Played a bit more, did some sidequests and leveled up a little. The weather effects are really stunning, and I like the writing so far. Something I noticed is that if you quickly tap shift before holding it down to have Roach follow the trail, you'll be able to run full-speed along the trail without using up his stamina. Things I haven't liked:
- A level 18 (or whatever's significantly higher than your level) bandit is a huuuuge damage sponge. You shouldn't be able to shoot 200 crossbow bolts into someone and stab them 50 times without them dying, period. Especially since you're a Witcher and they're a random jagoff with a stick. It's just... artificial. Not a fan at all, especially since it forces you to resort to cheap tricks if you find your way into a higher-leveled area; I stumbled on a level 18 wyvern while I was level 6, and I stun-locked it while attacking it with my sword for five minutes until it finally died. I've also lured enemies just outside of their disengage range and pelted them with crossbow bolts.
- Meditating to restore bombs and potions with alcohol is dumb. For one, it puts an unnecessary limitation on how many of those things you can use in each confrontation, and beyond that, bombs like Samum are restored with alcohol even though alcohol isn't a necessary ingredient in making them. You can actually throw away the bombs and make another one right there on the spot, so the whole thing is roundabout and a bad change from TW2.
- EVERY SINGLE MONSTER has learned to lunge like nekkers and gargoyles do in the second game. It makes all random confrontations seem same-ish, and it's not very fun to die because some monster out of your view lunges from behind you. The combat in general isn't quite as solid or consistent as the second game.
- Escort missions. No one in the history of video games has gone, "Man, I really loved that escort mission that you automatically fail if the companion dies through no fault of your own." There's a reason that Goldeneye Natalya mission is infamous. For example, I saved a guy from some bandits and he gave me a quest to escort him that I agreed to, thinking I'd come back to it when I was leveled more reasonably, but the quest started automatically and leaving his side meant automatically failing it. Plus he was being attacked by people left and right, people who I could barely scratch. Kind of a perfect storm of suck.
- Weapons degrading when you use them isn't fun. Having to run to a smith to fix your stuff constantly isn't fun. This would ideally be something you can toggle on and off.