Yeah, as a ps4 owner, I'm a little scared since TW3 already had problems with optimization. CP2077 will be a real open world and will have vehicles (= streaming of assets needs to be very fast), plus:The only concern I have is how it will run ps4 pro .
https://www.eurogamer.net/articles/...w-multiplayer-next-gen-and-working-with-keanuOne of the reasons a release next April feels surprisingly soon is it rules out a simultaneous launch on next-gen consoles - will that come later?
Sasko: Right now we're focusing on PC, PlayStation 4 and Xbox One but obviously in the future we'd probably like to have Cyberpunk 2077 on the next platforms. But that's really a matter for the future, to be honest. Right now we're focusing on these.
One of the things we learned with The Witcher 3 was, you should not delay working on the console versions, ever. So at all times we have a version running for everything. And of course, the high-end version we're showing running it is completely different to the consoles, the current-gen is starting to get old. So there's some things which won't look as crisp. But the important thing to us is it will be fluid, it will play on your machine. There are limitations for any given hardware, that's a natural thing. But we'll do everything we can to squeeze as much as we can.
We can't expect anything close to RDR2's graphics, I guess. Rockstar, the only software house better at optimization than first party studios. Disclosing consoles' real potential.