Ultimate Quickhacks should be untraceable.

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I get that Sonic Shock disrupts communication but the reason ULTIMATE Quickhacks should cost so much is because they're untraceable and should offer something for such a high amount of RAM. Cyber psycho is 22, Detonate grenade and Suicide is 24, System collapse is 28 and is the only quickhack that's untraceable. Sonic shock is 6, 5, or 4 depending on rarity. You're telling me Sonic Shock+Detonate Grenade & Suicide costs more than System Collapse? My opinion but if a quickhack costs more than 20RAM, it should automatically be untraceable... especially if it causes instant death.
 
You do know that the RAM costs reduce drastically when you queue the quickhacks in the right order, do you?
 
I don`t think it would be of much use given their synergies... Detonate grenade is cheapen by provoking explosions, Suicide is cheapen by doing melee finishers and System Collapse is cheapen by using a quickhack that reduces trace (like System Collapse itself).
And tbf, even when using System Collapse they start to trace anyway the moment they see the comatose buddies xD Making a bang or big bang only sells cheaper the hint to start tracing xD
 
You can cloak enemies with Sonic Shock and take them out right infront of their buddies, they won't do a thing.
 
I don`t think it would be of much use given their synergies... Detonate grenade is cheapen by provoking explosions, Suicide is cheapen by doing melee finishers and System Collapse is cheapen by using a quickhack that reduces trace (like System Collapse itself).
And tbf, even when using System Collapse they start to trace anyway the moment they see the comatose buddies xD Making a bang or big bang only sells cheaper the hint to start tracing xD
I understand now. The synergy is what reduces the cost though the Quickhacks could've still been 20RAM but that's my opinion. Ever since this update, things have been a bit confusing. Now, I'm beginning to understand more and more. Thank you
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You do know that the RAM costs reduce drastically when you queue the quickhacks in the right order, do you?
Some of those combos has me spending more than I am saving. Example, Sonic shock+Cyber psychosis can be 26-28 and doing Sonic Shock+Short Circuit (tier 4)+Cyber psychosis ranges to 27-29. All the queing does is expend more ram. You have to remember to use Sonic Shock first if you don't want to be detected. Only exceptions are detonate grenade and Suicide. Cyber psychosis, the only other way is using a monowire with the cyberware malfunction multiple times but by then the enemy would've long been gone and the monowire eradicates stealth.
 
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It seems to me, you don't know how queing works.
First of all you should always put 4 quickhacks in the queue with the ultimate being the last one.
And you should read the instructions of the quickhacks.
If I use 3 stacks of cyberware malfunction on an enemy cyberpsychosis gets its cost reduced down to 11 and if I wanna use it again it only costs 4,
without the need of cyberware malfunction.
 
It seems to me, you don't know how queing works.
First of all you should always put 4 quickhacks in the queue with the ultimate being the last one.
And you should read the instructions of the quickhacks.
If I use 3 stacks of cyberware malfunction on an enemy cyberpsychosis gets its cost reduced down to 11 and if I wanna use it again it only costs 4,
without the need of cyberware malfunction.
I am trying to understand this new mechanic and I got most of it but Sonic Shock is crucial for stealth. I didn't record how much Cyberware Malfunction cost but Cyber psychosis can be reduced by 6ram and can be stacked with C.M or an EMP. It would require multiple uses of C.M or a tier 4 Short Circuit. You don't use Quickhacks for free unless it's from the Monowire. Meaning after Sonic Shock, you'd have to use C.M twice or use Short Circuit4 2 times, or however many times to save the quickhack for last.
Contagion+overheat or overheat+contagion is just an example of what I know. I am still experimenting and honestly I am excited.
 
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