Please believe in my good faith, I'm not trying to be provocative, I'd rather be understood.It's a bit weird seeing people dismiss plot from games in the Witcher forums. The irony.
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As I said earlier, I have nothing against plots. I don't "dismiss" plots in games. Like I said, plots interest me as much as texture quality in a video game, and I wouldn't puke on better textures. Like the article (even if I don't agree with everything), I'm saying plots are overrated in video games (...like good textures).
To clarify a bit -- what I would qualify as plots:
- There's a zombie outbreak, you're caught in it and will meet new people on your journey
- You're a monster slayer who needs to hunt down an assassin and save a sorceress
- You need to find a way out of a dungeon or an island full of demons
- The Joker has stolen a chemical device and you're Batman
- Nazis are coming back and you're here to put an end to their cruel experiments
Narration/storytelling (the way the plot is told in game and how the player can influence it), characters interactions, immersion, interactivity, player's skills or morality...: by using those tools characteristic of games cleverly, you can make any of those generic story shines.
Or you can use literary (acts) or cinematographic devices (cutscenes) in your games which are not, in my opinion, the most interesting and innovative.
In terms of story, The Witcher has nothing a good book or a good movie wouldn't have. TW is born from books after all, and it shows. I enjoy TW because it has high quality almost everywhere; but I'm not idolizing it. I don't think it achieves much as a video game except for those very high quality standards.
As a reader and a cinephile, I do surely enjoy a good video game story, that's absolutely not the issue.
As a gamer I'm more interested in what defines games out of other media or art forms, i.e. interactivity, immersion, a distinctive storytelling and rhythm, etc.