Black spots on trees and sharpening halos in front of smoke

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Ever since patch 2.0, there has been a bug where the trees have black spots that go away and come back as you come near them. I am pretty sure it's all related to ray tracing specifically where any combination of ray tracing, path tracing and ray reconstruction causes it to happen.

In patch 2.1 there seems to be some sharpening halo when objects, especially tree leaves and power lines, are in front of smoke. I don't remember it so much in 2.0
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Here are some screenshots of this issue.

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I've tried everything from different nvidia drivers to reinstalling and nothing fixes this bug. Are other people really not having this issue. I feel like I'm going insane and the only one that sees this.
 
I've seen sharpening halos courtesy of DLSS, not the underlying game without. They're pretty bad in 1080p. But it's been an issue since the beginning. (I remember trying DLSS way back when and ending up turning it off because of the look of power lines. I now use DLSS because I want path tracing, but the effect wherever there's smoke is very noticeable.)
 
Everyone has this issue and it´s caused by RayReconstruction being enabled.

-Same problem here, where all of the destructible environments are completely black when destroyed while using Ray-Tracing and even worse with Path-Tracing: RT/PT Issue with destructible environment
 
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Same issue with me... there is a big tarp that has holes in it and it changes "black holes" as you move by it, same issue. it looks terrible, lessens with PT off, completely goes away with RT off.
 
its not only the Trees ... see my post

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Same issue with me... there is a big tarp that has holes in it and it changes "black holes" as you move by it, same issue. it looks terrible, lessens with PT off, completely goes away with RT off.
exactlly !!!
when ray tracing Off - problem is solved !!!
they should work on it with nvidia !!!!!
 

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