Spillover should be changed

For a capstone talent, its disappointing that this is often an active hinderance if you are trying to be stealthy.

Spreading quickhacks only 50% of the time means that you will commonly fail to spread sonic shock but will then spread a traceable quick hack, thus starting the trace timer.

And even independent of that, given that quickhacks are now somewhat more sensitive to the order in which you upload them, its not ideal to only spread quickhacks randomly.

I don't know if 100% spread would be considered overpowered (ultimately, this isn't a particularly hard game on any difficulty), but if so, just have it do something different altogether.
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