Normalize the Number of Gold Cards in the Arena

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Normalize the Number of Gold Cards in the Arena

Can anyone really argue that this kind of variance is ok? Would anyone really want to have three golds vs someone who has 13?????
 
It sucks and I agree that they should have fixed values for gold/silver cards in arena. Still I can't help but feel good when I roll high on golds/silvers. Last night I used my three trials in a row; I lost my first two utterly 0:3 and on my final one I got all the way to 8. Arena definitely needs some tweaking but for all the bad luck you find in the draft there will be good luck to meet it.
 
That sucks dude. I just played 10 golds in a match, while the opponent played 4 and then rage quit lmao!
 

4RM3D

Ex-moderator
Removed a few posts that were pointless. Please, stay on topic and try to add something of value to the discussion.

Also, I've taken the liberty to rename the thread because of the implicit suggestion to normalize the number of gold cards in the arena. With this change, there is something more to discuss than just "feels bad man".
 
I think they should make some sort of budget, so at least if you're lucky to get several golds, you won't get many silvers. So while the setup of your deck may vary, its overall value would be roughly the same.
 
I will reiterate here. I drafted THREE golds today. Is that the lowest amount any of you have heard of? Some of the devs decisions continue to astound me.
 
I don't know if this usually happens in other CCGs but I do agree that they should limit the number of not just Golds but Silvers as well. Something like, for instance, 6 Golds, 8 Silvers and 12 Bronzes = 26 cards.
 
I agree, couldn't win a game with the draws I got which made me decide arena wasn't my thing. If a tiny bit of structure were to be added I might consider giving it another try.
 
Limit here, Limit there. This mode isn't meant for competitive play. I like the way it is now. Everyone gets the same chance to get many golds. If we aren't lucky enough, good luck next time! What I find problematic is the extreme importance of winning the coin flip in arena since spies are blacklisted. Most of the time, it's very easy for the second player to to outscore the first one. What I often do if I lose the coin flip is to dry-pass and let my opponent win the first round because it's the only way to make sure that I won't get into 3rd round with one card down.
 
pthieu1986;n10590062 said:
Limit here, Limit there. This mode isn't meant for competitive play. I like the way it is now. Everyone gets the same chance to get many golds. If we aren't lucky enough, good luck next time! What I find problematic is the extreme importance of winning the coin flip in arena since spies are blacklisted. Most of the time, it's very easy for the second player to to outscore the first one. What I often do if I lose the coin flip is to dry-pass and let my opponent win the first round because it's the only way to make sure that I won't get into 3rd round with one card down.

You don't like the luck of the coin flip but you are fine with insane variation in golds? Ok....
 
Actually I've just made a 1-3 with 8 or 9 golds yesterday, one of them Shupe.
Match#1: Blue coin, and I've only seen 2 of those gold. Instead I've consistently drawn all the crap bronzes I've been forced to pick (I think Dun Banner made his appearance on all my matches except one)
Match#2: I've demolished my opponent on red coin with almost all my golds in my hand including Shupe, while opponent played maybe 2. I felt sorry for him.
Match#3: My opponent also had 8 Golds (at least that's how much I've seen), I've only drawn 6 of mine, two of them were close to a brick (like Caretaker to Roach was my best option, because all other units were Gold in his grave). Also I was on blue coin.
Match#4: I was winning it easily, only on last turn my client crashed. Guess just another luck-based stuff here. :)

Okay, that was only a story so far, unnecessarily long and only partially relevant for the point I'm trying to gonna make. :)

I know a lot of people see Arena as some Casino game only more fun / tedious (based on your perspective :)). But it could be so much more.
There are several Arena implementations out there in other games where it needs about as much strategy and tactics as constructed (only a very different kind), even if significant amount of luck is involved. Right now it seems to me that there is too much luck-based variance involved in the Arena mode even outside of G/S/B ratio of your deck to make this happen. Consolidating (i.e. fixing or at least limiting the variance of) G/S/B ratio could be a step toward that direction I was talking about, which I'd prefer.

I probably gonna make more runs, but so far I didn't find that much fun, and it's very much possible that after some time I'll just cash in my ore directly into kegs. Still I'm usually pretty bad in this game mode in any game, so maybe I just need to get the hang of the Gwent-variant to see tactics as a significant aspect.
 
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