2.3 patch and the black shadows all over the place are still not fixed.
A random mod on nexus that disables moving vegetation can "fix" this (
https://www.nexusmods.com/cyberpunk2077/mods/12252), so it's literally a case of some broken static shadows that are being drawn where they are not needed as the foliage meshes dance around.
How hard is it to look at that in like...multiple years..? Look at these trees... This is what a maxed out game with PT looks like, ffs...
(P.S.: HDR image, so if this looks awfully dark or pale - you're probably on Firefox, which has no HDR support or tonemapping for SDR)
Even some random mods acknowledge there's an issue, so they don't use RT/PT, like this one in the description:
https://www.nexusmods.com/cyberpunk2077/mods/14408
In general there's this never-ending blackness flickering all over when LOD objects get swapped during play. Again probably the "shadows" showing through as one LOD model blends into another during traversal. Just that it's more obvious with trees and other foliage due to the constant movement.
Will there EVER be a fix for this?
And I'm not even mentioning the pixelated ads (middle screen) that randomly fail to load proper quality assets all the time...
I love the game otherwise, it performs well and looks fantastic on my PC (4090, 9950X3D, QD-OLED), but there are these glaring issues that haven't been looked-at for years! I get that maybe not that many people overall get to play with RT/PT cranked, but for those of us who can - and ESPECIALLY considering how big of a marketing focus this game's graphical fidelity is for both CDPR and Nvidia - why have these issues just been abandoned? It's ridiculous... patch after patch we get something else, but never a fix for this garbage...