Hello everyone.
Today I decided to create this thread to share some of my kinks when playing Cyberpunk. I started doing these things as I had more playthroughs under my belt to help me get further immersed in the game, to overcome some gameplay mechanics that I think felt short and to make the game harder and eventually started creating in-game lore snippets that exist only in my head.
I'm also curious to hear if you guys are doing similar stuff in your gameplay.
. I always leave Jackie waiting a long time as I do the early character progression to get to establish V as a character. In my last playthrough (as a street kid) I rushed through the prologue and imagined V hadn't met Jackie at all in the start of act 1. He came from Atlanta and got an apartment in Watson and there's no such thing as a lockdown, he just spends a lot of time there to get to know his new district as he once knew Heywood. Eventually he meets Regina and does a lot of gigs for her. When I was pleased with this pre-act 1, V was almost getting kicked out of the apartment for rent overdue and that's when I played the prologue (so that's why he moved in with Jackie before he eventually rents the same room) for real and did the missions almost straight, with some cyberpsychos in-between (it makes a lot more sense that Regina trusts us with these missions after we built a report with her).
. In my builds I usually always end up mixing things up a bit, never go for only one or 2 attributes, although invest differently in different playthroughs and still are able to create separate builds. But because the story always makes reference to V being a netrunner (and because I like net running, especially during combat) I always end up using it. Anyway, this is how net running works for me in-game:
- V can't quickhack an enemy before he phisically hacks into their subnet, so before I do it I have to either takedown an enemy and imagine I plug into him (I do a breach protocol close to the body (on an enemy or machine in sight)) or connect to an access point. As V gets better in this and gets better cyberdecks he can hack machines without this. I also usually only get the ping after a long time because Jackie is waiting and that really makes a difference and is very appreciated when it becomes a tool in my disposal.
. I turn the minimap off until I decide to go to that event in charter hill, close to the Vulture casino where some netrunners are dead on a bunker server room. I imagine V connects to the server and downloads the full map of night city then. Still, V needs to wear goggles to see it and I turn it off in combat situations.
. I hold off on spending attribute and perk points as I see fit, try to control a speedy progression that way.
. I like role-playing a lot in this game, so I use the apartment and eat and drink with common sense, and only in the apartment do I upgrade gear, create gear, also when I buy a quickhack V needs to study for hours to learn how to use them (waiting in-game).
. V can carry one injector health boost and 3 inhaler ones (f*ck I forget the names???)
I'm not so realistic in guns and grenades because it's a game still and It has to be fun, so I can carry 3 knifes, one sword/hatchet/melee; 3 pistols and a big gun (sniper/rifle/shotgun/...).
I carry 3 frag granades and 3 stun gr., 2 of each of the elementary gr. and one of each rare and up quality gr.
At the end of a crime scene I disassemble or take the guns to be sold. V can assemble health stims on the street.
At the beginning of the game, because V has shitty clothes to store weapons, I carry less which makes for cool dinamics in combat of using weapons from the fallen enemies.
. Storywise it always changes because I change the order of doing things and that's something CDPR really did well in my opinion, this puzzle like chunks of story.
. I also recently started attributing some details about the gangs, like I never pick-up stims from the street, I either craft or buy them except from scavengers. Because nasty and dead-on-sight as they are they are very medically clean and sterilized. The same with food, I only eat from Valentino haunts (I imagine more home cooked) and Maelstrom. I decided these machine borgs had only one meat desire and that is excellent quality, low processed food.
. In act 2 V buys different apartments and cars because he's on the run from Arasaka. Periodically I find Arasaka guards and pick a fight with them but in my mind they were the ones coming after V.
These are the main things, there are lots of small details but not so relevant to write. Things like how street kid V starts to realize the extent that corporate media is so full of sh*t, what are the key moments for this and how he goes about learning that nomads aren't how they are portrait,... Same with corpo V and the Nomad V understanding of city folk knowledge.
What about you, do you alter gameplay to make the game harder, imagine these kind of lore extensions,...?
Today I decided to create this thread to share some of my kinks when playing Cyberpunk. I started doing these things as I had more playthroughs under my belt to help me get further immersed in the game, to overcome some gameplay mechanics that I think felt short and to make the game harder and eventually started creating in-game lore snippets that exist only in my head.
I'm also curious to hear if you guys are doing similar stuff in your gameplay.
. I always leave Jackie waiting a long time as I do the early character progression to get to establish V as a character. In my last playthrough (as a street kid) I rushed through the prologue and imagined V hadn't met Jackie at all in the start of act 1. He came from Atlanta and got an apartment in Watson and there's no such thing as a lockdown, he just spends a lot of time there to get to know his new district as he once knew Heywood. Eventually he meets Regina and does a lot of gigs for her. When I was pleased with this pre-act 1, V was almost getting kicked out of the apartment for rent overdue and that's when I played the prologue (so that's why he moved in with Jackie before he eventually rents the same room) for real and did the missions almost straight, with some cyberpsychos in-between (it makes a lot more sense that Regina trusts us with these missions after we built a report with her).
. In my builds I usually always end up mixing things up a bit, never go for only one or 2 attributes, although invest differently in different playthroughs and still are able to create separate builds. But because the story always makes reference to V being a netrunner (and because I like net running, especially during combat) I always end up using it. Anyway, this is how net running works for me in-game:
- V can't quickhack an enemy before he phisically hacks into their subnet, so before I do it I have to either takedown an enemy and imagine I plug into him (I do a breach protocol close to the body (on an enemy or machine in sight)) or connect to an access point. As V gets better in this and gets better cyberdecks he can hack machines without this. I also usually only get the ping after a long time because Jackie is waiting and that really makes a difference and is very appreciated when it becomes a tool in my disposal.
. I turn the minimap off until I decide to go to that event in charter hill, close to the Vulture casino where some netrunners are dead on a bunker server room. I imagine V connects to the server and downloads the full map of night city then. Still, V needs to wear goggles to see it and I turn it off in combat situations.
. I hold off on spending attribute and perk points as I see fit, try to control a speedy progression that way.
. I like role-playing a lot in this game, so I use the apartment and eat and drink with common sense, and only in the apartment do I upgrade gear, create gear, also when I buy a quickhack V needs to study for hours to learn how to use them (waiting in-game).
. V can carry one injector health boost and 3 inhaler ones (f*ck I forget the names???)
I'm not so realistic in guns and grenades because it's a game still and It has to be fun, so I can carry 3 knifes, one sword/hatchet/melee; 3 pistols and a big gun (sniper/rifle/shotgun/...).
I carry 3 frag granades and 3 stun gr., 2 of each of the elementary gr. and one of each rare and up quality gr.
At the end of a crime scene I disassemble or take the guns to be sold. V can assemble health stims on the street.
At the beginning of the game, because V has shitty clothes to store weapons, I carry less which makes for cool dinamics in combat of using weapons from the fallen enemies.
. Storywise it always changes because I change the order of doing things and that's something CDPR really did well in my opinion, this puzzle like chunks of story.
. I also recently started attributing some details about the gangs, like I never pick-up stims from the street, I either craft or buy them except from scavengers. Because nasty and dead-on-sight as they are they are very medically clean and sterilized. The same with food, I only eat from Valentino haunts (I imagine more home cooked) and Maelstrom. I decided these machine borgs had only one meat desire and that is excellent quality, low processed food.
. In act 2 V buys different apartments and cars because he's on the run from Arasaka. Periodically I find Arasaka guards and pick a fight with them but in my mind they were the ones coming after V.
These are the main things, there are lots of small details but not so relevant to write. Things like how street kid V starts to realize the extent that corporate media is so full of sh*t, what are the key moments for this and how he goes about learning that nomads aren't how they are portrait,... Same with corpo V and the Nomad V understanding of city folk knowledge.
What about you, do you alter gameplay to make the game harder, imagine these kind of lore extensions,...?
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