Hello Chooms!
I played Cyberpunk 2077 the first time it came out, and I recently watched the Edgerunners anime. My question is about the Sandevistan visual effect in the game compared to the artistic vision presented to us in the anime. I didn't play the game that thoroughly to have seen the visual effect of Sandevistan usage by cyberpsychos or MaxTac personnel. I want to refer to the boss fight with Adam Smasher, as I watched it in numerous videos online.
The feature of the 2.0 patch was adding the visual effect of Sandevistan usage to the NPC of Adam Smasher. The effect resembles the artistic representation of slowed time that we can watch in the anime.
Sany does not slow time, but it's how it may be perceived effectively. In anime, we can observe the person using Sandy from two perspectives: 3rd party observer for whom the time flows at the normal pace (outsider's perspective) and the perspective of the person using Sandevistan for whom the time flows at the slower pace (insider's perspective).
In anime, the visual effect is standard from the outsider's perspective: the motion blur as if one watches a fast-moving car or fast hand waving. From the insider's perspective, the artistic effect is novel: one sees the past images of the insider (Sandy's user) in different, gradually changing colors.
I was surprised to see the insider's effect applied to Adam Smasher every time he uses Sandevistan, regardless of V's state. If the game is to be compliant with the anime, it should apply the motion blur if V watches Smasher using Sandevistan in real-time. The novel artistic effect from the anime should only apply when both Smasher and V use Sandevistan at the same time. When time slows down for V, he becomes the insider, as does the viewer in the anime when it uses that effect.
It's nice that CDPR wants to make the game and anime artistically consistent. However, the Studio has put the trademark effect from anime into the game without the proper context.
Please share your opinion on that matter, and let's discuss it.
I played Cyberpunk 2077 the first time it came out, and I recently watched the Edgerunners anime. My question is about the Sandevistan visual effect in the game compared to the artistic vision presented to us in the anime. I didn't play the game that thoroughly to have seen the visual effect of Sandevistan usage by cyberpsychos or MaxTac personnel. I want to refer to the boss fight with Adam Smasher, as I watched it in numerous videos online.
The feature of the 2.0 patch was adding the visual effect of Sandevistan usage to the NPC of Adam Smasher. The effect resembles the artistic representation of slowed time that we can watch in the anime.
Sany does not slow time, but it's how it may be perceived effectively. In anime, we can observe the person using Sandy from two perspectives: 3rd party observer for whom the time flows at the normal pace (outsider's perspective) and the perspective of the person using Sandevistan for whom the time flows at the slower pace (insider's perspective).
In anime, the visual effect is standard from the outsider's perspective: the motion blur as if one watches a fast-moving car or fast hand waving. From the insider's perspective, the artistic effect is novel: one sees the past images of the insider (Sandy's user) in different, gradually changing colors.
I was surprised to see the insider's effect applied to Adam Smasher every time he uses Sandevistan, regardless of V's state. If the game is to be compliant with the anime, it should apply the motion blur if V watches Smasher using Sandevistan in real-time. The novel artistic effect from the anime should only apply when both Smasher and V use Sandevistan at the same time. When time slows down for V, he becomes the insider, as does the viewer in the anime when it uses that effect.
It's nice that CDPR wants to make the game and anime artistically consistent. However, the Studio has put the trademark effect from anime into the game without the proper context.
Please share your opinion on that matter, and let's discuss it.