Black spots on trees and sharpening halos in front of smoke

+
Ever since patch 2.0, there has been a bug where the trees have black spots that go away and come back as you come near them. I am pretty sure it's all related to ray tracing specifically where any combination of ray tracing, path tracing and ray reconstruction causes it to happen.

In patch 2.1 there seems to be some sharpening halo when objects, especially tree leaves and power lines, are in front of smoke. I don't remember it so much in 2.0
Post automatically merged:

Here are some screenshots of this issue.

photomode_05122023_221443.jpg


photomode_05122023_231739.jpg
 
Last edited:
I've tried everything from different nvidia drivers to reinstalling and nothing fixes this bug. Are other people really not having this issue. I feel like I'm going insane and the only one that sees this.
 
I've seen sharpening halos courtesy of DLSS, not the underlying game without. They're pretty bad in 1080p. But it's been an issue since the beginning. (I remember trying DLSS way back when and ending up turning it off because of the look of power lines. I now use DLSS because I want path tracing, but the effect wherever there's smoke is very noticeable.)
 
Everyone has this issue and it´s caused by RayReconstruction being enabled.

-Same problem here, where all of the destructible environments are completely black when destroyed while using Ray-Tracing and even worse with Path-Tracing: RT/PT Issue with destructible environment
 
Last edited:
Same issue with me... there is a big tarp that has holes in it and it changes "black holes" as you move by it, same issue. it looks terrible, lessens with PT off, completely goes away with RT off.
 
its not only the Trees ... see my post

Post automatically merged:

Same issue with me... there is a big tarp that has holes in it and it changes "black holes" as you move by it, same issue. it looks terrible, lessens with PT off, completely goes away with RT off.
exactlly !!!
when ray tracing Off - problem is solved !!!
they should work on it with nvidia !!!!!
 

Attachments

  • 20240215234146_1.jpg
    20240215234146_1.jpg
    803.8 KB · Views: 149
  • 20240215170853_1.jpg
    20240215170853_1.jpg
    1.5 MB · Views: 139
  • 20240216115738_1.jpg
    20240216115738_1.jpg
    1.5 MB · Views: 152
  • 20240216115736_2.jpg
    20240216115736_2.jpg
    1.1 MB · Views: 144
DLSS and ray-tracing are things that will change with driver updates. As Nvidia, AMD, etc. continue to update the way their hardware and drivers function, the way they display frames from a given game will get better or worse. Some key things to keep in mind:

1.) Ray-tracing is still newer tech. It's almost standardized, but not quite yet. I'm guessing another 3-5 years before gamers start "remembering back to those old, rasterized games." Until such time, RT will continue to create these little hiccups in games. There's probably few fixes that will happen quickly.

2.) As for DLSS, studios and GPU manufacturers certainly can tweak things on their end to ensure more accurate graphcis, but the heart and soul of DLSS is an AI learning algorithm. Most commonly, different versions of DLSS will offer different results in the same game, improving in one area while introducing new issues in another. It would be much more effective to bring this up with Nvidia. They may be able to recommend settings or a specific driver version that will work well with that feature.

3.) If / when you find a version that works well -- save it! GPU drivers will always be customized and tweaked for games popular on the present market. As time goes on and games begin to be phased out, newer drivers can and will create new issues with older games. Rolling back is very often the best choice if you know a specific driver version works well with a given game on your, specific hardware.
 
DLSS and ray-tracing are things that will change with driver updates. As Nvidia, AMD, etc. continue to update the way their hardware and drivers function, the way they display frames from a given game will get better or worse. Some key things to keep in mind:

1.) Ray-tracing is still newer tech. It's almost standardized, but not quite yet. I'm guessing another 3-5 years before gamers start "remembering back to those old, rasterized games." Until such time, RT will continue to create these little hiccups in games. There's probably few fixes that will happen quickly.

2.) As for DLSS, studios and GPU manufacturers certainly can tweak things on their end to ensure more accurate graphcis, but the heart and soul of DLSS is an AI learning algorithm. Most commonly, different versions of DLSS will offer different results in the same game, improving in one area while introducing new issues in another. It would be much more effective to bring this up with Nvidia. They may be able to recommend settings or a specific driver version that will work well with that feature.

3.) If / when you find a version that works well -- save it! GPU drivers will always be customized and tweaked for games popular on the present market. As time goes on and games begin to be phased out, newer drivers can and will create new issues with older games. Rolling back is very often the best choice if you know a specific driver version works well with a given game on your, specific hardware.

So wich one driver would you suggest Best for the Game? ( for Nvidia)


537.42 WHQL
?
 
So wich one driver would you suggest Best for the Game? ( for Nvidia)


537.42 WHQL
?
Oh -- man -- there's no way to tell. Different PCs perform differently. It's all up to your PC, the drivers you've tried, and which one gave really good performance in game XYZ.

Think of it as simple happenstance. "I happened to update to GPU driver 123.45, and -- boom! This game I was playing ran smooth as buttah!" Save that driver.

Don't be surprised when the next person in line, who has a system with the same specs as yours, claims that the same driver makes their game crash. It's way to many variables for another person to say what will work best.
 
Oh -- man -- there's no way to tell. Different PCs perform differently. It's all up to your PC, the drivers you've tried, and which one gave really good performance in game XYZ.

Think of it as simple happenstance. "I happened to update to GPU driver 123.45, and -- boom! This game I was playing ran smooth as buttah!" Save that driver.

Don't be surprised when the next person in line, who has a system with the same specs as yours, claims that the same driver makes their game crash. It's way to many variables for another person to say what will work best.
Well thanks anyway
tried differend Drivers and... sill the same..
 
As some guidance, in my experience, it's worked like this:

A game is released. There are the initial "Game-Ready Drivers for [InsertTitle]". Then, there will be 2-3 driver versions that will follow where Nvidia / AMD are continuing to tweak the performance of that game, the graphical fidelity of DLSS/FSR for that game, correctly graphical glitches on that game, etc. It's in that driver spread, usually about a year or so, where you'll be most likely to find a driver version that just makes the game sing on your PC. Keep that one, save the downloadable installation package somewhere on a backup drive, and you can now roll back to it whenever you want to play that game again.

Following that point, Nvidia / AMD will start focusing on more contemporary games on the market. Of course, they'll still support the older games, but the new drivers will be specifically focusing on newer releases. As time goes on (>3 years), you may even start noticing that older games perform worse than they used to. This is why.
 
Top Bottom