This was posted by other user to other forum.
More ideas based on that:
RedCab and Battle Cabb car assets are in game and are functional. Could taxis pick up and leave passengers off in certain spots?
Perhaps have NPC cars letting passengers out from car near night clubs at certain times, giving impression of group of people going to party.
For my needs as immersive feature, these wouldn't be needed to happen all the time at all or to be something that stands out. Just something that happens sometimes, actually barely registering.
Possible problems:
If NPC cars can navigate back into traffic (look for opening or NPC cars give them way, well it's Night City, nobody would)
NPC cars to reaction to player vehicle, in case V uses that spot, what NPC cars should and could do? Have them circling around the block?
What is missing in a car system is having people who actually park their cars at parking spots, get in and out etc. All of them are just driving for hours.
More ideas based on that:
RedCab and Battle Cabb car assets are in game and are functional. Could taxis pick up and leave passengers off in certain spots?
Perhaps have NPC cars letting passengers out from car near night clubs at certain times, giving impression of group of people going to party.
For my needs as immersive feature, these wouldn't be needed to happen all the time at all or to be something that stands out. Just something that happens sometimes, actually barely registering.
Possible problems:
If NPC cars can navigate back into traffic (look for opening or NPC cars give them way, well it's Night City, nobody would)
NPC cars to reaction to player vehicle, in case V uses that spot, what NPC cars should and could do? Have them circling around the block?