Just stop.
No point in continuing anyway, this won't change. There is a reason why CDPR did the smart thing and hired ex Counter Strike pro to provide feedback on shooting so it feels right.
Just stop.
This and - 48 min demo
Could some dev elaborate on this, please?
We thought you guys wanted to maximize the immersion, so what's the rationale behind this?
Please, don't say it's because of RPG, give us the real answer.
I would say that's what happens when accuracy is player based instead of character based.
I understand why some people are complaining about this issue. But increasing accuracy or sorta instead of DMG by adding skillpoint like Deus Ex or VTMB is not fun for me. And I'm sure major proportion of people will hate it like me.
I think immersion in video game don't work like that. I mean, would a video game be immersive if is made as realistically as possible? No. If is there something irritating excessively, it break immersion regardless it's for realistic system or not.
the "initial" clumsiness is part of the gameplay flow and the character should operate.
Not forced, through, as character can be build as already experienced characters, like in C2020.
For exemple you can build Lucky Luke from the beginning by putting all your points in handgun skill and reflexes, just that your character will be bad at everything else.
I don't understand how gripping a weapon better helps increase how hard that weapon hits an enemy
The pressure you put on the grip creates warmth which, as air possesses certain amounts of water, forms steam and pressure within the gun that then gets channeled to the chamber. And once you pull the trigger the gathered pressure is also released and that pairs with the force of the gunpowder, thus sending the bullet to the air at a higher velocity. The round is also preheated by the pressure, so, as metal enlarges in heat when atoms start to move in a wider motion, the bullet grows in size... and not just the round, the whole gun grows in size. Thus having both, more penetrative power as well as creating that bigger hole in the enemy for bigger damage.
Tadaa. It's all about physics people, am I rite?
I don't understand how gripping a weapon better helps increase how hard that weapon hits an enemy, considering the weapon and the ammo have not changed.
But to be honest, such questions give me nausea.
Also, it was said in an interview earlier today that accuracy IS effected mechanically effected by player stats, specifically the cool stat. That makes total sense. If you're "cool under fire," your accuracy will be better, right?
Also, it was said in an interview earlier today that accuracy IS effected mechanically effected by player stats, specifically the cool stat. That makes total sense. If you're "cool under fire," your accuracy will be better, right?
They didn't say in the interview one way or the other.But not skills?
They didn't say in the interview one way or the other.
Yes, I believe it's today. Not sure what time, if that's what you were asking about. Hopefully soon.Ok.
Besides that... Was there any schedule whent he tumblr questions get answered?
Also, it was said in an interview earlier today that accuracy IS effected mechanically effected by player stats, specifically the cool stat. That makes total sense. If you're "cool under fire," your accuracy will be better, right?