After watching Edgerunners (for the millionth time) it got me thinking about the games use of the Sandi.
I feel like a really cool way CDPR could have implemented cyberpsychosis and over-chroming would be a recommended amount system. Instead of getting to use certain cyberware everytime it's off cooldown i feel like it would be awesome to have a limit on it. Take the Sandevistan for example, the more leveld you become the better you get at using it but put a recommended limit of say, 3 uses per 24hrs and if you go over it you start to get a debuff on various skills like gun accuracy and hp to the point you could just become a mess if you use it say 20 times in a 24hr period. The way to counteract this debuff would be going to ripperdocs and buying different strengths of meds that cost more and more the stronger you get.
The gameplay loop of this would be you do jobs to get money for chrome, you get chromed up more and more and need more money for meds or be forced to tune down or slow down your useage, thus also making combat more strategic. Imagine you've used the Sande 5 times in the day and the recommended amount for the day is 4. You're already debuffed slightly on hp and accuracy but you're on a gig and nearing it's end. Surrounded by a bunch of goons that you could easy take if you activate the sande, but it'd put you more over the limit... Fine, one more cant hurt! You use it and get more debuffs and use your last batch of meds and get the job done. Now time to head back to the ripperdoc and get some more meds because your vision is glitching and you're not really sure whats real.
You could even introduce cyberpsychosis in a simple way of, if you use the higher end chrome too often in one day (over the level adjusted recommended amount) your screen starts glitching out, NPCs attack you (to represent the idea you THINK they are attacking you so you have to defend or run)
Maybe in Project Orion or maybe when modders get more extensive tools we might see something like this.
I feel like a really cool way CDPR could have implemented cyberpsychosis and over-chroming would be a recommended amount system. Instead of getting to use certain cyberware everytime it's off cooldown i feel like it would be awesome to have a limit on it. Take the Sandevistan for example, the more leveld you become the better you get at using it but put a recommended limit of say, 3 uses per 24hrs and if you go over it you start to get a debuff on various skills like gun accuracy and hp to the point you could just become a mess if you use it say 20 times in a 24hr period. The way to counteract this debuff would be going to ripperdocs and buying different strengths of meds that cost more and more the stronger you get.
The gameplay loop of this would be you do jobs to get money for chrome, you get chromed up more and more and need more money for meds or be forced to tune down or slow down your useage, thus also making combat more strategic. Imagine you've used the Sande 5 times in the day and the recommended amount for the day is 4. You're already debuffed slightly on hp and accuracy but you're on a gig and nearing it's end. Surrounded by a bunch of goons that you could easy take if you activate the sande, but it'd put you more over the limit... Fine, one more cant hurt! You use it and get more debuffs and use your last batch of meds and get the job done. Now time to head back to the ripperdoc and get some more meds because your vision is glitching and you're not really sure whats real.
You could even introduce cyberpsychosis in a simple way of, if you use the higher end chrome too often in one day (over the level adjusted recommended amount) your screen starts glitching out, NPCs attack you (to represent the idea you THINK they are attacking you so you have to defend or run)
Maybe in Project Orion or maybe when modders get more extensive tools we might see something like this.