In fact "before" it had never really bothered me, at least I had never really wondered about it. And now after playing Cyberpunk a lot, when I relaunch for example Outer World (Not voiced character, you can personalize it but you will never see it apart in the inventory), I must admit that it feels weird. As if something was missing during "dialogues" (monologues in fact), some sort of "interractions" between "us" ans the interlocutor.Many games do decide on an extremely neutral approach to voicing their protagonists. Personally, I've never liked this approach, which is why I've always preferred silent protagonists. I'd argue that, with Mass Effect 1, we finally received a protagonist that was voiced with enough nuance and personality that it was very engaging. I was initially really disappointed when Dragon Age Origins had a silent protagonist, but I quickly came to accept and understand it.
Well that's also only my opinion, but I also find that in Cyberpunk, the dialogue lines of V are generally very good, even awesome. Like with Hellman "Or did you think the first thing that came to mind was downing a Kang Tao AV?".
I think, it's impossible to "express" that kind of things with words only
So if someone ask me now what is the best, "voiced character" for sure (if it's well done obviously). Before Cyberpunk, it was probably more "whatever, I don't care"