Super low quality ray-traced reflections.

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Hi, for some time now I am experiencing a wierd problem with reflections - mainly on wet read/ground textures. I thought it was caused by DLSS, but after trying many different settings combinations it became clear that the ray traced reflections are the problem. When they're on (RT on Psycho) the reflections are way too blurry (for me it looks like some kind of a bug), and when they're off - everything is perfectly sharp. The thing is I don't remember having this problem when the game came out, and I'm pretty sure it should look way better with RT reflections on. I know I could just continue playing without them but it will drive me crazy 🤪

RT Reflections ON:
219358190_339033187766868_8636941825902384558_n.png


RT Reflections OFF:
219021350_362948905225554_6321864520102656821_n.png


Screens aren't perfect, later I will try to make them better.

I'm playing on max settings, DLSS - quality (tried with DLSS off, no difference), 1920x1080. My specs: RTX 2080 ti, Threadripper 1950x, 16gb RAM.
 
@janoszebambosze Before my game used dlss version 2.1.39 (file location: CP 2077 - bin - x64)

1626775534897.png


Then i recently updated the dlss file manually to 2.2.11.0 (as per thread I shared above)..don't forget to backup the previous dlss file just to ensure anything bad happens
1626775609706.png
 
@NEWBIESO I've checked that - indeed I had a 2.1.39 version and updated it now. Unfortunately it didn't solve my problem but still - thanks for advice. If anyone else want to help, here's another screen on which I think the issue is more noticeable.

image.png
 
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