My Fun-Time Chart Theory [Spoilers]

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WARNING THIS THREAD HAS SPOILERS FOR CP77, RED DEAD REDEMPTION 2 AND THE MOVIE SCARFACE

This is something I've been thinking about for a while now, on why I like some stories and dislike others. Every story is really a rags to riches story, its about a protagonist that overcomes an obstacle or achieves a goal and is a better person for it. I didn't like the story of CP77 at all and I will try to explain why.

Here is my Fun-Time chart for the classic movie Scarface (1983), i will use Scarface because its the perfect example of a rags to riches story.
Fun-Time-scarface.jpg



IMO CP77 shares a lot of the same narrative elements as Red Dead Redemption 2 (another story I did not like) so I will draw some parallels to that game.
In RDR2 you follow a gang who is down on their luck trying to make it, yet suffers defeat at every turn while at the same time alludes to the good ol' times when they swindled, robbed banks, partied and lived it up. You the player feels cheated cause what you wanted was to play the game during the heydays of that gang when they were doing a bunch of cool shit. Instead we get a downtrodden gang that can't do anything, you feel cheated and robbed of a great story.
As you can see we never experienced any of the good times, the fun times with the gang, only the bad stuff.
Fun-Time-rdr2.jpg



Here is the chart for Cyberpunk 2077
Fun-Time-cp77.jpg

Here we see we are cheated of the good times of V doing all the cool stuff we saw in the montage, doing heists, interacting with the different gangs, hanging out with Jackie, saving enough money to buy the apartment ect ect. Instead we are bullrushed into a story of the protagonist dying who's condition keeps getting worse as time passes with no friends. The majority of Fun was left out of the game. This is not a good story structure, you just robbed the player of the best parts of the story. Of course the story has other issues as well, too much Badlands, no interaction with any gangs, dead city and so on.

In short CP77 was a game that alluded to a great story but we never got to play, and that is a shame. If you want to to do a tragedy story that is fine, but you need to show the good times first before the peak and then show the bad times, but here all we get are the bad times. I hope CDPR can bounce back and deliver a solid story for Cyberpunk 2 and avoids creating this kind of a story that is downtrodden and uninteresting.
 
Matter of tastes I imagine, because for me, the graphic would be more like that :
Fun-Time-cp77 - copie.jpeg

Before the heist, it's just a "boring" merc's life (not "great", that's for sure). A life where everyone that V met are ready to do anything to become rich, famous or a legend and still live in Night City dream. So I'm quite happy that the story doesn't dwell too much on this part of V's life :)
(as you can see, I think there are "plenty" of good moments after the heist)
 
Oh, a neat topic. Here's my graph of having fun vs. storyline. Two things are obvious: (i) I am the target audience for CP2077, (ii) I am very pissed off about all the tease and the game ending before I got to drive Caliburn through the Crystal Palace.

A hypothesis: the fun I have is proportional to my V gaining the cyborg goddess status in NC. "Can't touch this", and I dnc much if I am pulling Gustavo out of his lil home, raiding a Scav den, or Arasaka tower (though, that one is mostly personal) for that matter. The more unique assault moments there are, and the more intense they are, the merrier. I am the war-affine Edgerunner, and I get stuff solved/done without the fear of getting onto the battlefield and staying there till the dust is settled. What I fear the most is losing people, which reflects in never getting over losing Jackie. The game has given me the perfect ending -- the secret one, where no one else goes into the final mission to raid the Arasaka Tower. "This one is between me and you, b******. The door is locked and I hold the key. Come and get it."

Btw, you folks can use Inkscape for drawing.

Screenshot from 2022-08-21 08-53-53.png
 
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Here is my Fun-Time chart for the classic movie Scarface (1983), i will use Scarface because its the perfect example of a rags to riches story.
Besides, Scarface's example is rather interesting, I admit :)
Don't get me wrong, I think it's a great/cult movie, no doubt about it.
For me, it's not due to the story itself which is rather "simple", very basic and "not rich"> A unknow cuban immigrant who happens to reach the top dissmissing all obstacles in front of him without any remorse before, like always, falling (That's a pretty decent summary of the story^^)

For me, what make it a great movie are the actors performances, Al Pacino especially. I'm quite confident that without them, it would be a "forgettable" movie amoung plenty of movies with this kind of story.
 
I enjoyed almost all of the game except towards the end when after being led on it turns out V is a goner either way.

Normally I don't have a problem with the doomed protagonist trope, but depends how it's done. One of my favourite examples is Dragon's Dogma;
your player character dies, but only after killing and becoming god. You observe the world unable to interact with it and the only way to end it is to kill yourself with a god-killing blade, your Pawn (a soulless myrmidon) then inhabits your body. It's almost similar to the Temperance ending but I hated how that resolved itself - it's so miserable. Dogma's lore being cyclical works perfectly for repeated replays too.


CY2077 graph.png


Just noticing my graph looks like a pair of buttocks, make of that what you will.
 
So true. That nailes it for me :).
The first adrenaline rush came when I was on stream, and had entered Arasaka Tower alone for the first time, already knowing that I won't be able to save the game.

The second adrenaline rush was even bigger for the Crystal Palace, like oh my here's another big one. This is it, I am going to own this place and tear it down to dust! Brace yourselves, b******.

What a long face I had when the credentials started to roll. "What the actual f***!!".
 
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