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
  • Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
  • Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
  • Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
  • After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
  • Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
Made player movement smoother and more responsive:
  • V can now start sprinting immediately after shooting rather than after a delay.
  • Fixed an issue where sprinting with held input was canceled by jumping, falling and other actions that don't cancel toggled sprinting.
  • If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons.
  • Fixed several issues with the "Multitasker" perk: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest).
  • Fixed an issue with the "Ninjutsu" perk where crouch sprinting couldn’t be activated with the hold crouch input.
  • During a slide with the "Ninjutsu" perk, pressing sprint or dodging/dashing will now make V crouch-sprint.
  • Sprinting "area" on controller sticks increased slightly to prevent accidentally stopping sprint.
  • Fixed an issue where sprint couldn’t be toggled during dodge/dash.
  • Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch.
  • Dodge/dash during slide is now performed in the correct direction based on camera instead of the slide path, but can no longer be backwards or sideways - slide is canceled instead.
  • Slide direction can now be adjusted slightly sideways with directional inputs.
  • Slide can now be more consistently performed during a diagonal sprint.
  • Sliding can now be properly canceled with backward directional input.
  • Automatic vaulting during dash will no longer happen for backwards or sideways dashes. Regular vaulting with jump input is still possible in any direction.
  • Automatic climbing during dash will no longer happen if directional input isn't held.
  • Automatic vaulting and climbing during dash should now be more consistent.
  • Fixed an issue where shooting was blocked while falling after an air dash.
  • Double tap dodge/dash can now be performed while another directional input on keyboard is held (resulting in a diagonal dodge/dash).
  • Fixed an issue where sprint was canceled by double-tap dodge/dash.
  • Fixed an issue where slides did not fully execute when playing with the Dynamic Control Scheme on a controller.
  • After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
  • Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
  • Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
  • Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.
Vehicles & Traffic
  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
  • It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
  • Added 5 new bikes to purchase from the Autofixer website.
  • Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
  • Added an option to mark vehicles as Favorite in the Call Vehicle menu.
  • Added an option to throw knives and axes while riding bikes.
  • Improved the melee animations when driving bikes in third person perspective.
  • Attacking an NPC driver will now cause their vehicle to swerve.
  • Overhauled sound effects in scenes in the base game's main, side and minor quests.
  • Authoring and up-mixing of scenes to the Surround Sound format.
  • Added missing sound effects.
  • Fixed missing post-processing for voices.
  • Improvements to gun and combat sound effects.
  • Improvements to vehicle audio.
  • Various sound fixes.
  • Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.
  • Various lighting improvements around the city.
  • Improved the visuals of Kiroshi scanner highlights.
  • Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
  • Fixed an issue where there could be a cigarette permanently attached to V's hand.
  • The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
  • Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
  • Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.
  • Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
  • Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
  • Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
  • Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.
  • Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
  • Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
  • DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
  • Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
  • Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
  • Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
  • Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
  • [Xbox] Fixed an issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit.
  • [Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.
  • Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
  • It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
  • Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
  • We now provide a memory offset list of some of the functions commonly used by modders to simplify updates of community tools.
  • Added more secrets to be discovered by players in Night City.
Hey chooms, remember that these are just the highlights! There are a lot of other improvements and fixes in this update, so make sure to check them out yourself tomorrow!
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Missed the latest episode of REDstreams because you spent the day saving presidents in distress? Not to worry, we’ve got you covered!

Travel by NCART metro

Travel around Night City with ease thanks to Night City Area Rapid Transport metro services. Stop worrying about the traffic and enjoy the view thanks to the 5 metro lines stopping on a total of 19 stations spread throughout the city. Service available only after V receives the text message from NCART.

Radio on the go

This one is for all of the travelling audiophiles in our community! We’ve added a radioport that allows V to listen to the radio while exploring Night City on foot or riding the metro. It comes with adjustable volume and it will automatically turn off when game audio is crucial — for example during conversations.

Improved boss fights

We’ve introduced a number of improvements to boss fights, most notably to the one with Adam Smasher. It is now more iconic, as Smasher will better adapt to the tactics used by players, will be much more relentless and will use Sandevistan — much like he was in Cyberpunk: Edgerunners.

Attention all petrolhe… <ekhm> CHOOH2-heads!

We’ve got a lot of new stuff for all motoring enthusiasts out there!
  • New vehicles, including new motorbikes and a real classic: a cabriolet version of Porsche 911!
  • Replayable car races, available after the race with Claire is finished.
  • More immersive motorbike riding — including ability to throw knives while riding, leaning, doing wheelies and even flips!
  • New car chases — if you mess with the gangs while doing gigs, they might hunt you down later!
  • Newly opened highway.
Making Cyberpunk even more accessible

We’ve moved all of the existing accessibility options and added a handful more to a new Accessibility tab in game settings. Would you like a simplified UI? Or maybe larger fonts? We’ve got you covered! You can read more about our accessibility features here:

Remember: those are just the highlights of the changes coming in the 2.1 Update on December 5th. For more, stay tuned for Patch Notes that will be shared closer to the release. You can also rewatch the stream for more details on the changes described above:
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In Update 2.1, we will add a new "Accessibility" tab to the game's settings where players can easily access all of the game's accessibility options. Below, you will find a list of all the new features that you’ll be able to find in this new section. First, the features currently available in the game with Patch 2.02. Then, the options that will be included in Cyberpunk 2077 and Phantom Liberty with Update 2.1. Please keep in mind that the new tab will only be available from Update 2.1.

Colorblind Modes

There are three colorblind options available:
  • Protanopia
  • Deuteranopia
  • Tritanopia


Players can enable cinematic, radio, and overhead subtitles. Cinematic subtitles display voiceover subtitles at the bottom of the screen, while overhead subtitles display background conversations above NPCs' heads.

Text Size and Overhead Text Size

This option allows players to adjust the size of the cinematic, radio, and overhead subtitles for improved readability. Players have six size options available for text size and five options for overhead subtitles — ranging from size 32 to 62.

Background Opacity

A slider that can adjust the background opacity of cinematic subtitles, improving subtitle visibility.

Aim Assist

This setting enhances how much the game assists the player while aiming. There are three separate settings for aim assist: aim assist for melee combat, vehicle combat, and ranged combat.

  • Ranged combat: off, light, standard, and substantial.
  • Melee combat: off, light, standard.
  • Vehicle combat: on and off toggle.
Snap to Target

A toggle that allows target snapping when aiming with firearms.

Additive Camera Motions

This setting reduces the amount of secondary camera movements, which may help players who experience motion sickness.

Weapon Sway

A toggle that determines whether the weapon sway while aiming is applied to the camera or the weapon’s position

Controller vibration

Allows players to adjust the vibration level of their controller.

Center of Screen Dot Overlay

When turned on, this toggle adds a dot in the center of the screen to help prevent motion sickness.

User Interface Haptic Feedback

A toggle to disable haptic feedback when interacting with the user interface

Features coming with Update 2.1

Larger Fonts

A toggle that changes certain font sizes in the user interface. This change will primarily affect:
  • Most of the tooltips
  • Most settings screens
  • Loading screen tips
  • Some elements on the load and save menus
  • Button hints at the right bottom of the screen
  • Category names in the inventory
  • HUB menu – including the available numbers and text above the skill/attribute button
  • Database Entries
  • Small adjustments in the journal
  • Adjustments on the crafting/upgrading panels
  • Stats
  • Small adjustments to the scanner.
  • Number of available items on the wardrobe
  • Number of crafting components in the backpack
  • Numbers of items – including consumables, food, and drinks.

Hacking Minigame Time Limit

Removes the timer in the Breach Protocol minigame.

Larger HUD Elements

A toggle that increases the size of the HUD to make it larger for improved readability.

Remove HUD Visual Effects

Removes the chromatic aberration effect, also known as "ghosting," in the HUD. This effect can primarily be seen on the minimap, tracked quest, current weapon, available equipment, and items.

Reduce HUD Decorative Elements

This option hides elements unnecessary for gameplay from the HUD to reduce clutter and improve visibility.

Remove HUD Lens Distortion

Disables the lens distortion effect from the HUD. This primarily affects the settings menu and the minimap.

Weapon Cycling to Arm Cyberware

An option that can enable or disable cycling to arm cyberware when cycling through equipped weapons.

Adaptive Triggers and Trigger Effect Intensity

A toggle that can disable the adaptive triggers on the DualSense controller and a slider to control its intensity.
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On December 5th, 2023, the same day Cyberpunk 2077: Ultimate Edition hits the shelves, we’ll release a free Update 2.1 for Cyberpunk 2077 and Phantom Liberty on Xbox Series X|S, PlayStation 5 and PC, introducing new and hotly anticipated gameplay elements.

If you’d like to learn more about the update join us for REDstreams on December 1st, 4 PM CET on our Twitch channel. Our hosts, Amelia Kołat and Alicja Kozera (Senior Community Managers) will be joined by Paweł Sasko (Quest Director) and Monika Janowska (Producer) to talk about new features and changes.

We have a few nice surprises in this patch so don’t miss it!

Starting December 5th, Cyberpunk 2077: Ultimate Edition for Xbox Series X|S, PlayStation 5 and PC will be available for purchase digitally all around the world and physically in selected markets. If you like boxes, be on the lookout in your local store!

In the Ultimate Edition, experience the original Cyberpunk 2077 story as well as a new spy-thriller adventure in the Phantom Liberty expansion — a high-stakes tale of espionage set in the deadly district of Dogtown.

The release contains the base game with every update ever released, including the free Update 2.0, which overhauled many of the game’s systems such as dynamic skill trees, vehicle combat and enhanced enemy and police AI, and added various new weapons, vehicles, and clothes, as well as all free DLCs and the Phantom Liberty expansion.

Legends will be made here. What will yours be?

Hello Night City! Welcome to our brand-new video for the season 2!

You had the chance to vote for the main character of this new video and drum roll... 🥁

Today, we’re honoring Night City's most beloved techie, our amazing Judy Alvarez with your art! Thank you for sharing so much love and passion!

💡A little reminder: We love giving a spotlight to all creators in our videos, no matter what kind of art you're creating! Submit your works here:
Hi everyone!

Thank you for all your feedback on the patch and the things that we could still improve. I'd like to remind you to report all bugs and issues that you encounter to our technical support. This way the feedback will go straight to our dev team and we can better pinpoint what causes the bugs when you submit screenshots, videos or logs :)

The entry about weapon stats rebalance was pretty general, so if you're interested in what exactly was changed, here it is:

Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.

For details, check out the list of changes below.

Phantom Liberty-specific
  • Rebalanced the time limits for Vehicle Contracts.
  • Various fixes for animations, lighting, scenes, VFX and more.
  • Fixed collision issues in various locations that could cause players to get stuck.
  • When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
  • Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
  • Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
  • Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
  • Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
  • It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
  • Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty's installation.
  • Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
  • Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
  • Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
  • Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
  • Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
  • Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
  • I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
  • Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
  • Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
  • Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
  • Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
  • Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
  • Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
  • Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
  • Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
  • Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
  • The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
  • The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
  • Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
  • New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.
Quests & Open World
  • Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
  • Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
  • The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
  • Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
  • Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
  • Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
  • Path of Glory - V will no longer flatline after entering the Delamain AV.
  • The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.
  • Rebalanced the stats of some weapons based on player feedback.
  • The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
  • Crafting specs for Iconic weapons will now disappear after crafting the item.
  • Added stats to the tooltip of Monowire that were missing.
  • Fixed an issue where it was possible to duplicate junk items.
  • Bullets now deal damage correctly when shooting through glass.
  • Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
  • Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
  • Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
  • Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
  • Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
  • Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
  • Giving money to a homeless person will no longer lower your NCPD Wanted Level.
  • Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
  • Fixed skill progression passives.
  • Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
  • Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.
  • Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
  • Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.
  • Various optimizations, performance improvements and crash fixes.
  • Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
  • Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
  • Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
  • Fixed a misaligned glitch effect on Johnny.
  • Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
  • Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
  • Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
  • Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.
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Hey chooms, Patch 2.02 is on its way! We’d like to share the key fixes and improvements that will be featured there.
  • V will no longer flatline after entering the Delamain AV in Path of Glory.
  • Fixed the shutters blocking entry to Black Sapphire in Run This Town.
  • Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
  • Fixed skill progression passives.
  • Rebalanced the timers in courier missions.
Note: The issue where players on Xbox Series X|S are not receiving the Quadra Sport R-7 "Vigilante" pre-order bonus is still under investigation. We're working together with Microsoft to identify the root cause and bring you a fix as soon as possible. Thank you for your patience.
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Do you know how to make sure that my work takes part in the photography competition? I sent it on October 7 and it is not in the gallery. From what I understand, all works should be there. Is there a chance that it is still waiting for verification or maybe it has not been accepted? I saw in the rules that the photo cannot be modified. I haven't done this, but when I open the properties, I see that the file was modified a few seconds after it was created. It was automatic, it applies to every photo file created in the past and I wonder if this is a normal thing that happens to everyone?
Only verified submissions are displayed in the gallery. Once a screenshot is submitted it is pending a verification by the contest team. It is possible that your submission hasn't yet been checked (or has been checked and rejected based on the contest rules). It is not an automated process.
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