Does half the map feel unused and not explored by main missions?

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What a waste of time creating these unique districts with gangs. Over half of the main storyline is in the Watson district. The rest are just fodder. I don't even think I had a main mission in Heywood or Downtown. With all them massive buildings that you cant enter and the multiple corporations that you never meet or interact with what a big let down.
 
What a waste of time creating these unique districts with gangs. Over half of the main storyline is in the Watson district. The rest are just fodder. I don't even think I had a main mission in Heywood or Downtown. With all them massive buildings that you cant enter and the multiple corporations that you never meet or interact with what a big let down.
Agree, but since comparisons are normal around here, the GTA series is also notorious for this. I think assassins creed, elder scrolls and fallout are the only open world games that don't have a ton of wasted space.
 
Even in GTA and RDR you explore all the map with main missions. Not pack them all into 1 area of the map in Watson. This is a bad design flaw by map designers. You think they would of placed the main missions equal throughout the map. Half the map feels neglected and empty.
 
What a waste of time creating these unique districts with gangs. Over half of the main storyline is in the Watson district. The rest are just fodder. I don't even think I had a main mission in Heywood or Downtown. With all them massive buildings that you cant enter and the multiple corporations that you never meet or interact with what a big let down.

There's a shit ton of side missions in Downtown and the Glen.
 
They probably hadn't finished the rest of the world by the time they were wrapping up the main story missions, so they just stuck it all in the starting area and wrote in a police lockdown to make it seem like there was a story reason for the decision.

Then when they finally finished the rest of the city, they realized it was an empty ghost town, so they spammed gigs and NCPD shit everywhere as filler.
 
They not only feel unused but are very prohibitive in certain cases. It's so bad that there are literally areas that would logically make sense being able to enter to complete different gigs or sidequests that are locked. And of course because of how the game world handles public and hostile territories there are literally hostile areas you can't fight in at all or interact with because of how close they are to public areas. This is especially bad in parts of Pacifica.
 
It absolutely feel that way. That's because the main quest is linear short experience with a rushed story. It moves from place to place with no buildup.
Also Gigs that are supposed to enhance the world feel like like Ubisoft tick boxes.
 
I feel like exploration/discovery is seriously lacking. There's no real reason for me to wander around. I can't interact with anything, have lengthy dialogue with anyone, play any minigames, build homes or businesses, etc. All the game offers is fetch quests and a couple of stories. Not what I expected in the next evolution of RPG gaming.
 
Agree, but since comparisons are normal around here, the GTA series is also notorious for this. I think assassins creed, elder scrolls and fallout are the only open world games that don't have a ton of wasted space.

GTA has this content build for multiplayer too and it utilize the space well considering multiplayer and single-player. CP is clearly rushed with my estimation around 40% of the content left behind.
 
GTA has this content build for multiplayer too and it utilize the space well considering multiplayer and single-player. CP is clearly rushed with my estimation around 40% of the content left behind.
It didn't always utilize its wasted space, and still doesn't in some areas. Even when online arrived for at least two years 80 - 90% of the map was wasted. As for sp its still unused wasted space.
 
I feel like exploration/discovery is seriously lacking. There's no real reason for me to wander around. I can't interact with anything, have lengthy dialogue with anyone, play any minigames, build homes or businesses, etc. All the game offers is fetch quests and a couple of stories. Not what I expected in the next evolution of RPG gaming.

That´s what I wanted to say. I don´t really have problem with the storylines not visiting all places, if there was something to be found or done in free roam (buying houses, go to a tuning shop, go to a racetrack, etc.)
The gigs and NCPD hustles have nothing to do with the specific area and just fill otherwise emtpy space with basic fetch quests.
 
They probably hadn't finished the rest of the world by the time they were wrapping up the main story missions, so they just stuck it all in the starting area and wrote in a police lockdown to make it seem like there was a story reason for the decision.

Then when they finally finished the rest of the city, they realized it was an empty ghost town, so they spammed gigs and NCPD shit everywhere as filler.

You might be right but the lockdown is clearly because making all of nightcity and it's story combatable with a pre-heist V would be very time consuming.

The more I think about it, the lockdown, it's such a good solution.
 

mbrto

Forum regular
i love the huge areas, wouldnt call it wasted space
but im looking forward to story dlcs that let me explore the areas even further :)
 
I was standing in the middle of downtown looking up at the buildings and thinking what a waste of a great game concept. Bioware would of made a great MMO with this game.
 
Yes. The Northeastern industrial/docks area and Pacifica are severely underused. And nothing is in the Arasaka Waterfront next door to the Northeastern industrial/docks area - is that maybe where the Corpo origin begins?

>these unique districts with gangs

I also find the gangs a bit flat. Nothing sets them apart from one another. 6th Street should be gun nuts, Tiger Claws melee focused, Maelstrom teched out, etc. And there are also no consequences to your interactions with them. They ought to take notice of you gunning down their members and come after you, change their tactics to adapt to how you fight them, etc
 
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