Not at all -- the voice actors were clearly represented perfectly by the male and female visualizations of V that were shown in the trailers. I can easily go back to the huge outcry that followed the original looks of the characters being altered. I can reference again the many comments that criticized some of the armors and hairstyles from WItcher 3. We have no shortage of people that responded poorly to the "alternate Johnny look". The effect is still going to be there.I get it, but this still would only matters if watcher were seen original Weaver's take on Ripley and would be familiar with Alba. If there's no reference point, issue doesn't exist.
But... Spinning this around it's possible to make in Cyberpunk universe example: It's like trying to play V if he had background with the Elvises poser gang, and voice not supporting anything, tone, accent and manner of speech that should be there if V belonged to Elvises.
By contrast, I don't remember anyone being dissappointed or knocked off balance when our Skyrim characters didn't look like the Dragonborn shown in the trailers. I've never heard people complaining that their Mount and Blade character just doesn't line up with the look they've created. Can't remember one complaint from anyone that the FarCry 5 character they created just didn't really fit the part. The difference? None of these characters were voiced in any meaningful way. No attempt to express personality or motivations were given.
Well, I'm specifically not addressing people that like wild and crazy. I'm not talking to the Fortnite crowd, or the people that go off and intentionally create Dark Souls characters like so:I think players who make quite wild decisions in character creation, something I remember from Mass Effect forums is the adventures of ugly Shepard and there still appears to be a gallery page for them. Those definitely fall into eccentric category but really, those creations has taken some effort. No one is forcing anyone to make their character like that.
If people like this type of thing and enjoy making characters like this, then by all means, they should have a blast.
I'm addressing players like the OP, who didn't appreciate coming up with a vision, then having the character that they were intending to play molded by the game into something they didn't intend. The game very much defines V. And if I'm someone that wants my character to feel cohesive, then having options available that let me actively derail that -- before I even begin playing -- can be quite frustrating.
(As a note, I was fully expecting the game to be exactly the way it was and intentionally crafted something that I felt blended in with what we had already seen and heard of V from the demos and such.)
In execution only. Creating a character that will resonate with a wide audience is exactly the same for a game. That's why any game featuring character customization will release trailers and demos that feature player characters that are likely to have mass appeal. Hence, this is the poster-child for Skyrim:Movie and show characters tend to be fairly static for quite a few reasons, stories where character ages significantly being exception. Game is entirely different thing, character can start with body 3 and end up with body 20.
...and not this:
These were the Sheperds chosen to define the game to the mass market:
...and not these:
Arguably, but that's getting into a different concern. What we have is a narratively driven and crafted character with quite a bit of player interpretation available. I'd disagree that it doesn't come together. V is a classic Gilgamesh / Beowulf / Faust character, and the story largely follows the same, classical arc. Right down to the supernatural messenger and everything.The predefined protagonist with a heavy script behind him really was a bad call for this game.
A strong story with a cast of strong side characters is one thing, but this being an open world game really doesn’t come well tohether with a specific ”V” with whom the player has little ability for expression and to actually roleplay his/her own character.
It's simply possible to create a character visualization that doesn't really fit that mold very well.
This would be a really good solution, I think! Rather than just:I think Didacgomez idea about voice toggle with voice preview in character creation might help, but there's bit of a problem with story parts where V's and Silverhand's voice is overlapping each others in certain parts of game. I don't recall if there's any indication in subtitles what all is happening in voice department during those segments.
"How are ya?"
"No problem."
"Enemy sighted!"
etc.
...V could play out a short monologue! Something in-charater. Maybe even have a few options to choose from to show some different emotional states and reveal a little about the starting situation in the world. I like this suggestion a lot!