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Here is the list of top 50 Pro Ladder players who qualified for the upcoming GWENT Challenger #4 Qualifier – congratulations!

We will contact all participants by e-mail within the next 48 hours. In case you don't receive an e-mail by Friday, please contact us at tournaments@cdprojektred.com.

Top 50 Pro Ladder players on July 25th, 12 PM (noon) CEST:
  1. Freddybabes
  2. kacper322
  3. kams134
  4. Adzikov
  5. Munfury
  6. Nujwk
  7. Aethr3n
  8. DSImmortal
  9. JaimeOneHand
  10. OMSolenTo
  11. 星条旗的小丑
  12. bart933
  13. alessio1996
  14. FreeFrogmore
  15. Zeibinator
  16. HannuQ
  17. jessica7-7_7
  18. Synrise.
  19. Huanshi7702
  20. raikou24
  21. Santtu2x
  22. HectorV_
  23. Cmel
  24. 苏墨
  25. Lolikkk
  26. aifbowman
  27. McP0yle
  28. BeardyBog
  29. radu.andrada
  30. jointime
  31. 罪恶之城
  32. TA_xYazz
  33. MrMax71
  34. Tin_Miraqle
  35. GameKingAT
  36. Timagwent
  37. Chezzy93
  38. gates2valhalla
  39. UNFORGIVEN-IV
  40. 时光愈伤丶
  41. Luche5i
  42. Czaro__
  43. At_Ra
  44. bucash
  45. SadFury
  46. shinmiri2
  47. Green-Knight
  48. -4eu3
  49. EugeneKrabc
  50. GraveshGravesh
 
Hello!

Have you thought about re-adding the "opponent is making a choice" screen that was removed in the Midwinter update, or something similar? It made the opponent's plays easier to follow and the game more pleasing to watch. Cards such as Assire var Anahid or Ghoul are currently quite difficult to follow since there is barely any indication what cards they returned/consumed.
Example video showing the screen in action (skip to 9:55):

Relevant Reddit thread that also brings up the issue of not seeing what the opponent is playing: https://www.reddit.com/r/gwent/comments/7wtmog
Thank you, and good luck with Homecoming!

The overall look will change a lot, so that screen would be no longer applicable.
 
Hi Mr.Burza, i want to ask that is there any change in the rarity of cards? In the current design, I think the rarity of gold, silver, and copper is somewhat repetitive with the rarity of legendary orange, epic purple, and ordinary blue and white.
Good luck for dev team!

No change here.
 
Another week of skirmishes is ahead of us. Savage and bloodthirsty Monsters are ready to face the guerilla fighters of Scoia’tael. Who will prevail?

Choose your side and join the action!



Faction Challenge will end on Tuesday, July 31st, 10 AM CEST. [updated]

HOW TO PARTICIPATE:
  1. Go into the Faction Challenge tile located in the in-game News section.
  2. Choose one of the two warring factions you wish to support: Monsters or Scoia’tael.
  3. Play and win games with your faction across Casual, Ranked and Pro Ladder modes to unlock faction rewards.
—————————————————————————————————————————
  • Games won before committing to a specific faction will not count toward your challenge progress.
  • Your challenge progress is determined by wins against all factions: those participating (Monsters, Scoia'tael) and not participating (Northern Realms, Nilfgaard, Skellige) in the challenge.
  • Playing games via friend challenge or in the Arena will not count toward your challenge progress.
  • After reaching a milestone, you will immediately receive a corresponding reward.
  • Information about your completed milestones can be found in the in-game Notifications tab (Social Panel).
 
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Hello there,

I was wondering if you could answer a few things..
1. Are you going to make the coinflip deciding who goes first or second be the first thing we see when we enter a match before the mulligan screen? Since that was the case in witcher 3 gwent iirc, and it can affect the choices we make in our first phase of mulligans.
2. Is there going to be an overhaul to the tutorial part of the game? And will it be a voiced tutorial like the old one that was in the game earlier?
3. I know the focus is on homecoming right now but there has to be a vision for the future development of the game too, so in light of that vision, and since project homecoming is about going back to the drawing board, are there some other thoughts thrown on the table? like for eg. an overhaul for the arena to match gwent as a game? or making whatever changes to it as its own separate permanent mode added inisde the arena to add more variety to arena itself like choosing between the current one and the "X" new mode and sealed etc. also something like adding new modes for the game itself like a tournament mode for eg. for either friendly matches or online play or both? or maybe after project homecoming is done the current style of gwent could still be saved in the game as an additional mode for casual play? just to have something extra to both attract casual players who might want to play outside of ladder and have something like a "classic" mode for the older fans of the original (current) gwent, also if you pitch this last idea to the dev team and it got implemented could you guys write my name in big bold letters all over the game board? :LOL:

1. We'll see.
2. Yes we're reworking the whole tutorial.
3. Arena won't be overhauled, we're focusing mainly on delivering the game and not adding new features.
 
hi there! i have another question.
about the time the open homcoming letter arrived i was under the impression gwent would become a 16+ pegi game and m esrb game.

now when i am actually writing this i see at the bottom of the gwent forum it is rated m, but in the last mail i got about the recent event stream it's still e esrb and 12+ pegi.

is this just an oversight or is this whole decision is not yet final? you also said you would like to bring some of the dark fantasy atmosphere of the witcher trilogy series. is that still tha plan? thans you!

It's an oversight :)
 
Hey,

1) Is RNG really that big of a the problem and is it the worst thing that happened with Gwent ?
2) Do you agree that the main purpose of any game is entertainment ?
3) If you are not playing Gwent professionally, in general what's more fun, playing (with or against) greatswords, alchemy or (with or against) Shupe, Uma, Johnny + Wolfsbane ?
4) Who is the director of Gwent at the moment ?
5) Is Rethaz still working with the Gwent team ?
6) Does CD Projekt Red allow any tours at their offices ?
7) If for some reason Homecoming will fail what's next ?

1) No RNG is the biggest problem, we have to remember that this is a card game and card games will always have RNG, of course we will try to limit the amount of RNG in the design space.

2) Entertaiment and being a competitive title

3) Shupe decks all the way!

4) Mateusz Tomaszkiewicz is leading the project

5) No, we parted ways

6) No, but feel free to stop by the reception for a chat with me, if you want :)

7) It won't fail
 
Hello CDPR,

It’s more like a little suggestion.

I don’t know if this description is precise, but have you ever thought about prolong the time or change the animation effect of “2-card-play”? Take Assire for example, the situation now is that the time we have to watch the cards returned from GY is just enough for one glimpse, and you can hardly catch 2 cards in one glimpse, especially when it’s one on the top and one at the bottom. I know that we can still get information of the cards by checking GY, but since you want the cards to be shown to the players, why not make it stay longer or somehow make it more directviewing so that we don’t need to check the GY to see what just happened. And the same thing with Dijkstra, the second card it plays is totally covered by the first, if you missed the first moment for that “glimpse”, you won’t know what the second card is until you played the first.

The effect of “2-card-play” is so fast, which is more like a test of dynamic vision. I don’t think you intend to do it that way. Maybe it will change with Homecoming?

Love Gwent and hope it will be better in the future!:)

Thanks for the suggestion, we'll see how much this will change with Homecoming.
 
Hello, devs and Mr. Burza, when the open beta launched a lot of cards with parallel effects were present in different factions: Spotters, Nekkers, DB Protectors, Pirate Captains,... or Madman Lugos and Leo Bonhart. This idea of parallel design became a meme ("Unga-Cards") but has eventually gotten changed, to an extent at least. What I'm wondering is whether in Post-Homecoming Gwent the cards and archetypes will be functioning extremely uniquely or whether there will be copy-paste design (I'm sorry that I'm making it sound so negative). While I know that the specific cards are far from finished I'm hoping the general design direction is locked down and you can answer my inquiry :)

We're not aiming for copy-paste design, but for new and unique abilities.
 
Lets say this season I got GM. With homecoming around the corner and from whaty i can tell theres gonna be a pro ladder break happening after a few months, do the people who got GM qualify for the next pro ladder season that's available?

Most likely yes, but I would wait for official communication.
 
How can that be the case when it means reduced decision points concerning all of the cards we currently play into or around with our positioning, which are some of the most notable cards in the game? I understand that those cards might change too, but their concepts occupy important design space. The game will be less interesting without a 3-lane unit buff like Mahakam Ale, for instance.

80% of the cards change, evaluating the row change based on current card design does not give a clear view on what we're aiming for. We'll talk more about gameplay once we have the final design and hopefully that will put the pieces together.
 
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