Hand to Hand Combat
So, I vary between using the book version - Initiative, Att vs Defender, then do the other guy, then next action/round - and a slightly faster version which is Attacker vs Attacker and winner does damage. This also works vs Multiple attackers, if you subtract the attackee's result by 3 for every second attacker to account for multiple actions.
The second method does allow for fast reversals and quick hand to hand combat without the need for attack-defend-then attack-defend and do that for each person in a melee, but it also makes initiative almost pointless, since it no longer matters really who goes first, it matters who actually wins the opposed skill+stat+gear+dice check.
I guess my issue is that someone crazy-quick should be able to reach out and smack someone slow before they even start moving. Maybe have the init check and only defenders who are within...I dunno...2 actions, (6 points) of the attacker get to defend?
What does you thinks?
So, I vary between using the book version - Initiative, Att vs Defender, then do the other guy, then next action/round - and a slightly faster version which is Attacker vs Attacker and winner does damage. This also works vs Multiple attackers, if you subtract the attackee's result by 3 for every second attacker to account for multiple actions.
The second method does allow for fast reversals and quick hand to hand combat without the need for attack-defend-then attack-defend and do that for each person in a melee, but it also makes initiative almost pointless, since it no longer matters really who goes first, it matters who actually wins the opposed skill+stat+gear+dice check.
I guess my issue is that someone crazy-quick should be able to reach out and smack someone slow before they even start moving. Maybe have the init check and only defenders who are within...I dunno...2 actions, (6 points) of the attacker get to defend?
What does you thinks?