I know I'm going to be barraged with the chorus of "git gud" [...], but the Oda fight is just plain bad gameplay design.
I'll spare you the whining about my dozen or so efforts to kill him, but after getting wrecked multiple times by the combination of stealth and passive health regen, I can only conclude that whomever designed the fight has never played a video game before. My second to last attempt before I managed to drop him saw me get him to 2% health (playing my first playthrough on hard of course), only for him to pop into stealth, then disappear and jump off into some corner somewhere. He absolutely refused to make an appearance and by the time I hunted him down and hit him with a lucky shotgun blast, he had managed to recover all the way to 59%.
Even after all the "improvements" CDPR has supposedly made, the lack of polish and playtesting in this game is just blatant.
I'll spare you the whining about my dozen or so efforts to kill him, but after getting wrecked multiple times by the combination of stealth and passive health regen, I can only conclude that whomever designed the fight has never played a video game before. My second to last attempt before I managed to drop him saw me get him to 2% health (playing my first playthrough on hard of course), only for him to pop into stealth, then disappear and jump off into some corner somewhere. He absolutely refused to make an appearance and by the time I hunted him down and hit him with a lucky shotgun blast, he had managed to recover all the way to 59%.
Even after all the "improvements" CDPR has supposedly made, the lack of polish and playtesting in this game is just blatant.
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