With DLSS many close/near door/wall surfaces can't figure out how to display the RT light correctly in the nooks resulting it white flickers when moving, floor grating can be super jarring. Doubt it's an issue with my rig. Turning on Path Tracing ALMOST makes it tolerable, but my 4070 ti Super can't quite handle it when trying to maintain 60 fps (I'm not sinking to Ultra Performance DLSS. Just abysmal to play like that when the GPU is 800U$D alone).
Still in the opening grab Sandra Dorset scene. Floor blue lights cause major blue glitching artifacts when moving. This is not relegated to DLSS.
This issue seems like it may be uncommon to occasional.
I'm hoping for an update that allows me to play with DLSS + RT (not trying path tracing) without the flickers. rare location based artifacting would be acceptable.
Native lower res with RT is a no-go for me. 1080p looks like soiled TP. And again, the GPU is upper mid.
Please guise, help a brother.
Still in the opening grab Sandra Dorset scene. Floor blue lights cause major blue glitching artifacts when moving. This is not relegated to DLSS.
This issue seems like it may be uncommon to occasional.
I'm hoping for an update that allows me to play with DLSS + RT (not trying path tracing) without the flickers. rare location based artifacting would be acceptable.
Native lower res with RT is a no-go for me. 1080p looks like soiled TP. And again, the GPU is upper mid.
Please guise, help a brother.