Night City is a reference of complexity, density and beauty already, but i think the game itself have many things to improve. I produced a list of things that could be interesting to see here and i honestly want to know your opinion.
BASE
Skyrim: Factions/Gangs association (unique gear, progression, jobs, different playstyles)
GTAV: Car customization
Star Citizen: Public Transport
GTA San Andreas: Gang fights
Police: Drones and flying cars..but they need to learn physics and how to drive a normal car first
EXTRA: PLEASE animation to drink, minigames (packinko) and more braindances. The monk was an amazing experience.
Mass Effect: Character immersion and construction. (relationships, drama, EMOTIONS, neuromancer is a good example of how you build a dramatic futuristic experience)
[edit]
The Division 2: COMBAT AI!
DLCs
1 - The world of cyberpunk is tremedous. We could have an DLC outside the Earth.
2 - Netrunner with an immersive hack experience.
3 - Inspired by Mass effect, we could have an antagonist that is mirror of your own character (Citadel DLC), for example:
NOMAD - Antagonist is a Corpo and Street Kid
STREET KID - Antagonist is a NOMAD trying to steal his/her opportunities and Corpo
Corpo - Antagonists are both nomad and street kid
I don't believe they will be able to change the dynamic of campaign as we have now. This strategy can be a way to amplify our experience.
Thank you for your time.
BASE
Skyrim: Factions/Gangs association (unique gear, progression, jobs, different playstyles)
GTAV: Car customization
Star Citizen: Public Transport
GTA San Andreas: Gang fights
Police: Drones and flying cars..but they need to learn physics and how to drive a normal car first
EXTRA: PLEASE animation to drink, minigames (packinko) and more braindances. The monk was an amazing experience.
Mass Effect: Character immersion and construction. (relationships, drama, EMOTIONS, neuromancer is a good example of how you build a dramatic futuristic experience)
[edit]
The Division 2: COMBAT AI!
DLCs
1 - The world of cyberpunk is tremedous. We could have an DLC outside the Earth.
2 - Netrunner with an immersive hack experience.
3 - Inspired by Mass effect, we could have an antagonist that is mirror of your own character (Citadel DLC), for example:
NOMAD - Antagonist is a Corpo and Street Kid
STREET KID - Antagonist is a NOMAD trying to steal his/her opportunities and Corpo
Corpo - Antagonists are both nomad and street kid
I don't believe they will be able to change the dynamic of campaign as we have now. This strategy can be a way to amplify our experience.
Thank you for your time.
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