He stays alive and you have a dialogue option to finish him or not, similar to smasher
Wow...I have never thought of that. Gonna give it a try next play...Honestly sounds like a skill issue, not using the tools you have to defeat him.
There are scan grenades you could have used to keep track of him
I know I'm going to be barraged with the chorus of "git gud" [...], but the Oda fight is just plain bad gameplay design.
I'll spare you the whining about my dozen or so efforts to kill him, but after getting wrecked multiple times by the combination of stealth and passive health regen, I can only conclude that whomever designed the fight has never played a video game before. My second to last attempt before I managed to drop him saw me get him to 2% health (playing my first playthrough on hard of course), only for him to pop into stealth, then disappear and jump off into some corner somewhere. He absolutely refused to make an appearance and by the time I hunted him down and hit him with a lucky shotgun blast, he had managed to recover all the way to 59%.
Even after all the "improvements" CDPR has supposedly made, the lack of polish and playtesting in this game is just blatant.
Also, I've used regular explosive grenades, just watch for the damage and you find him. Like fishing, really.Honestly sounds like a skill issue, not using the tools you have to defeat him.
There are scan grenades you could have used to keep track of him
I just beat him few minutes ago, in very hard difficulty and it took me less than 2 minutes to put him down. Level 41 melee/katana (Tech 20/Reflex 20), Oda didn't have a single chance to fire a bullet.I honestly respect those who say that its easy, its prolly cus of katana use or better stats and gear or both...But never ever had any trouble with my first play at normal. There is something really wrong at hard imho...