So, I've been testing cyberware capacity and how much roughly any given character actually needs. I do have a thread about it on the Steam Forums but I figured this part needed to be posted here so that hopefully someone at CDPR may actually see it.
The crux of the issue is that the character I've been testing this on was at max capacity roughly at the levels people are reporting may be an intentional soft-cap since capacity shards seem to stop dropping, between 300-350 capacity or so. While running around Dogtown there was an airdrop so I went and nabbed it and got Rara Avis, an iconic cyberware piece with a pretty steep cost. There was no way I could legitimately equip it without removing other cyberware pieces completely.
If the speculation is correct and the capacity shards no longer drop after a certain threshold, then I can't grind out more capacity to swap it out with the Parabellum(sp?) cyberware it replaces. Ripperdocs function in such a way now that you can only get different tier cyberware according to character level, IE white from 1-9, green from 10-19, blue from 20-29, purple from 30-39, orange from 40+. For this system to work, with a soft cap, players absolutely need to be able to downgrade to lower tiers to make up for the costs of the more demanding cyberware pieces. It's surprising that no one caught this during testing before 2.0/Phantom Liberty released, but hopefully it gets remedied in the next round of bug fixes.
The crux of the issue is that the character I've been testing this on was at max capacity roughly at the levels people are reporting may be an intentional soft-cap since capacity shards seem to stop dropping, between 300-350 capacity or so. While running around Dogtown there was an airdrop so I went and nabbed it and got Rara Avis, an iconic cyberware piece with a pretty steep cost. There was no way I could legitimately equip it without removing other cyberware pieces completely.
If the speculation is correct and the capacity shards no longer drop after a certain threshold, then I can't grind out more capacity to swap it out with the Parabellum(sp?) cyberware it replaces. Ripperdocs function in such a way now that you can only get different tier cyberware according to character level, IE white from 1-9, green from 10-19, blue from 20-29, purple from 30-39, orange from 40+. For this system to work, with a soft cap, players absolutely need to be able to downgrade to lower tiers to make up for the costs of the more demanding cyberware pieces. It's surprising that no one caught this during testing before 2.0/Phantom Liberty released, but hopefully it gets remedied in the next round of bug fixes.